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TacThree
Joined: Sat Oct 01, 2011 2:28 am Posts: 2796 Location: Los Angeles & San Luis Obispo, California Country:
Gender: Male
MGN Username: TAC3
Skype: Trey_Cahalan
Currently Playing: SSF2, League of Legends, Steam Games
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it does have a sweet-spot, yes
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Tue Feb 17, 2015 5:20 pm |
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Lunary
Joined: Thu Dec 18, 2014 9:19 am Posts: 730 Location: Nopeville Country:
Gender: Male
MGN Username: Lunary
Skype: naruraptor
Currently Playing: Super Smash Bros. Melee , League Of Legends , Drinking
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Who had the idea of Ness having two different knockbacks on his dair?
_________________ ~ LunarySSF2 ~ Tournament Legend left SSF2 for Melee until he dies
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Wed Feb 18, 2015 12:51 pm |
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Doof
Joined: Thu Nov 13, 2014 9:56 pm Posts: 791 Location: California Country:
Gender: Male
MGN Username: Ganondoof
Skype: ganondoof1
Currently Playing: Vanguard Princess, Upkmnfg, YGOPRO
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You mean knockback trajectory, or hitboxes?
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Wed Feb 18, 2015 12:53 pm |
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Lunary
Joined: Thu Dec 18, 2014 9:19 am Posts: 730 Location: Nopeville Country:
Gender: Male
MGN Username: Lunary
Skype: naruraptor
Currently Playing: Super Smash Bros. Melee , League Of Legends , Drinking
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_________________ ~ LunarySSF2 ~ Tournament Legend left SSF2 for Melee until he dies
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Wed Feb 18, 2015 2:24 pm |
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Savvy, eh?
BR Member
Joined: Fri Aug 13, 2010 12:03 am Posts: 752 Location: Rising up to become the one they all fear. Country:
Gender: Anime Girl
MGN Username: Savvy, eh?
Currently Playing: Savvy's Art Academy
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It's been that way since Melee at the least. I'm not sure about 64. It's the same basic concept as Falcon's knee.
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Fri Feb 20, 2015 5:52 pm |
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Appley
Joined: Tue Aug 19, 2014 3:01 pm Posts: 123 Location: In my own imaginary world. Country:
Gender: Male
MGN Username: Appley
Currently Playing: SSF2, Earthbound, and some old DS relics
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Did anyone know that ness falls down after doing bair? Its really quick too. http://i.imgur.com/lPQRnFM.png
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Sat Mar 21, 2015 6:08 pm |
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TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
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Whoa, this topic is waaaay down... I dunno if thats new, but apperantly PK Fire activates if it hits a slope like on Castle Siege or Jungle Hijinx. I can imagine some fire pillars blocking the path are good to setup some stuff... Let em burn I say! Also, is it possible to do another PK Thunder after the fist one hits a wall like in SMash 4?
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Wed Apr 22, 2015 6:21 am |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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Instead of reactivating after hitting a wall AFTER hitting yourself, SSF2 allows you to redo PK Thunder if the ball itself is intercepted. That way Chibi-Robo can't just jump down and steal your projectile, KOing you.
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Wed Apr 22, 2015 7:10 am |
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TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
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Neat. I prefer it that way. It may be just me, but why cant FSmash reflect projectiles properly? I also think that normal FSmash either needs more power or make SMAAAAAASH! FSmash the regular FSmash with reduced KB could be a good buff.
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Sun May 03, 2015 4:57 am |
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TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
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Double post because everyone ignores this thread :-/
Welp, Code and me had some thoughts on changes to Ness, simliar to Doofs Wario input. And yes, Im still learning Ness, but I think I have a more or less reliable impression on him.
+ Overall mobility buff. This includes a better initial dash as well as running and air speed. + Range buff. Ness´s move with the most range (outside of specials) is Side Taunt. + Grab range buff. Ness has a decent grab game, but its really hard to setup for sometimes because it has no range. + PSI Magnet either gets hitbox, similar to Lucas´s one and functions properly. + Wavebouncing added. Brawl Lucas could PK Fire -> PSI Magnet mid-air to get a boost in the opposite direction. + FSmash gets a tipper, more range, and always is SMAAAAAAASH! + DThrow KB gets changed a bit to allow for more combos at low to mid %. + Dair is a spike. + Bair sweetspot gets buffed and is a reliable kill move now. + PK Thunder2 deals more KB and can actually kill people.
= Ness cant get hit into his PKThunder ball, the ball loses the PKT2 hitbox once Ness is hit, but still can hurt foes normally.
- PK Fire doesnt activate on slopes anymore. - BThrow deals 2% less damage. - Only 2 PK Thunder balls can be onscreen. - Nair KB gets reduced. - Bair sourspot deals less damage and KB. - SMAAAAAASH! FSmash gets weaker, and non-tipped deals KB as of now the normal bat does. - PSI Magnet sliding travels less distance in exchange for the Wavebounce.
What do you guys think?
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Mon May 04, 2015 1:32 pm |
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Ed415
Joined: Fri Jul 25, 2014 8:51 pm Posts: 90
Gender: Male
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_________________ MGNID: Mullkaw
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Fri May 08, 2015 5:14 am |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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Dude, that's a bit unfiar for Chibi-Robo don't you think? He already has a hard enough time the way it is. Eh, the only thing I think needs a range buff is fsmash. He also doesn't need more mobility, his projectiles cover that up for him. I agree with the other stuff though.
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Fri May 08, 2015 10:18 am |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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You're ALIVE!
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Fri May 08, 2015 10:36 am |
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pizzapress
Joined: Wed Nov 12, 2014 4:23 pm Posts: 10 Country:
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But someone else might just slam into your projectile too. Chibi needs a buff overall, not just a single matchup.
_________________ Main: Samus Secondaries: Captain Falcon, Megaman, Tails
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Fri May 08, 2015 5:39 pm |
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Professor Moriarty
Joined: Mon Apr 27, 2015 4:48 am Posts: 215 Location: Reddit Country:
Gender: N/A
MGN Username: IronedSandwich
Currently Playing: Reddit
Waifu: /u/Spez
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Ness's PSI Magnet in this game is useless. Really useless. The one time it could have came in handy (Mario's fireballs being spammed against me) it didn't heal me. It could be good for avoiding ceiling finishers, but it takes too long to leave so the low gravity is a problem, as you just become more predictable. Also, is it me or is Ness's Fair the only Fair you can rely on to hit in most situations? How I'd change Ness + PSI Magnet can be acted out of twice as quickly + PSI Magnet at least provides damage armour on any gunner, elemental or magic move (including ones like Samus's Fair) - PK Fire is slower, thus easier to read. + you have a limited aspect of handling the PK Pulse orb once it's out. = if you are hit firing PK Pulse the orb disappears. + Bair has slightly longer reach + Dair and Uair have slightly more knockback + Dsmash has slightly more KO potential. = Dair has an electric effect - Ness's Double Jump travels less distance
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Fri May 22, 2015 7:00 am |
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