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Pokepen
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Joined: Sat May 05, 2012 12:18 pm Posts: 99 Location: Seatac, WA Country:
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MGN Username: Pokepen
Currently Playing: SSBM, Project M, Super Meat Boy, SSF2
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Fox can do utilt out of his shine. If any other character had a move they could jump cancel then they could also do this. This works for the same reason a running Utilt does.
Hold left/right, up, and press the attack button. This seems super useful and cool. It tacks 16% onto your opponent and can set up stuff like an edgeguard.
and because ssf2 doesn't have official analog controller support, this works with every controller (I think). And if I'm wrong, then just set controls to the D-pad.
tldr: JC Utilt is universal and you should take advantage of it
_________________Smash 4 player No idea when I'm coming back to ssf2 lol  Twitch.tv/pokepen - I need to stream sometime
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Mon Aug 10, 2015 4:15 pm |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
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yep works outta shield too
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Mon Aug 10, 2015 4:25 pm |
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Bomono
Joined: Wed Sep 17, 2014 12:40 am Posts: 151 Location: Oak Harbor Washington Country:
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MGN Username: Bomono3
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Currently Playing: Some platformer
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if you dash, press down then jab you can jab while dashing, this is extremely useful.
_________________That picture is my face when i sd in a edgegaurd attempt. My main is tails. My secondaries are peach and fox. My soundcloud (no relation to other accounts of the same name, its a long story) https://soundcloud.com/caffinluvstmgc
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Mon Aug 10, 2015 4:32 pm |
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TheCodeSamurai
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Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
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Currently Playing: SSF2, MGS 3, Melee, Project M
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This is a utilization of a tech that has been around forever, dash-cancelling. IMO it's most helpful to do dash-cancel tipper with Marth, but jabs are also helpful (and occasionally ftilt).
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Mon Aug 10, 2015 5:02 pm |
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Pokepen
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Joined: Sat May 05, 2012 12:18 pm Posts: 99 Location: Seatac, WA Country:
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Currently Playing: SSBM, Project M, Super Meat Boy, SSF2
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damn that's hard to do. But imagine if people could do it consistently and punish people who try to land behind their shield. You can also do this with pretty much any other move too. Dtilt, Ftilt, Dsmash, Fsmash, and most broken of all, Shine. It's just called Dash cancelling.
_________________Smash 4 player No idea when I'm coming back to ssf2 lol  Twitch.tv/pokepen - I need to stream sometime
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Mon Aug 10, 2015 5:02 pm |
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Pokepen
BR Member
Joined: Sat May 05, 2012 12:18 pm Posts: 99 Location: Seatac, WA Country:
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MGN Username: Pokepen
Currently Playing: SSBM, Project M, Super Meat Boy, SSF2
Waifu: none of ur business
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Dash cancel shine with Fox is probably the best utilization of dash cancelling in the game. Marth tipper 2nd I guess
_________________Smash 4 player No idea when I'm coming back to ssf2 lol  Twitch.tv/pokepen - I need to stream sometime
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Mon Aug 10, 2015 5:09 pm |
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TheCodeSamurai
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Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
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Oh, I didn't even count doing crouch things out of dash. Yeah, dtilt is super useful too.
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Mon Aug 10, 2015 5:49 pm |
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TheCodeSamurai
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Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
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Currently Playing: SSF2, MGS 3, Melee, Project M
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Double post but it didn't make sense to edit.
I've been trying to crack the Zelda MU with some success, and I'd appreciate other people's advice, as I currently have a pit of rage in my heart for this character. Things I've found:
* Nair gets stuffed by a bajillion moves with transcendence, so dtilt -> run back is better, using nair only as a mixup or to punish. You can also convert off of dtilt at low percents: it chains, and combos into usmash and aerials.
* Uthrow uair never works, but you might have some luck tech-chasing with dthrow.
* Shine-stalling is really useful to land against Zelda's insane uair.
* Run off dair to Shine actually gimps Zelda on some stages. I've had some luck with dair -> Shine on FD, for example, because as long as you cover ledge Zelda can't get the angle she needs. Besides that, don't bother trying in vain to edgeguard Zelda, just keep positioning on stage.
* Nair -> uair and nair -> usmash (depending on DI) are good finishers.
* As far as stages go, Zelda has a chaingrab so flat stages are no bueno, and you probably want a low ceiling. PS3 is ideal, but in a pinch Smashville will work too. You want to probably ban FD/3DS, ToS, and either JH, CS, or DL, because all of them suck. I'd probably ban either JH or CS because at least on DL you can run away.
* Drill-shine-usmash is good as always against floaties. Jab never combos into anything unless they don't hold shield. Utilt -> uair has a thin window around 80% where it connects and kills, so fish for that. You can do it out of nair and dair depending on DI, so try it.
In general, you have problems in the MU. Zelda can beat almost everything you have on reaction, so mixups are essential. I haven't tried lasering against Zelda, but it probably works pretty well, at least to force Nayru's Love so you can run in and nair. You have to have super-slick punishes and an amazing neutral, because Zelda's punishes are really good. Don't go offstage ever. Don't ever miss DI, because if you do you'll die at 50%. Just DI everything for survival unless you're sure that you don't need to. But I believe! I'll figure it out!
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Tue Aug 11, 2015 11:54 am |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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I agree with what you brought to the table.
I always get so close to beating a Zelda with my Fox, but I never can clutch it out.
Yeah, this is what I am getting at from playing Silver Evil. It's best to camp, avoid Din's fire, watch their reactions and to poke.
Zelda has no problem zero to deathing Fox and edge guarding him.
I am not too sure about the run off dair into shine spike.
