Author |
Message |
Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
|
I am not if its better, but this needs to be fixed. Ichigo needs to be a little stronger, but I do think he is a good character. These moves need to be fixed, but yeah Samus d tilt, also you forgot Peach's down tilt.
_________________
|
Fri Jul 15, 2016 8:51 am |
|
 |
MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
|
only that little hitbox way to the right top makes no sense. and maybe the one on her shoulder-but marth sword attacks... 
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
|
Fri Jul 15, 2016 2:28 pm |
|
 |
Murf
Joined: Fri Oct 02, 2015 3:34 pm Posts: 41 Country:
Gender: Male
MGN Username: colm016
|
What are Ichigo's down throw combos? I know you can tech his down throw but ichigo can read the tech. If the opponent doesn't tech the down throw what are the guaranteed follow-ups? I think you can do a forward smash if they don't tech or tech behind you. I'm not sure if any of these are true combos please don't call me a noob for not knowing this.
|
Thu Aug 04, 2016 4:47 pm |
|
 |
TheBeep
Joined: Mon Nov 10, 2014 8:44 pm Posts: 336 Location: Lanham, Maryland Country:
Gender: Male
MGN Username: thebeep41
Currently Playing: Void Els, BnS, AK, DFO, GA2, and SSF2
|
I'd use D-Throw as a means to make the pacing of the game more in my favor, and techchasing. If Ichigo's dash dance, hell-if his dash speed was good, he's be so scary because of his D-Throw. Try D-Throw to: U-tilt (maybe it'll chain at low percents) U-air at high % S-tilt if player DIs perhaps Side-B Another D-Throw ( ͡° ͜ʖ ͡°) It's only gonna work if the other player doesn't tech tho 
_________________ Alpha: "Man, I'm tired of "..." Omega: "No, you're not." Alpha: "How could you tell if I was or not?" "Because if you were truly tired of it, you would've done something about it." 
|
Thu Aug 04, 2016 7:22 pm |
|
 |
Murf
Joined: Fri Oct 02, 2015 3:34 pm Posts: 41 Country:
Gender: Male
MGN Username: colm016
|
 |  |  |  | TheBeep41 wrote: I'd use D-Throw as a means to make the pacing of the game more in my favor, and techchasing. If Ichigo's dash dance, hell-if his dash speed was good, he's be so scary because of his D-Throw. Try D-Throw to: U-tilt (maybe it'll chain at low percents) U-air at high % S-tilt if player DIs perhaps Side-B Another D-Throw ( ͡° ͜ʖ ͡°) It's only gonna work if the other player doesn't tech tho  |  |  |  |  |
Side B'ing left or right will work if you side B in the direction they tech
|
Fri Aug 05, 2016 6:33 am |
|
 |
TheBeep
Joined: Mon Nov 10, 2014 8:44 pm Posts: 336 Location: Lanham, Maryland Country:
Gender: Male
MGN Username: thebeep41
Currently Playing: Void Els, BnS, AK, DFO, GA2, and SSF2
|
I never thought of that as an option, but yes that is a possibility. In my perspective of Ichigo, I feel like Side-B is unsafe. The endlag he faces at the end of the move makes me feel this way. Do any Ichigo players in here have tips and/or combos concerning Side-B, that they're willing to tell us about?
_________________ Alpha: "Man, I'm tired of "..." Omega: "No, you're not." Alpha: "How could you tell if I was or not?" "Because if you were truly tired of it, you would've done something about it." 
|
Fri Aug 05, 2016 9:24 am |
|
 |
TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
|
Side-B can be really safe if you crossover their shield, because a lot of characters have trouble hitting behind them out of shield.
|
Fri Aug 05, 2016 9:31 am |
|
 |
Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
|
It is unsafe and becomes predictable if you keep throwing it out. It is safe on shield if you spaced it right, but this becomes a problem if they power shield it or use a move with enough range. However, it can combo at low percentage and can confirm into a kill move at death percentages, such as nair or sometimes bair. Although at other times, opponents will punish the start up of the move.
_________________
|
Fri Aug 05, 2016 11:46 am |
|
 |
GrateGaem
Joined: Tue Aug 09, 2016 5:42 pm Posts: 1 Country:
|
Usually what I do after Dthrow I use UpB(they can SDI out of it I think) it works if the tech behind you, don't tech, tech in place(I think they can getup attack you, not sure though. I can't test it), DI in, or if they DI away you can react to the DI(it's better to read the DI but there's more than enough time to react)and side B(usually mid-high %, for low % you can Fair, get the back hit of Bair, or Uair)if you react in time you can follow up with a Utilt and if you react late and still catch them in the side B you can follow up with a Fair, Dtilt, or dash attack Bad grammar but whatever
_________________ I'm new here so pls don't hurt me bbs
|
Tue Aug 09, 2016 5:53 pm |
|
 |
TheBeep
Joined: Mon Nov 10, 2014 8:44 pm Posts: 336 Location: Lanham, Maryland Country:
Gender: Male
MGN Username: thebeep41
Currently Playing: Void Els, BnS, AK, DFO, GA2, and SSF2
|
Yoo..
What if they increased the damage of Up-B.
And made it go higher and faster.
I just feel like Ichigo deserves to be faster than what he is now, still. He's really balanced rn though.
_________________ Alpha: "Man, I'm tired of "..." Omega: "No, you're not." Alpha: "How could you tell if I was or not?" "Because if you were truly tired of it, you would've done something about it." 
|
Tue Aug 09, 2016 7:54 pm |
|
 |
Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
|
He was faster last demo, but not sure why nerfed his mobility since that is a key part of his character. I am fine with it being faster and gaining a bit more distance, but giving it more damage sounds like over kill. It has a vacuum effect which would with more damaged would throw out for Ichigo to combo instead relying on up b to get the damage. @grate Some characters can immediately shield after a roll which can negate up b as a follow up.
_________________
|
Tue Aug 09, 2016 8:00 pm |
|
 |
TSF | Romio
Joined: Mon Jul 13, 2015 5:39 am Posts: 109 Country:
|
So, I've been testing kill confirms for Ichigo, and I found one that's so cheeky that it's broken. Perfect pseudo-wavedash(the pseudo-wavedash with the one frame hitbox) into a grab into a downthrow. This can give you some ridiculous kills at early%.
_________________Hello there!A scrubby  main. Shameless plugs: Twitter Youtube
If only I could participate in tournaments ;_;
|
Wed Aug 10, 2016 2:45 am |
|
 |
Gemini
Joined: Thu Jul 24, 2014 9:19 pm Posts: 1422 Location: Canada Country:
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
|
I feel like that only works if someone is shielding at the ledge.
_________________Mains  and 
|
Thu Aug 11, 2016 11:13 pm |
|
 |
ByeOrDie
Joined: Sat Aug 02, 2014 5:45 pm Posts: 231 Country:
Gender: Male
MGN Username: ByeOrDie
|
If you don't wavedash to grab
|
Fri Aug 12, 2016 9:05 am |
|
 |
goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
|
its still a pretty specific window for the grab to be able to land it and get the offstage meteor.
please keep in mind that it can be meteor canceled, you might not want to taunt right away.
|
Sat Aug 13, 2016 7:13 am |
|
|
Who is online |
Users browsing this forum: No registered users and 1 guest |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|