I wanna make something fun, for everyone to play and with no intention of profit.
It would be made to celebrate the history of video-games, with different characters from lots of franchises. The way Card Sagas Wars would if it was released.
So I started prototyping some things on Unity and now I'm starting to think that this can actually become a real project, so let's put the cards on the table:
About me:
I'm a C# programmer, with plenty of experience in game programming and design.
I'm pretty young though, so even if I don't have any big published game, I've got some games on Kongregate(Links on my sig).
I want this game to be something fun to develop since I'm doing it on my free time, and the people on the forum to test it, give it content suggestions, and ideas on tweaking it.
I'll post lots of prototypes during the whole process, cuz that's what I always do on every game I develop(testing is reeeally essential).
MECHANICS AND CURRENT CHARACTERS ON THE WORK:
LinkPROTOTYPE:
Don't forget to read the .txt that comes with it! Fully playable only with a joystick for now.
Download LinkWhat do I need from you:
Basically, ARTISTS.
The artists will need to define a visual identity for all of them to work over.
There's going to be a lot of work, and even if you aren't able to dedicate much of your time for this, it's ok, cuz I also won't be able to.
Everybody's participation!
We are all(not only the team, but the whole forum)going to be game designers and testers during the whole process, and I'm sure it's going to be fun(I'm seriously working on this during my free time).
We'll decide the characters and stages with polls and change mechanics according to suggestions. What's gonna come out from it will surely be very creative.
Project Specifications:
- Art Direction: Pixel Art, Retro Style
As it is a homage to the history of video games.
- Gameplay Style: 2D Arena Battler
The game's objective will be depleting the enemy's HP by using different types of attacks. These, besides damaging, may launch and/or temporary stun for some time, allowing the chaining of combos, Dissidia Final Fantasy-like. It won't have as much maneuverability as Smash Bros, as the latter is totally focused on the arena aspect.
Anyway, questions? volunteers?

_________________My KONGREGATE STUFF(click the images):
Sea Recon, a stealth underwater adventure.
Holy Chicken, a casual bullet hell.
