This topic will aim to be keep a complete, up-to-date list of all advanced techniques known to exist in SSF2, and the methods required to perform them.
What is an Advanced Technique?While it is difficult to determine exactly what makes any particular technique “advanced”, ATs are generally accepted as being a series of specific actions which lead to an unusual result. Some Advanced Techniques are extremely useful and can be applied throughout the entire match, while others are entirely cosmetic and serve very little practical purpose.
What is not an Advanced Technique?While useful, a move that is guaranteed to combo into another move is not an Advanced Technique.
A setup that can be used to trick your opponent is not always an Advanced Technique:
For example, grabbing someone but not throwing them is tricky, but it is not an Advanced Technique.
This list is incomplete! You missed such and such technique.I don’t know every technique in the game, so I'll need your help! Please use this format when suggesting the addition of a technique:
In most cases, examples should be gfycats due to their short loading times, automatic looping, and the fact that they’re concise by necessity with the 15 second hard limit.
Generally, an example should show only a technique’s setup and execution, with as little other content as possible.
If at all possible, youtube videos should be reserved for exceptional cases where a technique requires extensive explanation.
If you need help creating examples, I’ll be happy to oblige.
I have a suggestion that will clarify one of the names/examples/descriptions/methods.Feel free to suggest changes to existing techniques, I'll most likely implement them.
ATs are seperated into four categories:
Universal techniques, usable by all characters
Sub-universal techniques, usable only by a subset of the cast
Character specific techniques
Item Techniques, techs that require items. (Useful for Peach mains!)
Universal TechniquesDash Dance / Dash DancingExample: http://gfycat.com/HardAggressiveBaldeagleDescription: Dash dancing allows you to weave in and out of your opponent's range, making it ambiguous when you will commit to attacking.
Method:1) Initiate a dash
2) Before your character transitions from the dash into a run, input the opposite direction to instantly turn around.
3) Repeat as desired. Various timings can be used.
Edge Cancel GetupExample: http://gfycat.com/FlimsyIndolentChickenIn this example, Mario is knocked down and inputs a regular getup right before falling off the edge. This allows him to be invincible while he uses his down special. After his down special ends, he returns to a neutral aerial state, then performs an up special. Returning to a neutral aerial state removes his invincibility, so the up special is not invincible.Description: Getting up while sliding over an edge will allow you to remain invincible until you return to a neutral aerial state. Any move can be performed while invincible.
Method:1) Get knocked down by a move with powerful horizontal knockback. Wario’s down throw is a good example.
2) Right before dropping off a ledge, press the up key to perform a regular getup.
Edge Cancel Spot DodgeExample: http://gfycat.com/EdiblePertinentGreatargusDescription: Edge Canceling a spot dodge will force your character into the tumble animation, but will allow your character to retain invincibility for an arbitrary amount of time while tumbling and while in the missed tech animation.
Method:1. Dash to the edge of platform.
2. Spotdodge.
Hyphen Up SmashExample: http://gfycat.com/ZestyWavyHorseDescription: A sliding up smash performed out of a dash that does not require a jump cancel.
Method:1) Initiate a dash
2) Before your character transitions from the dash into a run, input an up smash.
Multi Direction InputExample: http://gfycat.com/DeadAfraidIguanodonDescription: Jabs and up tilts are not normally possible from a run or dash, but Multi Direction Input allows a plethora of moves to be used while advancing. These include, but are not limited to jabs, uptilts, grabs, neutral airs and neutral specials.
Method:1) Hold both the left and right keys.
2) Input a move. If no keys but left and right are held, this will be a neutral move, such as a jab, neutral air or neutral special. If either up or down is also held, you'll get the corresponding directional move, such as an uptilt.
Platform Drop Down TiltExample: http://gfycat.com/FlamboyantFlusteredHalcyonDescription: Perform a downtilt while dropping through a platform.
Method: 1) Crouch on a platform, holding the down key.
2) Still holding the down key, press the dash key and the attack key at the same time.
PowershieldExample: http://gfycat.com/BriskCelebratedFishingcatDescription: Powershielding allows you to reflect your opponent's projectiles right back at them. It won't amplify their power like Mario or Fox's reflectors do, but it's still a useful defensive technique.
Method:1) Shield right as you're about to be hit by a projectile.
Reverse Aerial RushExample: http://gfycat.com/ComplexSimilarAlbacoretunaIn this example, Mario runs to the right, jumps normally, and lands facing the direction in which he was running. Afterwards, he again runs to the right, but performs a reverse aerial rush. He turns around right before jumping and lands facing the opposite direction.Description: A Reverse Aerial Rush, or RAR, can be used to conserve running momentum while jumping backwards.
Method:1) Run, in any direction.
2) Press the key opposite of the direction in which you’re running
3) Quickly jump
Sub-Universal TechniquesCharge Stacking / OHKO GlitchExample: http://gfycat.com/GloomyExhaustedCod Characters that can perform: Samus, Naruto
Description: The aerial version of certain projectiles can KO in a single hit once setup properly.
Method:1) Perform several non-fully charged versions of a neutral special while on the ground. Repeat as desired. The more times you repeat this step, the more powerful the final projectile will be.
2) Use your neutral special in the air. If set up properly, the projectile will deal an insane amount of damage and knockback.
Note that while a fully charged charge shot and rasenshuriken can both used with this glitch, you will no longer be able to set the glitch up if your character ever fully charges their neutral special.
Slow Down Teleport and Unmoving TeleportExample: http://gfycat.com/DearestBlackFlyingsquirrelCharacters that can perform: Zelda, Sheik
Description: A Slow Down teleport will travel only a short distance downwards.
