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 [ 7 posts ] 
Currently unnamed RP 
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Joined: Mon Aug 11, 2008 12:21 pm
Posts: 882
Location: Where I am...
I've been thinking of this RP for quite some time. It's focused on things such as information warfare. Objectives will range from things such as gathering information, elimination, and more. I'm having much trouble coming up with things such as a storyline, so if anyone has any constructive criticism, it would be appreciated. So far, I've come up with a few things, but I'm not totally satisfied yet.

Overview: As a member of a government created black ops division, your goal is to complete your objectives without being spotted by the enemy. Stealth is a very important aspect in your progress, so it is strongly recommended that you don't use your supplied weapons when unnecessary. There is no penalty for incapacitating your enemies though. However, an incapacitated enemy can be revived, and that will leave evidence of your infiltration. So be sure to think before you act.

I don't care about things like whether or not you start with weapons or not. But incase I do ask you for an explanation about something, please be sure to have one.

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Thu Dec 25, 2008 7:59 pm
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Joined: Sat Aug 16, 2008 8:38 am
Posts: 6670
Location: Darkest Antartica
Country: Pakistan (pk)
Gender: Male
Skype: Thaiberium
Currently Playing: The Game
Tell me, what is a dead drop and cite one example of it being used. If you can not answer that, please read more spy fiction.

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Fri Dec 26, 2008 11:28 am
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Joined: Mon Aug 11, 2008 9:41 am
Posts: 1913
Location: In a candy coated heart of darkness. (free hugs!)
Country: United States (us)
'Sides stealth orientated RPG's don't normally work well without stats and chance.

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Fri Dec 26, 2008 4:13 pm
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Joined: Sat Aug 16, 2008 8:38 am
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Location: Darkest Antartica
Country: Pakistan (pk)
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WereBob wrote:
'Sides stealth orientated RPG's normally don't work well with stats and chance.

Fix'd

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Fri Dec 26, 2008 4:26 pm
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Joined: Mon Aug 11, 2008 9:41 am
Posts: 1913
Location: In a candy coated heart of darkness. (free hugs!)
Country: United States (us)
Thaiberium wrote:
WereBob wrote:
'Sides stealth orientated RPG's normally don't work well with stats and chance.

Fix'd


Oh I see, just like mazes are better without turns right?

_________________
When my eyes be rollin'
The haters get goin'
The seeds I'm sowin'
With a smile I'm flowin'
And if I be trollin'
Ya never be knowin'
'Cause when the haters get goin'
My eyes just start a-rollin'


Fri Dec 26, 2008 4:51 pm
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Joined: Sat Aug 16, 2008 8:38 am
Posts: 6670
Location: Darkest Antartica
Country: Pakistan (pk)
Gender: Male
Skype: Thaiberium
Currently Playing: The Game
WereBob wrote:
Oh I see, just like mazes are better without turns right?

Your analogy could use some work.

It's all about GM skill.

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Fri Dec 26, 2008 5:15 pm
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Joined: Sun Aug 17, 2008 12:57 am
Posts: 512
Location: Stalker!
Gender: Male
Skype: 666
I don't think this idea will work well, the sneaking part the terrorist organization, Trust me it won't work I will not stop you though.

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Once upon a time... Animals were telling each other jokes all of them laughed except the donkey, And in the next day they found the donkey laughing and when they asked him for the reason he said "I understood yesterday's joke."


Sun Dec 28, 2008 1:36 pm
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