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Ichigo 
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TheCodeSamurai wrote:
At least it's better than moves that have a crazy disjointed invisible hitbox that makes no sense *cough* samus dtilt *cough* pk flash *cough* half the grabs in the game

I am not if its better, but this needs to be fixed. Ichigo needs to be a little stronger, but I do think he is a good character.

These moves need to be fixed, but yeah Samus d tilt, also you forgot Peach's down tilt.

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Fri Jul 15, 2016 8:51 am
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only that little hitbox way to the right top makes no sense. and maybe the one on her shoulder-but marth sword attacks...
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Fri Jul 15, 2016 2:28 pm
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What are Ichigo's down throw combos? I know you can tech his down throw but ichigo can read the tech. If the opponent doesn't tech the down throw what are the guaranteed follow-ups? I think you can do a forward smash if they don't tech or tech behind you. I'm not sure if any of these are true combos please don't call me a noob for not knowing this.


Thu Aug 04, 2016 4:47 pm
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colm016 wrote:
What are Ichigo's down throw combos? I know you can tech his down throw but ichigo can read the tech. If the opponent doesn't tech the down throw what are the guaranteed follow-ups? I think you can do a forward smash if they don't tech or tech behind you. I'm not sure if any of these are true combos please don't call me a noob for not knowing this.


I'd use D-Throw as a means to make the pacing of the game more in my favor, and techchasing. If Ichigo's dash dance, hell-if his dash speed was good, he's be so scary because of his D-Throw.

Try D-Throw to:
U-tilt (maybe it'll chain at low percents)
U-air at high %
S-tilt if player DIs perhaps
Side-B
Another D-Throw ( ͡° ͜ʖ ͡°)

It's only gonna work if the other player doesn't tech tho :blackmage:

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Thu Aug 04, 2016 7:22 pm
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TheBeep41 wrote:
colm016 wrote:
What are Ichigo's down throw combos? I know you can tech his down throw but ichigo can read the tech. If the opponent doesn't tech the down throw what are the guaranteed follow-ups? I think you can do a forward smash if they don't tech or tech behind you. I'm not sure if any of these are true combos please don't call me a noob for not knowing this.


I'd use D-Throw as a means to make the pacing of the game more in my favor, and techchasing. If Ichigo's dash dance, hell-if his dash speed was good, he's be so scary because of his D-Throw.

Try D-Throw to:
U-tilt (maybe it'll chain at low percents)
U-air at high %
S-tilt if player DIs perhaps
Side-B
Another D-Throw ( ͡° ͜ʖ ͡°)

It's only gonna work if the other player doesn't tech tho :blackmage:


Side B'ing left or right will work if you side B in the direction they tech


Fri Aug 05, 2016 6:33 am
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colm016 wrote:
TheBeep41 wrote:
colm016 wrote:
What are Ichigo's down throw combos? I know you can tech his down throw but ichigo can read the tech. If the opponent doesn't tech the down throw what are the guaranteed follow-ups? I think you can do a forward smash if they don't tech or tech behind you. I'm not sure if any of these are true combos please don't call me a noob for not knowing this.


I'd use D-Throw as a means to make the pacing of the game more in my favor, and techchasing. If Ichigo's dash dance, hell-if his dash speed was good, he's be so scary because of his D-Throw.

Try D-Throw to:
U-tilt (maybe it'll chain at low percents)
U-air at high %
S-tilt if player DIs perhaps
Side-B
Another D-Throw ( ͡° ͜ʖ ͡°)

It's only gonna work if the other player doesn't tech tho :blackmage:


Side B'ing left or right will work if you side B in the direction they tech


I never thought of that as an option, but yes that is a possibility.

In my perspective of Ichigo, I feel like Side-B is unsafe. The endlag he faces at the end of the move makes me feel this way. Do any Ichigo players in here have tips and/or combos concerning Side-B, that they're willing to tell us about?

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Fri Aug 05, 2016 9:24 am
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Side-B can be really safe if you crossover their shield, because a lot of characters have trouble hitting behind them out of shield.

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Fri Aug 05, 2016 9:31 am
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TheBeep41 wrote:
colm016 wrote:
TheBeep41 wrote:
colm016 wrote:
What are Ichigo's down throw combos? I know you can tech his down throw but ichigo can read the tech. If the opponent doesn't tech the down throw what are the guaranteed follow-ups? I think you can do a forward smash if they don't tech or tech behind you. I'm not sure if any of these are true combos please don't call me a noob for not knowing this.


I'd use D-Throw as a means to make the pacing of the game more in my favor, and techchasing. If Ichigo's dash dance, hell-if his dash speed was good, he's be so scary because of his D-Throw.

