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Gamemaker help! (Now with FAQ) 
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Joined: Tue Aug 19, 2008 3:56 pm
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IDK if someone ask this becuase i didn't check all the post but


how do i make a combo like if i press AAA

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Wed Oct 29, 2008 4:04 pm
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SmashKing08 wrote:
IDK if someone ask this becuase i didn't check all the post but


how do i make a combo like if i press AAA

check the faq, i put it there

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I feel so proud...I knew a web lingo that he didn't.

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So Sirto I guess you could say the whole experience was... sir-REAL eh?
Ok that wasn't funny at all, I apologize.


Wed Oct 29, 2008 7:50 pm
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haingi wrote:
umm... i have 2 questions:

how do you create a variable?
how come my solid character (overworld) won't stop when he hits another solid object, even if i set his speed to 0 in a collision event with it?


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Thu Oct 30, 2008 10:44 am
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:WEE: wrote:
haingi wrote:
umm... i have 2 questions:

how do you create a variable?
use this
globalvar "your var here with out the quotes";

example:
globalvar candy;
"candy" is the name of the variable

and to change it
just do this
candy= whatever you want


how come my solid character (overworld) won't stop when he hits another solid object, even if i set his speed to 0 in a collision event with it?
did you set both objects to "solid"?


quoted for new page

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Kiki wrote:
I feel so proud...I knew a web lingo that he didn't.

Cleod9 wrote:
So Sirto I guess you could say the whole experience was... sir-REAL eh?
Ok that wasn't funny at all, I apologize.


Thu Oct 30, 2008 3:22 pm
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Location: not here!!!!!! Location: i alredy told u Location: quit asking!!! Location: glitchy thing!
yes, i did.

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Thu Oct 30, 2008 6:38 pm
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how would you make power blast hit the AI player ex: vegeta doing big bang atk and maek it hit goku?

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Mon Nov 03, 2008 8:26 pm
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Can you tell me about a good way of tracing variables (for debugging) while the game is running??
I've never used coding in game maker before, so I'm kind of new at this. :sweat:

I know you can enter into debug mode, and can see the variables outside objects (such as stage), but I can not find a good way to see the varaibles inside the objects themselves.

Note: I can see pre-defined variables, such as x,y,sprite,path, etc. But I can not see the variables I define for myself, such as life.

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Tue Nov 04, 2008 1:15 pm
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nac... click this before u ask him and sir this could help w/ the GM FAQ

just copy & pasty data or take a screen shot.

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Tue Nov 04, 2008 8:23 pm
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Nacritico wrote:
Can you tell me about a good way of tracing variables (for debugging) while the game is running??
I've never used coding in game maker before, so I'm kind of new at this. :sweat:

I know you can enter into debug mode, and can see the variables outside objects (such as stage), but I can not find a good way to see the varaibles inside the objects themselves.

Note: I can see pre-defined variables, such as x,y,sprite,path, etc. But I can not see the variables I define for myself, such as life.

You can print variables to the screen while your game is running. Use a blank object and add a draw event. Inside the draw event you can tell it to draw a variable (such as player.life).

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Wed Nov 05, 2008 10:32 am
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silver'08 wrote:
how would you make power blast hit the AI player ex: vegeta doing big bang atk and maek it hit goku?

... :-_-:

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Wed Nov 05, 2008 5:29 pm
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silver'08 wrote:
silver'08 wrote:
how would you make power blast hit the AI player ex: vegeta doing big bang atk and maek it hit goku?

... :-_-:


Try to explain... and attacks does not hit characters.
That's just like saying:

Quote:
HOW DO I MAKE THE KAMEHAMEHA HIT "THE LEFT KEY"?

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Wed Nov 05, 2008 7:49 pm
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Nacritico wrote:
silver'08 wrote:
silver'08 wrote:
how would you make power blast hit the AI player ex: vegeta doing big bang atk and maek it hit goku?

... :-_-:


Try to explain... and attacks does not hit characters.
That's just like saying:

Quote:
HOW DO I MAKE THE KAMEHAMEHA HIT "THE LEFT KEY"?

lol, no like this
i want to make it hit the other char but in any direction but for now just left and right plz.
saying i want ryu hadoken to hit goku u got it???

