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Marth 
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gEmssbguy13 wrote:
I take back what I said about Marth....

Just looking at all the other characters with all this potential, really puts Marth in shame. I honestly consider him to a low/mid tier character at this point. He really doesn't stand out anymore.

he fells like a solid mid tier to me. Marth is pretty much a glass canon in that he needs to be at a certain range in which he's extremely effective but gets gimped, zoned, and combo-ed easily. his worst match ups are characters with multiple jumps (kirby/metaknight) and zoning characters (link/samus). But once he gets in poking range he can be really scary.

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Tue Sep 09, 2014 5:46 pm
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Same.

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Tue Sep 09, 2014 5:47 pm
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He needs a better dair. Dude is so easy to juggle.

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Wed Sep 10, 2014 2:06 pm
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Melee Marth had that problem, and he did fine. He has a stall and a ranged dair, so there are characters with worse problems than he has in that area,

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Wed Sep 10, 2014 3:07 pm
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I personally think that marth's alright this demo... I'd just adjust the tipper to match melee's and he's perfect.

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Wed Sep 10, 2014 3:12 pm
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I'm trying to get good with him. Could definitely use more practice.

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Wed Sep 10, 2014 3:21 pm
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It would also be nice to revert the shield breaker to the Melee version.

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Wed Sep 10, 2014 3:42 pm
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TheCodeSamurai wrote:
It would also be nice to revert the shield breaker to the Melee version.

Melee shield breaker did have a lot of range and was excellent for edge guarding(especially spacies). The brawl shield breaker is good for recovery however.

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Wed Sep 10, 2014 6:39 pm
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this one has more horizontal range and momentum and more KO power AND more shield damage. melee shield breaker overlaps the same places as sideb/fsmash so this anim is a lil better imo. it's tons better overall than the melee one.

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Fri Sep 12, 2014 10:58 pm
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[TSON] wrote:
this one has more horizontal range and momentum and more KO power AND more shield damage. melee shield breaker overlaps the same places as sideb/fsmash so this anim is a lil better imo. it's tons better overall than the melee one.


How do you recover with Shield Breaker? It confuses me how the momentum works.

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Sat Sep 13, 2014 4:13 pm
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IMO it's better to recover with sideB anyway. I seem to get more distance.

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Sat Sep 13, 2014 4:27 pm
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if you already have momentum towards the stage and you have a jump left, just do an uncharged nspec towards the stage, then jump and use sidebs for extra boost, then uspec

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Mon Sep 15, 2014 12:06 am
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[TSON] wrote:
if you already have momentum towards the stage and you have a jump left, just do an uncharged nspec towards the stage, then jump and use sidebs for extra boost, then uspec


Ah, thanks.

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Mon Sep 15, 2014 10:58 am
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I don't play much Marth, but does anyone else think his dtilt is too slow? Wish you could double poke it ala melee.

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Tue Sep 30, 2014 12:18 pm
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I play some marth, dtilt is definitely pretty slow. I generally only use it for a mixup in approaching or for edgeguarding.

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Tue Sep 30, 2014 12:46 pm
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