Try D-Throw to:
U-tilt (maybe it'll chain at low percents)
U-air at high %
S-tilt if player DIs perhaps
Side-B
Another D-Throw ( ͡° ͜ʖ ͡°)

It's only gonna work if the other player doesn't tech tho :blackmage:


Side B'ing left or right will work if you side B in the direction they tech


I never thought of that as an option, but yes that is a possibility.

In my perspective of Ichigo, I feel like Side-B is unsafe. The endlag he faces at the end of the move makes me feel this way. Do any Ichigo players in here have tips and/or combos concerning Side-B, that they're willing to tell us about?

It is unsafe and becomes predictable if you keep throwing it out.

It is safe on shield if you spaced it right, but this becomes a problem if they power shield it or use a move with enough range.

However, it can combo at low percentage and can confirm into a kill move at death percentages, such as nair or sometimes bair.

Although at other times, opponents will punish the start up of the move.

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Fri Aug 05, 2016 11:46 am
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Lord doughnut wrote:
TheBeep41 wrote:
colm016 wrote:
TheBeep41 wrote:
colm016 wrote:
What are Ichigo's down throw combos? I know you can tech his down throw but ichigo can read the tech. If the opponent doesn't tech the down throw what are the guaranteed follow-ups? I think you can do a forward smash if they don't tech or tech behind you. I'm not sure if any of these are true combos please don't call me a noob for not knowing this.


I'd use D-Throw as a means to make the pacing of the game more in my favor, and techchasing. If Ichigo's dash dance, hell-if his dash speed was good, he's be so scary because of his D-Throw.

Try D-Throw to:
U-tilt (maybe it'll chain at low percents)
U-air at high %
S-tilt if player DIs perhaps
Side-B
Another D-Throw ( ͡° ͜ʖ ͡°)

It's only gonna work if the other player doesn't tech tho :blackmage:


Side B'ing left or right will work if you side B in the direction they tech




I never thought of that as an option, but yes that is a possibility.

In my perspective of Ichigo, I feel like Side-B is unsafe. The endlag he faces at the end of the move makes me feel this way. Do any Ichigo players in here have tips and/or combos concerning Side-B, that they're willing to tell us about?

It is unsafe and becomes predictable if you keep throwing it out.

It is safe on shield if you spaced it right, but this becomes a problem if they power shield it or use a move with enough range.

However, it can combo at low percentage and can confirm into a kill move at death percentages, such as nair or sometimes bair.

Although at other times, opponents will punish the start up of the move.







Usually what I do after Dthrow I use UpB(they can SDI out of it I think) it works if the tech behind you, don't tech, tech in place(I think they can getup attack you, not sure though. I can't test it), DI in, or if they DI away you can react to the DI(it's better to read the DI but there's more than enough time to react)and side B(usually mid-high %, for low % you can Fair, get the back hit of Bair, or Uair)if you react in time you can follow up with a Utilt and if you react late and still catch them in the side B you can follow up with a Fair, Dtilt, or dash attack

Bad grammar but whatever

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Tue Aug 09, 2016 5:53 pm
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Yoo..

What if they increased the damage of Up-B.

And made it go higher and faster.

I just feel like Ichigo deserves to be faster than what he is now, still. He's really balanced rn though.

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Tue Aug 09, 2016 7:54 pm
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TheBeep41 wrote:
Yoo..

What if they increased the damage of Up-B.

And made it go higher and faster.

I just feel like Ichigo deserves to be faster than what he is now, still. He's really balanced rn though.

He was faster last demo, but not sure why nerfed his mobility since that is a key part of his character.

I am fine with it being faster and gaining a bit more distance, but giving it more damage sounds like over kill. It has a vacuum effect which would with more damaged would throw out for Ichigo to combo instead relying on up b to get the damage.

@grate
Some characters can immediately shield after a roll which can negate up b as a follow up.

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Tue Aug 09, 2016 8:00 pm
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So, I've been testing kill confirms for Ichigo, and I found one that's so cheeky that it's broken.
Perfect pseudo-wavedash(the pseudo-wavedash with the one frame hitbox) into a grab into a downthrow.
This can give you some ridiculous kills at early%.

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Wed Aug 10, 2016 2:45 am
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I feel like that only works if someone is shielding at the ledge.

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Thu Aug 11, 2016 11:13 pm
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TheRebornBowser wrote:
I feel like that only works if someone is shielding at the ledge.

If you don't wavedash to grab

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Fri Aug 12, 2016 9:05 am
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its still a pretty specific window for the grab to be able to land it and get the offstage meteor.

please keep in mind that it can be meteor canceled, you might not want to taunt right away.

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