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March 13, 2009 News (SSF2 v0.4b Released + 1 New Song) 
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Joined: Mon Sep 01, 2008 3:40 pm
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Anyone else think the fan is kinda slow for a weak spammy item? Seem almost to a speed of those swords to me.


Thu Mar 12, 2009 8:38 pm
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Zelkova wrote:
Anyone else think the fan is kinda slow for a weak spammy item? Seem almost to a speed of those swords to me.
I concur.

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Thu Mar 12, 2009 8:46 pm
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Korah Hyoutetsu [NF] wrote:
Zelkova wrote:
Anyone else think the fan is kinda slow for a weak spammy item? Seem almost to a speed of those swords to me.
I concur.

Yes, the fan is slow. And it doesn't make people flinch. /:|

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Thu Mar 12, 2009 9:55 pm
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Aiden wrote:
Korah Hyoutetsu [NF] wrote:
Zelkova wrote:
Anyone else think the fan is kinda slow for a weak spammy item? Seem almost to a speed of those swords to me.
I concur.

Yes, the fan is slow. And it doesn't make people flinch. /:|

Not enough hitstun, too much lag.

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Thu Mar 12, 2009 10:09 pm
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Yeah the fan is kinda slow, but I like the new song.

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Thu Mar 12, 2009 10:26 pm
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Korah Hyoutetsu [NF] wrote:
The demo is great. All I see so far is that Link isn't supposed to be able to pull out a bomb when an item is in his hand.

That's an easy fix, I'm surprised I didn't get around to that.

sageamagoo wrote:
link can't use hookshot in midair :(

Yet

eddypc07 wrote:
sageamagoo wrote:
link can't use hookshot in midair :(
also... there is something i dont understand... if u took 2 monthes and a half to make this demo, how can u take only 1 month to a version with a new characters, stages, items, modes...?... that doesnt make sense for me lol

That's because it takes a set amount of time to add multiple versions of things I already coded for, but to add new things and fix old things there is no set time.

Blaze [KF] wrote:
might i suggest replacing the muic on dreamland to the one in the N64 smashbros.?

I was actually looking for that

GigaBowserXyZ wrote:
great demo however i ran into something.
i just played a mario vs. kirby match and when kirby sucked me up and swallowed mario froze and couldn't move until kirby hit me. don't ask how it happen because i don't know yet. but again great demo. :wee:

Freeze glitch already? And I fixed so many of them too....

Tid wrote:
Wow cleod... just... wow. This is a huge improvement, but I did notice something: I was playing a match on whispy woods/dreamland, as sonic against a level 9 mario. I accidently shot myself of the edge giving mario a chance to get the smashball, he activated fire mario, but while in fire mario form, ANOTHER smash ball appeared. Not flying around, just sitting there like it did in the earlier demos. And the song? Well, like always, incredible, but this time it's like, a whole new dimension of incredible, it's just so... calmly epic! Am I allowed to save this to my hard-drive or is that stealing? Because I really want to! :drool:

I've noticed some strange smash ball related glitches lately as well, I'm looking into it. They seem to be pretty rare though

And of course you can save my songs, that's why I put them up!

Aiden wrote:
Nice! I like how you added the Music, SFX and Speech tabs in the options menu.

Now I can listen to my own music while I play this game.

Another thing, I can't drop items. Which kinda sucks, because there's no smash attacks with them yet.

Lol I did that audio thing a long time ago...

And yes you can drop items, what version are you in? Go into controls and set a key for grabbing, that's how you toss

T-dog066 wrote:
i know u said before u wont put online on in a long time.. so i was thinking will a long time be like demo 0.7 or around that

Let's not go there, I don't even know how yet

~/Java\~ wrote:
Hmm, impressive demo. Needs more dash-grab. You have to be standing still for the gram to work.
Also, the boomerang is slightly glitchy. As seen below, it can get stuck against the wall of the temple and another may be thrown.
http://i218.photobucket.com/albums/cc13 ... messup.png
I didn't manage to take a picture of this, but when Link is standing at an angle, his clawshot goes diagonal instead of straight forward.

I know the boomerang does that, it's not really a glitch. I just need to work on the whole bouncing off walls thing.

And I can modify Link's Clawshot if you don't want it going diagonal.

Rainagi wrote:
Sadly, if not stated before. I have pushed someone (Ichigo) through the stage on Hyrule. Similar to the way done before, but this time attacked in. Also, Sonic's home attack is slower and has not hit one opponent yet for me. Alway away from them.

Hm, I'm not surprised to here that problem is still there but for the most part it should be a lot harder to do

~DarkNess(TSON)~ wrote:
Aiden wrote:
Korah Hyoutetsu [NF] wrote:
Zelkova wrote:
Anyone else think the fan is kinda slow for a weak spammy item? Seem almost to a speed of those swords to me.
I concur.

Yes, the fan is slow. And it doesn't make people flinch. /:|

Not enough hitstun, too much lag.

Add that as a suggestion

R.E.B. wrote:
Yeah the fan is kinda slow, but I like the new song.

:wee:

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Fri Mar 13, 2009 12:03 am
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I like the new demo. The shading of the ground on Hyrule Temple looks much better than last time. There are much less glitches than before, but the AI tries to grab a bit too much...

As for the song, I have Fear Ave playing in a loop right now. Yet another song I cant stop listening to. Good work.


Fri Mar 13, 2009 2:05 am
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You can't use Link's FS when Lloyd is using Majiken. :eew:

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Fri Mar 13, 2009 5:53 am
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awsome song and demo! and you fixed marios down special so it isnt slow!
good job! :headbang:

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Fri Mar 13, 2009 7:58 am
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zomgi wish i knew whos in the next demo i meen spikemans almost done the
thought of him in the next... :drool: uuh


Fri Mar 13, 2009 9:13 am
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great demo cleod!
oh and also Tthere is a crack whispy woods BG again...

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Fri Mar 13, 2009 9:39 am
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cpu grab to much


Fri Mar 13, 2009 9:49 am
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i dont know if any of you have experienced this, but:
when playing on temple, near the pillar in the center of the stage(the one by the tunnel),
every time Im on the right side of it and i attack a CPU repeatedly, the fall through the ground and land on the platform at the bottom of the stage.
Is this intentional?

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Fri Mar 13, 2009 9:59 am
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JET LI wrote:
i dont know if any of you have experienced this, but:
when playing on temple, near the pillar in the center of the stage(the one by the tunnel),
every time Im on the right side of it and i attack a CPU repeatedly, the fall through the ground and land on the platform at the bottom of the stage.
Is this intentional?

that's bugs been since 0.4a

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Fri Mar 13, 2009 10:50 am
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Joined: Tue Sep 16, 2008 9:41 pm
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Wow Cleod! I'm loving the improvements! The song is so tight!!! Can't wait for v5a I mean, Naruto and Goku are done so I guess the might be in the next Demo!

THE MUSIC IS AWESOME!!! I DON'T KNOW I JUST GET THAT AWESOME FEELING I GET FROM LISTENING TO AWESOME SONGS! Thank you!!! :headbang:

Oh and later on are you going to update the engine?

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Fri Mar 13, 2009 12:12 pm
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