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Super Smash Bros for Wii U/3DS 
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Prince Marth wrote:
I've been footstooled while trying to recover.
If you're far from the ledge and used your second jump already, you'd better hope you've got someone with extra jumps and/or a good vertical recovery.


Yeah, but most characters who had any of the above are "low tier," so to speak (I normally don't speak of tiers, but you can't deny that they're there. There are obvious good and bad characters). Kirby, Jigglypuff, Pikachu, DeDeDe... and don't get me started with that buggy Sonic.

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Wed Jun 13, 2012 12:50 pm
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Speaking of Dedede, I hope he's fixed up. His jumps feel almost useless because he's a heavy character.

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Wed Jun 13, 2012 1:25 pm
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Kuro Kagami wrote:
Speaking of Dedede, I hope he's fixed up. His jumps feel almost useless because he's a heavy character.

Dedede doesnt need better jumps, that why his Up Special covers SOOOO much height which is unusual for heavyweights. Heavy characters usually have good horizontal recovery, while light characters usually have better vertical recovery. Dedede, and Snake break this practice lol.

Dedede's jumps also play a major role in why he's so good on the tier list now, so if they made his jumps higher, he would be a worse character. Lastly, most heavy characters dont get long midair jumps, only medium at most, and most have short jumps.

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Wed Jun 13, 2012 5:54 pm
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Thundaga_T2 wrote:
Kuro Kagami wrote:
Speaking of Dedede, I hope he's fixed up. His jumps feel almost useless because he's a heavy character.

Dedede doesnt need better jumps, that why his Up Special covers SOOOO much height which is unusual for heavyweights. Heavy characters usually have good horizontal recovery, while light characters usually have better vertical recovery. Dedede, and Snake break this practice lol.

Dedede's jumps also play a major role in why he's so good on the tier list now, so if they made his jumps higher, he would be a worse character. Lastly, most heavy characters dont get long midair jumps, only medium at most, and most have short jumps.


Yet more evidence to my belief that Nintendo hates lightweights.

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Wed Jun 13, 2012 8:59 pm
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I really hate heavyweight characters. I just do. They're not too good for my playing style, personally. :/ Ike and Bowser are the best I can get when it comes to heavy. They didn't have such a feel in Melee..

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Wed Jun 13, 2012 9:48 pm
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This isn't all that off-topic, but if King Boo were a playable character in SSB4, what would his stats be? I think he'd be mediumweight, with sorta-low offence but good defence. Anyone got ideas for a moveset?

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Thu Jun 14, 2012 7:59 am
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UltimateBrawl wrote:
This isn't all that off-topic, but if King Boo were a playable character in SSB4, what would his stats be? I think he'd be mediumweight, with sorta-low offence but good defence. Anyone got ideas for a moveset?

He'd be heavyweight. Nintendo has no logic when it comes to boos.

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Thu Jun 14, 2012 8:36 am
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Kuro Kagami wrote:
UltimateBrawl wrote:
This isn't all that off-topic, but if King Boo were a playable character in SSB4, what would his stats be? I think he'd be mediumweight, with sorta-low offence but good defence. Anyone got ideas for a moveset?

He'd be heavyweight. Nintendo has no logic when it comes to boos.


Nintendo has no logic with anything to begin with. I agree though, he'd certainly be heavyweight, based on his MKWii appearance.

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Thu Jun 14, 2012 10:18 am
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Mario Kart Wii classified characters by size, not weight.

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Thu Jun 14, 2012 6:02 pm
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Tid wrote:
Mario Kart Wii classified characters by size, not weight.

Double Dash did classify it by weight, and King Boo was heavy.
And, also, according to Nintendo, boos can successfully play baseball along with goombas.

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Thu Jun 14, 2012 6:06 pm
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Tid wrote:
Mario Kart Wii classified characters by size, not weight.

If that's true, explain why Rosalina is a heavyweight?

Its because of weight, not size.

Edit: Either that, or a mixture of both, as Waluigi is a heavyweight in MKWii, and he is neither large, nor heavy.

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Thu Jun 14, 2012 6:08 pm
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Yeahh, but I think they'd get a tad more precise when it comes to SSB. The only reason I pointed out King Boo was because that was a huge flaw logic-wise.
Besides, seeing as King Boo is large, it'd feel kinda weird to play as him and watch him go flying oh-so-far, yeah?

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Thu Jun 14, 2012 6:23 pm
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Logic-wise, he shouldn't get hit at all. He's a ghost.


Thu Jun 14, 2012 6:28 pm
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Kuro Kagami wrote:
Yeahh, but I think they'd get a tad more precise when it comes to SSB. The only reason I pointed out King Boo was because that was a huge flaw logic-wise.
Besides, seeing as King Boo is large, it'd feel kinda weird to play as him and watch him go flying oh-so-far, yeah?

I have a feeling they'd make him a heavyweight as well, however i'd imagine him being a floaty heavyweight like Wario or Samus (yes those two are heavyweights).

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Thu Jun 14, 2012 6:28 pm
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Thundaga_T2 wrote:
Kuro Kagami wrote:
Yeahh, but I think they'd get a tad more precise when it comes to SSB. The only reason I pointed out King Boo was because that was a huge flaw logic-wise.
Besides, seeing as King Boo is large, it'd feel kinda weird to play as him and watch him go flying oh-so-far, yeah?

I have a feeling they'd make him a heavyweight as well, however i'd imagine him being a floaty heavyweight like Wario or Samus (yes those two are heavyweights).

I can believe Wario, but.. Samus? Is she really? I never noticed.

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Thu Jun 14, 2012 6:41 pm
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