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Final Fantasy 
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Getting Excalibur II, while trying to max out stats.. Forget about it..


Wed Aug 01, 2012 8:58 pm
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Currently Playing: SRW OG: Dark Prison, Fullboost, Gundam Breaker 2, & Gundam Batt!e Operations
Finally :facepalm: http://na.finalfantasyxiv.com/

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Sat Aug 18, 2012 12:05 am
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ZX287021 wrote:

DAMN IT
DAMN IT DAMN IT DAMN IT DAMN IT

I clicked that almost sure it said "Final Fantasy XV"

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Sat Aug 18, 2012 12:19 am
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ZX287021 wrote:

Its about damn time, I'd say...


Sat Aug 18, 2012 4:06 am
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Thundaga_T2 wrote:
Densetsu wrote:
Forty wrote:
Was clash on the big bridge playing during the boss fight? There should not be any Gilgamesh fights without that theme.

*cough*FinalFantasyIforGBA*cough*

Final Fantasy I is technically before V (Gilgamesh's first appearance). Even though that game you mentioned is a remake/port.

There was a bonus dungeon in the GBA version of FFI where you could fight Gilgamesh...with the normal boss theme.

IIRC Gilgamesh also appeared as a bonus boss in Final Fantasy VI for GBA...again with the normal boss theme.


Tue Aug 21, 2012 6:40 am

Joined: Tue Jan 06, 2009 4:39 pm
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Densetsu wrote:
Thundaga_T2 wrote:
Densetsu wrote:
Forty wrote:
Was clash on the big bridge playing during the boss fight? There should not be any Gilgamesh fights without that theme.

*cough*FinalFantasyIforGBA*cough*

Final Fantasy I is technically before V (Gilgamesh's first appearance). Even though that game you mentioned is a remake/port.

There was a bonus dungeon in the GBA version of FFI where you could fight Gilgamesh...with the normal boss theme.

IIRC Gilgamesh also appeared as a bonus boss in Final Fantasy VI for GBA...again with the normal boss theme.

The anniversary edition of FFI had CotBB for Gilgamesh as well as FFV boss theme for Atomos, Omega and Shinryu, the other bosses from FFV in that dungeon. However anniversary edition had special boss themes for every bonus dungeon bosses. FFIII for earth, FFIV for fire, FFV for water and FFVI for wind.

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Tue Aug 21, 2012 11:22 am
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Forty wrote:
Densetsu wrote:
Thundaga_T2 wrote:
Densetsu wrote:
Forty wrote:
Was clash on the big bridge playing during the boss fight? There should not be any Gilgamesh fights without that theme.

*cough*FinalFantasyIforGBA*cough*

Final Fantasy I is technically before V (Gilgamesh's first appearance). Even though that game you mentioned is a remake/port.

There was a bonus dungeon in the GBA version of FFI where you could fight Gilgamesh...with the normal boss theme.

IIRC Gilgamesh also appeared as a bonus boss in Final Fantasy VI for GBA...again with the normal boss theme.

The anniversary edition of FFI had CotBB for Gilgamesh as well as FFV boss theme for Atomos, Omega and Shinryu, the other bosses from FFV in that dungeon. However anniversary edition had special boss themes for every bonus dungeon bosses. FFIII for earth, FFIV for fire, FFV for water and FFVI for wind.

It's the same way in Dawn of Souls (the FFI/II remake for GBA), sans Battle on the Big Bridge. Which reminds me, I really should do those bonus dungeons...


Tue Aug 21, 2012 7:51 pm
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As if there wasn't enough final fantasy xiii games, Square enix confirmed final fantasy xiii-3: lightning returns...

Yay..
Full article here:
http://www.ign.com/articles/2012/09/01/ ... -announced


Fri Aug 31, 2012 10:14 pm

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I sure hope Lightning has the Ocarina of Time.
Otherwise, I'm screwed.


Fri Aug 31, 2012 11:07 pm
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I'm actually really excited for xiii-3. It's set up to be a fantastic game.


Sat Sep 01, 2012 1:43 am
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Okay.....i really want this, NOW!! >:O

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Sat Sep 01, 2012 10:15 am
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Well considering the way XIII-2 ended, why the hell wouldnt they have a XIII-3?

Wait... Rewinding the actions of battle expends time on the doomsday clock? WTF how does that make sense. Thats like saying using the Song of Time in Majoras Mask to rewind time gives you less time before the end of the world.

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Sun Sep 02, 2012 2:27 am
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The doomsday clock could just be absolute. Like I don't know, rewinding a movie sets it back, but it won't stop that you had to take a few real life seconds to do so.

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Sun Sep 02, 2012 4:54 am
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Green Mage wrote:
The doomsday clock could just be absolute. Like I don't know, rewinding a movie sets it back, but it won't stop that you had to take a few real life seconds to do so.

True, but isnt rewinding the events of a battle the same as rewinding time itself?

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Sun Sep 02, 2012 5:52 am
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...The f*** is this anymore?
You're telling me in the course of 3 and a half years, Square felt the need to make an entire TRILOGY out of the most controversial and least regarded game in the Final Fantasy series, and yet...
- In that same time they couldn't be bothered to make a third full game, or even a port, of their wildly popular fangasming crossover Dissidia games
-They continue to leave Final Fantasy VII with an open ending after promising more and failing to do more in FOUR years
-It has now been 12 YEARS since IX, the game development said would be best for making a prequel or sequel
-And it's been nearly TWENTY years since one of their best received and loved games, Final Fantasy VI, AND YET STILL NO REAL REBOOT OR SEQUEL IN SIGHT!
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Sun Sep 02, 2012 11:58 am
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