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Black Mage 
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Joined: Fri Jun 17, 2011 4:12 am
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Location: The Schwarzwelt
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Jan_Solo wrote:
bring fanta mage back first

Where's the love for NES Mage?

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Tue Feb 07, 2017 2:48 am
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Joined: Mon Apr 03, 2017 9:53 pm
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Currently Playing: SSF2, The Game of Love
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dragonkiller93 wrote:
Guys, can someone post a simple combo here? Like I generally use right B twice until they're off the edge, then try for a down air for kill. Works as long as you can time it well without getting interrupted. Any better suggestions? I'm new to SSF2, right now I play against lvl 9 bots and that's it.


A good combo I know is 4 Stop, Dair (make sure to get the floating guy), Side-B (make sure it sends your opponent off the stage. Grab might be better for this.), Watch the floating guy spike your opponent. I've seen this kill at 50%.

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Mon Apr 03, 2017 10:27 pm

Joined: Fri Aug 08, 2014 1:18 am
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There are a couple things wrong with your combo. People can evade the followup after the initial Dair, and even if you manage to throw them offstage, after they get the Death meteor, that can just jump cancel it.
While this is a super effective strategy vs noobs, actually landing it against someone with a decent amount of skill will be difficult. you will probably be better off getting Sweetspot Dair(death)->Nair->Utilt->Uair->(Fair if they are somehow close to in front of you) DJ Fair/Bair->(About this time Death should activate and put them either below the stage, or on it depending on where you started the combo and their DI) Assuming they went offstage, Meteor or charge Stop->Dair.//Assuming they got put onstage and tech'd it. SideB->Edgeguard. Assuming they didn't tech the landing, Jab->grabDthrow->if they go off the stage and off charge Stop for a Dair or SideB. If they are onstage still SH Fair->followup.

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Mon Apr 03, 2017 10:39 pm
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