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Sonic the Hedgehog 
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sky x wrote:
sonic 4 wasn't bad they just had terrible physics and homing attack made it too easy

not really. the physics felt a little similar. Its just that it failed at nostalgia and level design and it feels nothing like the genesis sonic games. Its okay for some but it fails to some of the biggest sonic fans

and i agree. The homing attack felt like an unneeded addition to the classic sonic franchise


Wed Jan 18, 2012 11:39 pm
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Michael M wrote:
sky x wrote:
sonic 4 wasn't bad they just had terrible physics and homing attack made it too easy

not really. the physics felt a little similar. Its just that it failed at nostalgia and level design and it feels nothing like the genesis sonic games. Its okay for some but it fails to some of the biggest sonic fans

and i agree. The homing attack felt like an unneeded addition to the classic sonic franchise

I liked it in Generations though. It was a neat little extra.

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Wed Jan 18, 2012 11:41 pm
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Beat wrote:
Michael M wrote:
sky x wrote:
sonic 4 wasn't bad they just had terrible physics and homing attack made it too easy

not really. the physics felt a little similar. Its just that it failed at nostalgia and level design and it feels nothing like the genesis sonic games. Its okay for some but it fails to some of the biggest sonic fans

and i agree. The homing attack felt like an unneeded addition to the classic sonic franchise

I liked it in Generations though. It was a neat little extra.

Well i agree with you there


Wed Jan 18, 2012 11:44 pm
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Personally i felt that Generations had wayyy too many bottomless pits. I mean, that and the fact that they dont warn you soon enough when they are coming.

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Wed Jan 18, 2012 11:50 pm
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Thundaga_T2 wrote:
Personally i felt that Generations had wayyy too many bottomless pits. I mean, that and the fact that they dont warn you soon enough when they are coming.

So did the classic sonic games... Whats your point?


Wed Jan 18, 2012 11:55 pm

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What's so good about Sonic? :P


Wed Jan 18, 2012 11:55 pm
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** wrote:
What's so good about Sonic? :P

Do we really have to make a list?


Wed Jan 18, 2012 11:56 pm
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Dark Void wrote:
** wrote:
What's so good about Sonic? :P

Do we really have to make a list?
Uhhh, sure.


Wed Jan 18, 2012 11:58 pm
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Michael M wrote:
Thundaga_T2 wrote:
Personally i felt that Generations had wayyy too many bottomless pits. I mean, that and the fact that they dont warn you soon enough when they are coming.

So did the classic sonic games... Whats your point?

Well then what are the signs for, they dont put them in all the right places, sometimes i didnt even see them until i already fell in. I know, dont argue the excuse that the classic games didnt even have signs, but what the hell are they in Generations for if they arent gonna use em right?

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Wed Jan 18, 2012 11:59 pm
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** wrote:
What's so good about Sonic? :P

Before your so called "Next-Generation" crud you played nowadays, Sonic the hedgehog was a great genesis title that pretty much said "Here. This is how platform games work". It became more popular than Super Mario brothers at its release because it was fast, fun, simple, and teached you the game and its design without needing a freaking manual... Like most games back in the days.

Quote:
Well then what are the signs for, they dont put them in all the right places, sometimes i didnt even see them until i already fell in. I know, dont argue the excuse that the classic games didnt even have signs, but what the hell are they in Generations for if they arent gonna use em right?

Ignore them. Sonic the hedgehog is all about its level design and how you need to approach it. Sure that its confusing as hell to see signs from everywhere and fall down without any warnings but its really easy once you get past the first era of the game


Last edited by Michael on Thu Jan 19, 2012 12:04 am, edited 1 time in total.



Thu Jan 19, 2012 12:01 am

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Michael M wrote:
** wrote:
What's so good about Sonic? :P

Before your so called "Next-Generation" crud you played nowadays, Sonic the hedgehog was a great genesis title that pretty much said "Here. This is how platform games work". It became more popular than Super Mario brothers at its release because it was fast, fun, simple, and teached you the game and its design without needing a freaking manual... Like most games back in the days.
I don't play FPS.


Thu Jan 19, 2012 12:03 am
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** wrote:
Michael M wrote:
** wrote:
What's so good about Sonic? :P

Before your so called "Next-Generation" crud you played nowadays, Sonic the hedgehog was a great genesis title that pretty much said "Here. This is how platform games work". It became more popular than Super Mario brothers at its release because it was fast, fun, simple, and teached you the game and its design without needing a freaking manual... Like most games back in the days.
I don't play FPS.

Im not referring just to FPS


Thu Jan 19, 2012 12:04 am
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They really did put a lot of detail into those levels, i mean there were times where i wasnt even aware of the difference between the background and foreground. I didnt know what i was allowed to stand on.

Oh also there are really bad bugs in the PS3 version, caused me to die quite a few times.

And whats with the enemies standing right where you need to jump to :evil: its not like they give you much room to get up there without getting hit by them, and they are too high up to jump on.

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Thu Jan 19, 2012 12:11 am
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Thundaga_T2 wrote:
They really did put a lot of detail into those levels, i mean there were times where i wasnt even aware of the difference between the background and foreground. I didnt know what i was allowed to stand on.

Oh also there are really bad bugs in the PS3 version, caused me to die quite a few times.

Thats strange. I have the PS3 version and it runs perfectly


Thu Jan 19, 2012 12:12 am
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Michael M wrote:
Thundaga_T2 wrote:
They really did put a lot of detail into those levels, i mean there were times where i wasnt even aware of the difference between the background and foreground. I didnt know what i was allowed to stand on.

Oh also there are really bad bugs in the PS3 version, caused me to die quite a few times.

Thats strange. I have the PS3 version and it runs perfectly

Well basically, some parts of the stage, you were supposed to run in a direction (where the level turns from 2D to 3D and vice versa) but sonic stays on the 2D/3D plane, when switching sometimes, which can cause you to die

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Thu Jan 19, 2012 12:14 am
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