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Glitch's sprite gallery (Something larger than 10 pixels) 
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Joined: Mon Aug 11, 2008 10:23 am
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its a total of more, i just have to split it up so cleod can time it in flash and all that.

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Fri Aug 28, 2009 11:11 pm
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The side smash isn't entirely horrible. The biggest trouble is definitely the anticipation. Add some inbetweens in there. Use more inbetweens closer to the end of the anticipation.

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Sat Aug 29, 2009 3:02 am
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so maybe one or two frames before he actually attacks?

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Sat Aug 29, 2009 10:31 am
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glitch wrote:
so maybe one or two frames before he actually attacks?

What do you think anticipation means?

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Sat Aug 29, 2009 1:53 pm
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-_- i know what it means, i was just making sure that you didnt miss-type....

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Sat Aug 29, 2009 6:58 pm
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Hey I fixed up Ozai like you asked.
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Sat Aug 29, 2009 10:21 pm
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thanks, any comments on glitch so far?

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Sun Aug 30, 2009 10:34 am
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Runs are meant to be looped, and with that strange foot movement at the beginning, it's going to look strange.

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Sun Aug 30, 2009 4:07 pm
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Runs aren't meant to be looped. Ideally you'd draw every frame across the screen. Sadly ideals are usually infeasible, especially in games.

The running and walking all looks strange.

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Sun Aug 30, 2009 4:38 pm
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[TSON] wrote:
Runs are meant to be looped, and with that strange foot movement at the beginning, it's going to look strange.

did you mean my walk? the dash looks fine to me, but i know i need work on the walk...

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Sun Aug 30, 2009 5:35 pm
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Both look strange. Try making the motion smoother and having ripples pass over the form in the cloth folds to convey motion.

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Sun Aug 30, 2009 7:58 pm
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ill probably make an actual run and walk soon, these are temporary, so i wont bother fixing them, ill just sprite an actual walk and run.

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Sun Aug 30, 2009 8:27 pm
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Lord van bloot, maxxor, and chaor.
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Comments/C+C?

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Tue Sep 01, 2009 6:00 pm

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Nice.

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Tue Sep 01, 2009 7:18 pm
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thanks. any critz?

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Wed Sep 02, 2009 6:39 pm
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