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Super Smash Bros for Wii U/3DS 
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Joined: Tue Apr 06, 2010 4:47 am
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Quote:
In his bi-weekly column in Weekly Famitsu, Super Smash Bros. creator Masahiro Sakurai revealed some new details about the upcoming game. One major detail he covered was the exclusion of a story mode and CG cutscenes and his reasons behind it.


Source: http://kotaku.com/the-next-super-smash- ... -906856304

R.I.P, Subspace Emissary


Thu Jul 25, 2013 8:34 am
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kotaku is a terrible website please stop linking to it

thank you

anyway, i don't give a s*** about cutscenes or anything as long as there's still an adventure mode

hopefully an adventure mode that's more like melee's than brawl's


Thu Jul 25, 2013 9:21 am
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Space Kyuubit wrote:
kotaku is a terrible website please stop linking to it

thank you

anyway, i don't give a s*** about cutscenes or anything as long as there's still an adventure mode

hopefully an adventure mode that's more like melee's than brawl's

I agree. Melee's was so much more exciting for me to play through


Thu Jul 25, 2013 10:32 am
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TAC3 wrote:
Space Kyuubit wrote:
kotaku is a terrible website please stop linking to it

thank you

anyway, i don't give a s*** about cutscenes or anything as long as there's still an adventure mode

hopefully an adventure mode that's more like melee's than brawl's

I agree. Melee's was so much more exciting for me to play through

My favorite stage was link's underground maze, where you had to find the triforce. I hope too see something like that getting in ssb4


Thu Jul 25, 2013 10:42 am
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Auraka wrote:
TAC3 wrote:
Space Kyuubit wrote:
kotaku is a terrible website please stop linking to it

thank you

anyway, i don't give a s*** about cutscenes or anything as long as there's still an adventure mode

hopefully an adventure mode that's more like melee's than brawl's

I agree. Melee's was so much more exciting for me to play through

My favorite stage was link's underground maze, where you had to find the triforce. I hope too see something like that getting in ssb4

Maybe something related to the Mega Man stages could be implemented into SSB4's adventure mode if they do it like Melee :3
Would be cool


Thu Jul 25, 2013 10:48 am
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It's probably an incredibly great thing for no fancy cutscenes. Part of the reason Brawl took so long is because Sakurai and his team were game developers, and had to rely on others to work on the cutscenes. With more focus on the actual game, it might be a bit faster.

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Thu Jul 25, 2013 2:26 pm

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aw.. I actually liked SSE


Thu Jul 25, 2013 8:21 pm
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Reix wrote:
It's probably an incredibly great thing for no fancy cutscenes. Part of the reason Brawl took so long is because Sakurai and his team were game developers, and had to rely on others to work on the cutscenes. With more focus on the actual game, it might be a bit faster.

Not to mention the non-story based melee adventure mode was more fun and replayable anyway.

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Thu Jul 25, 2013 8:25 pm
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Tid wrote:
Reix wrote:
It's probably an incredibly great thing for no fancy cutscenes. Part of the reason Brawl took so long is because Sakurai and his team were game developers, and had to rely on others to work on the cutscenes. With more focus on the actual game, it might be a bit faster.

Not to mention the non-story based melee adventure mode was more fun and replayable anyway.



Replaying it as every character, as well. Probably as long as SSE with like ~35 characters?

Still, some story elements would be nice, just to frame a story. No super complicated cutscenes or anything, just a Tabuu equivalent doing cool stuff to show why some things happen or something.


In short, somewhere in between 'FIGHT THIS GUY FOR NO REASON' and 'TROPHIES TURNED REAL TRYING TO FIGHT THINGS FOR A PERFECTLY RATIONAL REASON IN AN OVERARCHING STORY.'

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Thu Jul 25, 2013 8:45 pm
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I wonder what are the new event matches are going to be? Also, I hope they will change target smash like melee with the unique stages for each character's personality and abilities.

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Thu Jul 25, 2013 11:04 pm
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why does your username look like part of an md5 hash

anyway i hope there's an event with giga bowser, I love fighting that dude
but they have to make him crazy difficult so i can feel accomplished at the end of the day

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Thu Jul 25, 2013 11:11 pm
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Psycho wrote:
why does your username look like part of an md5 hash

anyway i hope there's an event with giga bowser, I love fighting that dude
but they have to make him crazy difficult so i can feel accomplished at the end of the day

Uhhh sorry. I don't know what a md5 hash is. But yea, I remember using Jigglypuff and her rest on the last event. Also, did anybody use Roy in adventure mode on normal having all 3 lives at the end towards Bowser and if you ended up with 1 life and deafeted him, he comes back as a trophy and transform into giga Bowser? :xd:

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Thu Jul 25, 2013 11:54 pm
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There should be more bosses based on characters in Vidya Gaymz. I still want a story, I don't need cutscenes but a story would be cool.

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Fri Jul 26, 2013 12:09 am
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I dont know about you guys, but i hated Melee's adventure mode, just another mode you have to play 25 times to get everything, alongside Classic and All Star. At least SSE only needed to be played 1 time and then some to get the last of the secrets. Melee's would have been fine, if you didnt have to play it over and over so many times, which is only gonna get worse with a larger roster.

Seriously hope they dont bring an Adventure mode like Melee's back, especially if it means having to play it 40+ times this time around.

Just saying, that was the aspect i didnt like about it, i know its not necessary to get all those trophies, but seriously, who's not gonna try getting them?

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Fri Jul 26, 2013 1:49 am
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I think if you play melee's modes with a completionist attitude you won't have fun. I played it casually over a long period of time and always enjoyed going back to it. That's just me though.


Fri Jul 26, 2013 1:53 am
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