An Unmoving teleport willl not travel any distance, but the character will still descend slightly due to faulty gravity mechanics.
Method:
To perform a Slow Down teleport, hold Left, Right, and Down as the direction for the teleport.
To perform an Unmoving teleport, hold Left and Right (Or up and down) as the direction for the teleport.
Character Specific TechniquesChibi Robo Robo ThunderExample: http://gfycat.com/SlushyDimBullfrogWho says low tiers can't be jank too?Description: Robo Thunder is a completely ridiculous technique that involves hitting yourself with a PK thunder projectile once you've captured one from Ness. The effects are widespread and will change the way that several of Chibi's moves function. Using a Robo Thunder'd aerial, for example, will rotate Chibi's sprites as well as his hitboxes for the duration of the move, but the glitch will end and will have to be set up again if a Robo Thunder'd move's animation ends normally. Canceling an aerial by landing early will allow you to use another Robo Thunder'd move before repeating the setup. The exception to this rule is Chibi's up special, which can be used an infinite number of times before ending the glitch. All in all, the moves known to be affected by this glitch are:
All aerials
All throws
All specials (up special won't end the glitch)
In addition, the following conditions will end the glitch early:
Grabbing a ledge
Method:1) Use down B to capture one of Ness' PK Thunders
2) Use down B, then hit yourself with the resulting projectile. Robo Thunder's exact effect will change slightly depending on the angle at which you hit yourself!
Goku Kaioken Instant Transmission CancelExample: http://gfycat.com/EnlightenedHeftyHenDescription: If the Kaioken transformation ends while you’re performing an up special, you’ll… soar to new heights.
Method:1) Activate Kaioken
2) Right before Kaioken ends, use an Up Special.
Ichigo Rocketing Down SmashExample: http://gfycat.com/SpotlessHealthyCoralDescription: Abuses the fact that Ichigo's down smash is temporarily airborne to allow him to fall offstage while using it.
Method:1) Perform a waveland by using Ichigo's forward air very close to the ground.
2) Use a down smash right before falling off an edge.
Link Harmless BombExample: http://gfycat.com/UnlinedSizzlingCubIn this example, Link throws and catches one of his bombs. When it explodes, it doesn’t harm him, but the arrow still counts as a bomb arrow and the bomb reappears when he lets go.Description: If you catch one of Link’s bombs, it won’t harm you or anyone else when it explodes unless you throw it.
Method:1) Throw a bomb
2) Catch the bomb
Mario Cape GlideExample: http://gfycat.com/BrokenMedicalJoeyIn this example, Mario first performs a regular Cape Glide on the left platform, then a Reverse Cape Glide on the right platform.Description: A technique originally from Brawl and intentionally programmed into SSF2, the Cape Glide allows some wacky momentum shenanigans.
Method:1) Walk or run towards an edge.
2) Right before you fall off, use the Cape. If done with the correct timing, you’ll slide forwards a short distance.
A variation of this technique is the Reverse Cape Glide, where you turn around while using the cape and slide in the opposite direction.
Ness Randall Cancel PK ThunderExamples: http://gfycat.com/BonyVioletIberianmidwifetoad http://gfycat.com/GlassHarmoniousEstuarinecrocodileNess performs a PK Thunder on Randall, who then goes into the stage, causing Ness to cancel the UpB. This allows Ness to perform any action while maintaining control of the projectile, including a second PK Thunder.Description: This technique allows Ness to maintain control of a PK Thunder projectile while performing other actions.
Method:1. Use PK Thunder on Randall, the cloud on Yoshi's Story.
2. Have Randall go into the stage. This will cancel Ness' PK Thunder animation.
Samus Momentum StackingExample: http://gfycat.com/ObedientMassiveCheetahDescription: Momentum Stacking combines the recoil of several of Samus' aerial charge shots into a single, powerful momentum boost.
Method:1) Perform the Charge Stacking / OHKO Glitch.
2) After using the OHKO projectile, use another aerial charge shot. The more powerful the initial OHKO projectile, the more powerful the momentum boost will be.
Morph JumpExample: http://gfycat.com/WildPertinentLabradorretrieverIn this example, Samus jumps way higher than normal by using a Morph Jump. This allows her to attack in previously inaccessible places.Description: Allows Samus to jump higher than normal and perform any mid-air move without falling.
Method:1) Lay a bomb using Samus' down B
2) Still standing near the bomb, jump right as it explodes. If timed correctly, you should jump higher than normal. If you use a move during this super jump, gravity will forget you exist for a few moments.
MorphslideExample: It features in this video a lot. (Will post a more concise example when possible)
Metroid can
crawl!Description: Samus can move around freely in morph ball form for a brief moment of time.
Method:1. Use the Morph Bomb right before you hit the ground. This is easiest to perform by doing the move while partially overlapping a pass-through platform.
2. Use the left/right arrow keys to move around until the morph bomb animation ends.
Sora Strike Raid CancelingExample: https://gfycat.com/CompetentWastefulHapukaDescription: Just as the name states, it's the act of canceling out of Strike Raid.
Method:1) Bair, and right before you land, use Strike Raid. This will cancel the move but leave the projectile, allowing you to follow up with any attack.
Item TechniquesCucco CancellingExample: http://i.imgur.com/tXhEwKj.gif[/b]
[u]Description: Cancel landing lag from nearly anything while gliding with a cucco.
Grap a cucco, start gliding, initiate a move, and land while the move is still going on. Doesn't work with Wario or Falcon.