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ssf2 reviews 
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Joined: Sat Aug 06, 2016 7:30 am
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i review the game and the game is only good on online mode but it fails at, this still is a beta, the gameplay has as many glitches as sonic 06. i notice how almost every character has a meteor smash(spike) down air, almost all characters can send a opponent down to their doom, this feature is overused, and what did you do to mega man? :megaman: mega man haved the perfect move set but you turn it into a base for other characters to be added more, like for example, mega man's up-air, back-air and front-air is all from ssb4 but you replace hes hard knuckle with a spike that does less damage and has less range. also i notice how the characters are overpowered, he's a example, in ssb4 mega man up tilde can kill around 100 percent. in ssf2 it kills no matter what. i also notice how the npcs are very aggressive, for example when i was playing :megaman: vs :samus: samus ran into the blasters. and about that overpowered thing? let me tell you about this, a better example mega man can only defleat samus`s green missiles, while the pink missiles just go through mega man. i know this game is in beta but i still like to share my opinions, even if this game is so laggy that its as hard to like as fnaf


Sun Aug 21, 2016 2:51 am
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Sun Aug 21, 2016 4:06 am
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rexkid64bugreports wrote:
even if this game is so laggy that its as hard to like as fnaf


I 100% agree.

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Sun Aug 21, 2016 4:07 am
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Sun Aug 21, 2016 4:09 am
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Sun Aug 21, 2016 4:40 am
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I think you meant to put Crusade in the title.

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Sun Aug 21, 2016 9:34 am
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What the hell is this

rexkid64bugreports wrote:
i notice how almost every character has a meteor smash(spike) down air, almost all characters can send a opponent down to their doom, this feature is overused,

No more so than the official games.

rexkid64bugreports wrote:
in ssb4 mega man up tilde can kill around 100 percent. in ssf2 it kills no matter what.

A moment of silence for the child who believes Megaman's up tilt can kill even at 0%

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Sun Aug 21, 2016 9:55 am
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rexkid64bugreports wrote:
back-air and front-air is all from ssb4

....what?

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Sun Aug 21, 2016 10:14 am
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rexkid64bugreports wrote:
the gameplay has as many glitches as sonic 06


Is that a good or a bad thing?

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Sun Aug 21, 2016 1:48 pm
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Sun Aug 21, 2016 3:56 pm
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I think he's at least too young to know that v0.9b came before SSB4. That's what I immediately noticed. (Then again, I can still hardly believe it myself, but that's not the point. I wonder if that's just how quickly SSB4 has aged or something...?)

We didn't "do" anything to Mega Man. He was already in long before we knew he'd be in the next official game. It was pure coincidence. And if he's been following development at all, he'd know that the next version changes him to be closer to his SSB4 counterpart.

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Sun Aug 21, 2016 4:57 pm
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He gets killed by MM's Utilt at 0%, that's hilarious. :xd:

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Sun Aug 21, 2016 6:11 pm
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thumbs up, would recommend.

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Sun Aug 21, 2016 9:31 pm
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this is the only good thread on the forums
also nice review

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Sun Aug 21, 2016 10:01 pm
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Mon Aug 29, 2016 10:55 am
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