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Black Mage 
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Wait, won't they just attack you out of charging? If they use a projectile or attack from the air, you can't punish them and have to eat a hit.

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Fri Sep 12, 2014 11:47 pm
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meteor has a hitbox that you have to outprioritize and very few attacks do

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Sat Sep 13, 2014 12:15 am
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TheCodeSamurai wrote:
Wait, won't they just attack you out of charging? If they use a projectile or attack from the air, you can't punish them and have to eat a hit.


Mess with their head a bit. Most people are pressured when someone comes at them at a 45 degree angle, so they activate it most of the time. Try picking a floaty against BM and see how it turns out.

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Sun Sep 14, 2014 5:59 pm
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TheCodeSamurai wrote:
Wait, won't they just attack you out of charging? If they use a projectile or attack from the air, you can't punish them and have to eat a hit.


The great thing about Meteor is that Not many projectiles Out-Prioritize it, If your using it in the air, It acts like a wall, Attackers can get in close range because the meteor will damage them. If you get hit from behind I guess you could cancel into his neutral air, not to damage more to keep opponents away while you get your bearings, so to speak.

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Wed Oct 01, 2014 9:14 am
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Ralts wrote:
TheCodeSamurai wrote:
Wait, won't they just attack you out of charging? If they use a projectile or attack from the air, you can't punish them and have to eat a hit.


The great thing about Meteor is that Not many projectiles Out-Prioritize it, If your using it in the air, It acts like a wall, Attackers can get in close range because the meteor will damage them. If you get hit from behind I guess you could cancel into his neutral air, not to damage more to keep opponents away while you get your bearings, so to speak.


I meant the dsmash. Most characters are fast enough so unless you're really far away, charging a dsmash leaves you open for attack. Meteor's really hard to challenge.

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Wed Oct 01, 2014 1:03 pm

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TheCodeSamurai wrote:
Ralts wrote:
TheCodeSamurai wrote:
Wait, won't they just attack you out of charging? If they use a projectile or attack from the air, you can't punish them and have to eat a hit.


The great thing about Meteor is that Not many projectiles Out-Prioritize it, If your using it in the air, It acts like a wall, Attackers can get in close range because the meteor will damage them. If you get hit from behind I guess you could cancel into his neutral air, not to damage more to keep opponents away while you get your bearings, so to speak.


I meant the dsmash. Most characters are fast enough so unless you're really far away, charging a dsmash leaves you open for attack. Meteor's really hard to challenge.


I had suggested that as an approaching method, such as against Link, Samus, Naruto(will not destroy Uspec clone-mine)
True, it is difficult to charge a smash, but uncharged is good for camping. It can hit Link out of Dair every time.

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Wed Oct 01, 2014 1:31 pm
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TheCodeSamurai wrote:
Ralts wrote:
TheCodeSamurai wrote:
Wait, won't they just attack you out of charging? If they use a projectile or attack from the air, you can't punish them and have to eat a hit.


The great thing about Meteor is that Not many projectiles Out-Prioritize it, If your using it in the air, It acts like a wall, Attackers can get in close range because the meteor will damage them. If you get hit from behind I guess you could cancel into his neutral air, not to damage more to keep opponents away while you get your bearings, so to speak.


I meant the dsmash. Most characters are fast enough so unless you're really far away, charging a dsmash leaves you open for attack. Meteor's really hard to challenge.


Oh sorry, By his D-smash you mean blizzard right? If your opponent starts approaching you then letting it go without fully charging it can set up a nice air,combo (Blizzard is great for launching your opponent upwards and defenseless at the same time). Its really hard to get the D-smash Fully charged unless you have a fully charged F-smash (Thundaga) out in front of you. A lot of the Blackmages Smashes have to be set up with thundaga. If you can't charge his F-Smash though, Scare your opponent off with meteor or if their too close, Haste. That should leave enough time to set up a fully charged D-Smash

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Wed Oct 01, 2014 5:34 pm
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It seems like a waste of time to charge a move that everyone will see coming from a mile away in lieu of edgeguarding or attempting followups off of hits. BM is such a great edgeguarder that 99 times out of 100 I'd rather go for a meteor, stop, dair, haste, etc., near the ledge than charge something up on the ground.

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Wed Oct 01, 2014 6:50 pm
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Does anyone use fully charged u-smash? It's really good for that unexpected ko

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Wed Oct 08, 2014 2:01 pm

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Huey wrote:
Does anyone use fully charged u-smash? It's really good for that unexpected ko

I suppose you could use it while your enemy is trying to recover back onto the stage.

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Wed Oct 08, 2014 2:06 pm
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MaskofTruth wrote:
Huey wrote:
Does anyone use fully charged u-smash? It's really good for that unexpected ko

I suppose you could use it while your enemy is trying to recover back onto the stage.


Nah, it has a lot of uses. I get at least 1 ko with it per game but I haven't monitored all the times I use it so I can't explain yet. I'll be back haha

Edit: Getting someone when coming back to the stage is one of the ways I use it, so you were right on

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Wed Oct 08, 2014 3:01 pm
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yes, i recently also noticed that usmash charged is amazing in the right scenario. at 90-100% it almost guarantees a KO, and against some characters it is ludicrously easy to do while they recover. plus, you can do it after you used a full-charged stop on someone. fsmash is more effective? indeed... but this is more stylish :D

also, has anyone noticed how BM's meteors can be aimed when fired? if you press left or roght, they will angle a bit. this is super great, even an uncharged meteor can travel reasonably far.

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Wed Oct 08, 2014 3:09 pm
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WAR-THERAPY wrote:
yes, i recently also noticed that usmash charged is amazing in the right scenario. at 90-100% it almost guarantees a KO, and against some characters it is ludicrously easy to do while they recover. plus, you can do it after you used a full-charged stop on someone. fsmash is more effective? indeed... but this is more stylish :D

also, has anyone noticed how BM's meteors can be aimed when fired? if you press left or roght, they will angle a bit. this is super great, even an uncharged meteor can travel reasonably far.


Agreed 100%. U-smash is so stylish lol And yeah, the mind games get real once you perfect timing the trajectories of the aimed meteor. It's REALLY useful because you can trick your opponent into thinking the meteor just has one path it can follow then shock them into making a mistake

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Wed Oct 08, 2014 3:18 pm
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So, after getting destroyed by bomono, I have a question:

How do you beat Tails SideB as BM? It just feels so hard to fight agaisn't, it's quick, it's annoying, it's surprising. I really don't know what to do.~

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Sat Oct 25, 2014 9:00 pm
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Stop? Meteor?

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Sat Oct 25, 2014 9:06 pm
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