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NationStates Internation Incidents 
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Joined: Sat Aug 16, 2008 8:38 am
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Face it, just playing NationStates to figure out your political stance on certain topics will get old. The only missing thing from NS is warfare and I'd like to introduce some of that to MLG.

Gameplay should be PBP and most of the fighting should be resolved by some very simplistic simulation systems which I have not decided on yet. This is a very rough version of what I have so far.

Form
Defence Budget: Doesn't have to be exact. Determined by the calculator at nstracker.org
Personnel: Number of troops. No more than 7% during wartime. Good ratio is 300-400 civilians per soldier.
Standard Infantry Weapon: Any kind of projectile weapon should do assume negligible cost for the time being.
MBT: Main battle tank. Can be bipedal-mechas but they are prone to being easily toppled, are expensive and very pretty.
APC: Armoured Personnel Carrier that is used by your troops, possibly also for the mechanised division.
Fighter: Air force's air superiority fighter. Can be bipedal mechas but they are prone to being shot down.
Bomber: Air force's main bomber.
Transport Helicopter: Used for heavy lifting.
Attack Helicopter: Optional. Used for ground attack and anti-tank roles.
Artillery Piece: Optional. Your long range indirect fire weapon system of choice.
Force Organisation: Optional. Description of the division of troops and whatever else you want to say.

Take your defence budget, convert to dollars and go shopping on Wikipedia or a good site that can give you actual prices of the units themselves. This assumes no R&D and maintenance is factored in. Note I am not counting ammunition yet. No need to make this overly complicated.

On Acquisition and Major Arms Dealers
America doesn't like to openly sell weapons and tech to dictatorships but a lot of their old stuff can be acquired through their third world country allies like Thailand and formerly Iran.
Russia sells to everyone though their export models tend to be inferior.
Europe is a mix between America and Russia. It really depends on the government.
Israel will and can upgrade your old pieces of junk weapon systems as long as you don't mess with them.
China has a license to build some Russian weapon systems but these are, as usual, inferior to the original Russian designs.

Here's an example calculation using my defence budget. The italicised means I haven't found the price for the weapon system yet but I am interested in fielding them.

Defence Budget: ~500 million USD
Personnel: 30,000
Standard Infantry Weapon: AK-103
MBT: T-72 or M60 Patton
APC: 5 CV-90 9 million USD
Fighter: 16 Mikoyan-Gurevich 29 176 million USD
Bomber: Ilyushin IL-28 "Beagle" or Tupolev Tu-16 "Badger"
Transport Helicopter: Bell Uh-1 Iroquois "Huey" or Mil Mi-24 "Hind"
Attack Helicopter: Bell Uh-1 Iroquois "Huey" or Mil Mi-24 "Hind"
Artillery Piece: M101 Howitzer (105mm)
Force Organisation:
Remaining: 313 million

As you can see its far from complete but it gives me an idea of what I can afford and field. Side note, I seem to have the smallest Defence budget of the region (not counting those who have a defence budget of 0).

Suggestions are needed.

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Mon Jul 20, 2009 2:24 pm

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How about a "value" system for every different piece of equipment? We'd still need to decide on how to calculate those "values", but here's an example:
Tank with an attack value of 6, vs Tank with an attack value of four.
The first tank would win, due to a larger attack value.
To calculate your army's value, simply add the values together.

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Mon Jul 20, 2009 3:33 pm
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Kittenpuncher wrote:
How about a "value" system for every different piece of equipment? We'd still need to decide on how to calculate those "values", but here's an example:
Tank with an attack value of 6, vs Tank with an attack value of four.
The first tank would win, due to a larger attack value.
To calculate your army's value, simply add the values together.


how about you join NS so our region grows in power?


Mon Jul 20, 2009 3:49 pm

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Nini wrote:
Kittenpuncher wrote:
How about a "value" system for every different piece of equipment? We'd still need to decide on how to calculate those "values", but here's an example:
Tank with an attack value of 6, vs Tank with an attack value of four.
The first tank would win, due to a larger attack value.
To calculate your army's value, simply add the values together.


how about you join NS so our region grows in power?