Zelda can chain grab mostly everywhere on Fox. If the Fox goes on to a platform, than a free tech chase for her.
Actually the up throw to up air works on Zelda if you are fast enough.
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Tue Aug 11, 2015 12:26 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
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Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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You want to know how bad Fox's jab is in neutral? If you hit it, Zelda can actually sweetspot fair you if they were to react fast enough to buffer the move. I don't quite follow this: Wouldn't shine-stalling make you more vulnerable to uair since you don't move at all? Or is Zelda's uair reflected (I doubt it but maybe)? I mean, shine-stalling when below Zelda is obviously not what you mean since if I was below Zelda I wouldn't be worried about her uair lol. Unless you mean a different aerial lol. To add onto the Zelda MU, you have 2 ways to beat dsmash. You either DI straight up to survive, or you DI down and try to tech. Her dsmash is fast, so you sort of have to predict a dsmash or have great reaction time to tech it.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Tue Aug 11, 2015 12:29 pm |
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TheCodeSamurai
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Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
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Currently Playing: SSF2, MGS 3, Melee, Project M
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From my testing on uthrow uair, at 0% you might be able to do it. When I TASed it Zelda had one frame to jump (which would escape) at 0%, and certainly you aren't getting it after that. You might be able to do some shenanigans with uthrow -> Shine -> jump -> DJ uair, but I doubt it.
About shine-stalling, I meant that if you're in the air coming down, you have s*** airspeed so you aren't going to outrun Zelda. However, you have a 50-50 mixup: if you Shine before you get into the part of the stage that Zelda can hit you in and she uairs, you come down for free, but if she waits you're screwed. If you don't Shine and she waits, you also get down for free. You can also Illusion on some stages, but I wouldn't recommend it.
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Tue Aug 11, 2015 5:01 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
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Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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 |  |  |  | TheCodeSamurai wrote: From my testing on uthrow uair, at 0% you might be able to do it. When I TASed it Zelda had one frame to jump (which would escape) at 0%, and certainly you aren't getting it after that. You might be able to do some shenanigans with uthrow -> Shine -> jump -> DJ uair, but I doubt it.
About shine-stalling, I meant that if you're in the air coming down, you have s*** airspeed so you aren't going to outrun Zelda. However, you have a 50-50 mixup: if you Shine before you get into the part of the stage that Zelda can hit you in and she uairs, you come down for free, but if she waits you're screwed. If you don't Shine and she waits, you also get down for free. You can also Illusion on some stages, but I wouldn't recommend it. |  |  |  |  |
Well, the way I see it, if you can shine you can also jump. Jump would get you out of all of the situations shine-stalling does with respect to Zelda's uair, and completely ignores this mixup you are describing. Or, at least, it just postpones the mixup for after the jump (now whether or not Fox jumps creates a new mixup), and now with Fox in the air he can shine-stall to bait a pre-emptive attack or (what I would probably do more often than not lol) is FF an aerial. Using Fox's high fall speed to just get to the ground as fast as possible (sneak by the potential uair). If you don't have a jump, then you are double rekt because all Zelda has to do is wait for the shine. If it comes out, wait and punish. If it doesn't, well Fox can't do anything to escape the uair if the Zelda times it right. Then all he has is FF, maybe with an aerial.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Tue Aug 11, 2015 5:54 pm |
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TheCodeSamurai
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Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
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Currently Playing: SSF2, MGS 3, Melee, Project M
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I guess you're right. Illusion away! Firefox as a landing option!
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Tue Aug 11, 2015 6:35 pm |
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TzOG C
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Joined: Sun Jul 27, 2014 10:56 am Posts: 85 Location: Yesteryear Country:
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Currently Playing: SSF2, SSBM, SSBB,
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I know many people have discussed the potential of the first-hit Uair, but after some testing of my own...OMFG!!!! This move has so much potential for extending combos (right now I'm only testing Uthrow combos). On Fox at 50%, Grab>Uthrow>1stUair>Shine>Grab>1stUair>1stUair>pretty much anything. If the correct option is chosen, the Fox will die. Even though this is in the training room where CPUs don't DI, Fox's Uthrow can't be DI'ed so its guaranteed. Will eventually test on other characters if people want me to. Would type more but I got to go. Edit: I'll type extensions of the above combo. The first one is a grab or a shine-grab which can lead into the usual Fox grab shenanigans, Fox Upthrow Upair will KO, Fox Upthrow Bair will also KO. One could also Uptilt after the second Uair which of course leads to Fox's Uptilt shenanigans. If one Shine-grabs first and then does the combo, one could start juggling with first hit Uairs a lot which can build serious damage into a KO move. Drill-shine>grab will also have the same effect. Utilt>Grab will also have the same effect. Will edit more later. Edit 2: This post is invalid. CPUs don't jump out of Fox's Uthrow which is the only way to escape the above but jumping away is the best method of escaping Fox's Uthrow so...me sad. Edit 3: For those interested in what the combo looked like here is the download link http://www.mediafire.com/download/0lvib ... ork.ssfrec
_________________ Mains:Jiggs/Fox Secondaries: Peach/Marth Character I like to play as for funs: Kirbs, Goku
"Anyone can KNOW everything, few can LEARN everything." ~Me...hopefully lol
The colors don't represent the character's default colors, rather they represent my chosen colors for them.
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Fri Aug 21, 2015 9:45 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
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IMO the best use of single-hit uair is that when you're catching people on platforms and stuff, sometimes bair won't hit but first-hit uair -> jump back bair will. There might also be use as a jab reset on platforms and first hit uair -> complete uair for that extra few pixels.
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Sun Aug 23, 2015 1:45 pm |
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