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sparty88
Joined: Mon Aug 04, 2014 12:30 am Posts: 510 Location: Michigan Country:
Gender: Male
MGN Username: sparty88
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Agree with both. Regardless, I'd rather have Naruto suck than be the most annoying thing in the game.
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Thu Jan 08, 2015 6:43 pm |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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I dont want him to be either.
I want him to be good and not a complete disaster of a character (i know that might be a bit of an overstatement but Naruto is easily my least favorite character atm, and by a good margin.)
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Thu Jan 08, 2015 6:46 pm |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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Pretty much everything Fedora listed would be be some very welcomed changes. I'd also make Fair have a bit less start-up, but make it a weaker meteor-smash. Just so he has some other aerial to combo into, so that everything isn't Nair, Nair, Nair, Nair, Nair, Nair, Nair, Uair.
I honestly think Naruto is a lot of fun to play as when you're looking to do combos and platform movement. But it sucks playing against one, because he's such an overbearing character. He's too good at too many things that his weaknesses don't make up for.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
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Fri Jan 09, 2015 12:58 pm |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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I use dair a lot in my combo game actually
And i originally thought about reducing start up on fair, but its already pretty fast so im kinda undecided. It could probably use it tbh but again im just unsure.
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Fri Jan 09, 2015 1:13 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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Naruto reminds me of Duck Hunt in Sm4sh. He can camp all he wants with projectiles that no one likes, but he still has serious high damaging combo's.
I feel like Naruto should get a speed decrease in the rate he can throw his projectiles and a KO nerf. That way he'd have to work for kills instead of his moveset encouraging the camping with clones and charging up that weird blue projectile thing Ihavenoideawhat'snamed.
He doesn't have to be Meta Knight weak, just give him a couple moves that KO at about 110% and some that kill later on.
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Thu Jan 15, 2015 5:01 pm |
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$3Assassin
Joined: Fri Oct 10, 2014 9:42 pm Posts: 137 Country:
Gender: Male
Currently Playing: Patty-cake
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Thu Jan 15, 2015 9:11 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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Meta Knight has incredible killing power for a lightweight: fsmash, dsmash, Shuttle Loop, dair, Dimensional Cape, and nair, which kills below 100% offstage and combos into itself).
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Fri Jan 16, 2015 12:02 am |
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RemPrower
Joined: Mon Aug 05, 2013 9:01 pm Posts: 530 Country:
Gender: Male
MGN Username: ZekePrower
Currently Playing: With my fox dolls.
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I've seen MK's nair kill others (and once, me) at 40%. That's not weak. But I understand what you are trying to say about it.
_________________Rem is my main. Kinda looks like Tails doesn't she?
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Fri Jan 16, 2015 12:03 am |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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What? Naruto has to combo hard for him to kill as reliably as possible. I understand the clone camping, but Naruto's move set allows him to be played many ways. Ummm I mostly kill when the opponent is over 100 percent except when they are very light, very floaty or both. Also I didn't know about his voice clips because they sounded the same to me, but now I see the difference.
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Fri Jan 16, 2015 4:50 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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Except for Rasengan, which has a huge hitbox, can be comboed into, and kills really early.
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Fri Jan 16, 2015 8:23 pm |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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Yeah I forgot to add. Well the regular Rasengan I think its hitbox is smaller and not so easy to combo into, but Rasenshuirken's hitbox is large and much easier to combo into.
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Fri Jan 16, 2015 9:31 pm |
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Kyo Tanaka
Joined: Thu Aug 26, 2010 7:51 pm Posts: 159
Gender: Anime Girl
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That's not why it's easy to combo into. It has a stun. If it didn't, it would be very easy to powershield it or just block it all together.
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Fri Jan 16, 2015 9:54 pm |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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I didn't even say the reason it is easy to combo into is because of its large hitbox. I said Rasenshuirken's hitbox is large and much easier to combo into. What I said didn't imply it is easier to combo into because of the large hitbox. Please go back and read what I said before commenting on my post.
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Fri Jan 16, 2015 10:40 pm |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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The Sass is real.
If the stun wasnt there youd might start seeing more vanilla rasengan.
Kinda wish I could opt to use a regular rasengan with full charge. Its way more flashy.
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Fri Jan 16, 2015 10:49 pm |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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Yeah sometimes I love to go for a regular Rasengan and try to get it close to a fully charge one to see how big I can make the ball. Sometimes, I would get a huge ball that might be twice the size than what it normally would be.
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Fri Jan 16, 2015 10:57 pm |
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