And also how do i make him do a combo hit (>sss) as in each hit does dmg? EX: knee (like 2 dmg) sidekick (2 dmg) and back roundhouse(3 dmg) look blew for the kick combo i made


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Fri Nov 07, 2008 4:37 pm
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Location: not here!!!!!! Location: i alredy told u Location: quit asking!!! Location: glitchy thing!
SILVER:

Sirtopeia wrote:
SmashKing08 wrote:
IDK if someone ask this becuase i didn't check all the post but


how do i make a combo like if i press AAA

check the faq, i put it there


for the attack, make the ki blast its own object, and go into the character's object. make a collision event with the ki blast, and say variable 'health' (or whatever it happens to be, i don't know them all) is -(negative or minus)<damage the ki blast does>

i'm pretty sure that's what you would do. oh, and in the ki blast make a create even for when you press the attack button that does that, and make the vertical speed whatever you want it to be.

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Fri Nov 07, 2008 7:55 pm
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Deep Thought 42 wrote:
Nacritico wrote:
Can you tell me about a good way of tracing variables (for debugging) while the game is running??
I've never used coding in game maker before, so I'm kind of new at this. :sweat:

I know you can enter into debug mode, and can see the variables outside objects (such as stage), but I can not find a good way to see the varaibles inside the objects themselves.

Note: I can see pre-defined variables, such as x,y,sprite,path, etc. But I can not see the variables I define for myself, such as life.

You can print variables to the screen while your game is running. Use a blank object and add a draw event. Inside the draw event you can tell it to draw a variable (such as player.life).


HAHAH FOR ONCE DT IS WRONG!!!
(play mcleod kart on any track, then snap a picture of your face so i can see the expression)

you CAN print vars to the screen (and have them change on the screen too!)
want to learn how?

make an object, name it anything you want
make it output the text (for a variable, you have to use the code way to make the text) and don't put the "" around the var name. then your var should appear on screen where you told it to, BUT it won't update when it changes in the game rite?

here is how you fix that:
make the text creating object destroy itself only 1-2 steps after it is created
and make another object who keeps creating the text object in the same place it was destroyed ^^

when the game runs it will look like the variable is shown on screen just like it would on the upper frame
(if you are really fancy, you can add plain text (or "labels") in front of your variables to tell the player what that is)

sadly unless you have pro, you can only have solid colors for text, and i think you are limited to only black and white (but I'm not sure)

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Adopted by Spikeman & capcomflash.
Old Quotes: show
Kiki wrote:
I feel so proud...I knew a web lingo that he didn't.

Cleod9 wrote:
So Sirto I guess you could say the whole experience was... sir-REAL eh?
Ok that wasn't funny at all, I apologize.


Sat Nov 08, 2008 9:11 am
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Sirtopeia wrote:
Deep Thought 42 wrote:
Nacritico wrote:
Can you tell me about a good way of tracing variables (for debugging) while the game is running??
I've never used coding in game maker before, so I'm kind of new at this. :sweat:

I know you can enter into debug mode, and can see the variables outside objects (such as stage), but I can not find a good way to see the varaibles inside the objects themselves.

Note: I can see pre-defined variables, such as x,y,sprite,path, etc. But I can not see the variables I define for myself, such as life.

You can print variables to the screen while your game is running. Use a blank object and add a draw event. Inside the draw event you can tell it to draw a variable (such as player.life).


HAHAH FOR ONCE DT IS WRONG!!!
(play mcleod kart on any track, then snap a picture of your face so i can see the expression)

you CAN print vars to the screen (and have them change on the screen too!)
want to learn how?

make an object, name it anything you want
make it output the text (for a variable, you have to use the code way to make the text) and don't put the "" around the var name. then your var should appear on screen where you told it to, BUT it won't update when it changes in the game rite?

here is how you fix that:
make the text creating object destroy itself only 1-2 steps after it is created
and make another object who keeps creating the text object in the same place it was destroyed ^^

when the game runs it will look like the variable is shown on screen just like it would on the upper frame
(if you are really fancy, you can add plain text (or "labels") in front of your variables to tell the player what that is)

sadly unless you have pro, you can only have solid colors for text, and i think you are limited to only black and white (but I'm not sure)

...
When did I say you can't? I clearly said you CAN. Don't get so eager Sirtopiea. I think you need to re-read my statement.
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Sat Nov 08, 2008 5:09 pm
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