Link please?

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Mon Jul 20, 2009 4:54 pm
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It needs a name...
Suggestions?

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Mon Jul 20, 2009 5:31 pm
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Kittenpuncher wrote:
How about a "value" system for every different piece of equipment? We'd still need to decide on how to calculate those "values", but here's an example:
Tank with an attack value of 6, vs Tank with an attack value of four.
The first tank would win, due to a larger attack value.
To calculate your army's value, simply add the values together.

That's a great idea, but then I'd have to go through every f*** tank in history to establish stats for them. Sounds like fun...

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Tue Jul 21, 2009 2:34 am

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Thaiberium wrote:
Kittenpuncher wrote:
How about a "value" system for every different piece of equipment? We'd still need to decide on how to calculate those "values", but here's an example:
Tank with an attack value of 6, vs Tank with an attack value of four.
The first tank would win, due to a larger attack value.
To calculate your army's value, simply add the values together.

That's a great idea, but then I'd have to go through every f*** tank in history to establish stats for them. Sounds like fun...

Within reasonable limits, of course.
Plus, who says we can't narrow it down to the basic types of tanks?

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Tue Jul 21, 2009 2:42 am
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What category is Giant Robot?

Also, my military budget is much bigger, this will be a piece of cake.

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Tue Jul 21, 2009 2:51 am
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Kittenpuncher wrote:
Within reasonable limits, of course.
Plus, who says we can't narrow it down to the basic types of tanks?

You take the fun out of everything... I guess I could go with some akin to Advance Wars.

Whimskull wrote:
What category is Giant Robot?

Also, my military budget is much bigger, this will be a piece of cake.

Giant Robots, depends on how big they are, what kind of weapon systems are installed, armour, and miscellaneous costs involved in coming in to possession of a giant robot. Right now a rough SWAG as to the cost of a Gundam-verse Zaku should be around 100 million USD a pop. Note I have not adjusted for inflation either.

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Tue Jul 21, 2009 4:57 am
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Thaiberium wrote:
Whimskull wrote:
What category is Giant Robot?

Also, my military budget is much bigger, this will be a piece of cake.

Giant Robots, depends on how big they are, what kind of weapon systems are installed, armour, and miscellaneous costs involved in coming in to possession of a giant robot. Right now a rough SWAG as to the cost of a Gundam-verse Zaku should be around 100 million USD a pop. Note I have not adjusted for inflation either.

It's more or less the smaller mechs, like what you'd see in an American game.
(FFFF, don't have pictures at the moment.)

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Tue Jul 21, 2009 7:34 pm
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im for this, only i dont think id have many pictures.

i can describe tho.


Tue Jul 21, 2009 8:18 pm
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Whimskull wrote:
Thaiberium wrote:
Whimskull wrote:
What category is Giant Robot?

Also, my military budget is much bigger, this will be a piece of cake.

Giant Robots, depends on how big they are, what kind of weapon systems are installed, armour, and miscellaneous costs involved in coming in to possession of a giant robot. Right now a rough SWAG as to the cost of a Gundam-verse Zaku should be around 100 million USD a pop. Note I have not adjusted for inflation either.

It's more or less the smaller mechs, like what you'd see in an American game.
(FFFF, don't have pictures at the moment.)

I approve of BattleTech mechs as they are generally awesome. A picture is worth a thousand words as they say.

Also, I'm mostly pulling this stuff from RL. NSforums say you can use anything really.

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Wed Jul 22, 2009 12:45 am
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Can't I just take the wimpy way out and give someone my (apparently friggen huge) military budget in return for protection?

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"Jesus promised the end of all wicked people. Odin promised the end of all ice giants. I don't see many ice giants around."


Sat Aug 08, 2009 8:32 pm
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Sure you can Hakker, though I'm not sure we'll even get this started.

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Sun Aug 09, 2009 8:42 am
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There should be mercenary groups. Price varies on effectiveness/efficiency. And then there's something similar to a Buster Call (a la One Piece) available for billions of dollars which is a 99.9999% ensured kill.

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Sun Aug 09, 2009 7:20 pm
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