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Wario 
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Joined: Thu Jul 24, 2014 9:19 pm
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MGN Username: ShadowAssasin2600
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LOL

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Mon Jan 02, 2017 2:50 pm
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Joined: Fri Apr 01, 2016 4:54 pm
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Wario gets a lot of hate but he's honestly pretty balanced if you know how to avoid the more spammier stuff.

His back air is also REALLY good for trapping people.

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Fri Jan 20, 2017 2:25 pm
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Joined: Sat Aug 23, 2014 12:22 pm
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yall sleep on wario

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Fri Jan 20, 2017 5:28 pm
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Joined: Mon Nov 10, 2014 8:44 pm
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Currently Playing: Void Els, BnS, AK, DFO, GA2, and SSF2
the most simple filler post

wario's fun but also not fun for me at the same time

because i always get rekt

so hoping beta wario'll be different

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Fri Jan 20, 2017 6:07 pm
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Joined: Fri Dec 18, 2015 9:53 am
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Location: Either at home or at school
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Currently Playing: SSF2, Paladins, TF2, Skullgirls
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I still want to know why the ShakeIt! Pummel was removed, it could just as easily function like the currentpummel, but it looks better imo.

Also Dash Attack, the.0.9b and Sm4sh DA are Wario going forwards, then skids to a halt... why replace it and not just modify it a bit?

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For Fun:
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Hopefuls:
Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF)

tmanex2013 made the wonderful lyn sprite I used for Image


Sat Jan 21, 2017 5:44 am
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Joined: Fri Jun 17, 2011 4:12 am
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Waifu: Gwyndolin
^Yeah the one problem I and alot of other people have with custom sprites is that silly little gimmicks get removed and replaced with generic stuff.
It's understandable, but still a bit of a shame.

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Sat Jan 21, 2017 9:03 am
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Joined: Thu Jul 21, 2011 3:15 pm
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Location: Leafless Canada
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Waifu: zero suit wario
Yeah, I think they rely too much on tracing nowadays...

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Sun Jan 22, 2017 6:39 pm
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We here in the real B :bowser: R :gameandwatch: A :wario: W :luigi: L :megaman: B :peach: O :sonic: X hours
who up :chibirobo:

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Stay groovy, wherever your travels take you. :chibirobo:
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Sun Jan 22, 2017 7:21 pm
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Bedoop wrote:
We here in the real B :bowser: R :gameandwatch: A :wario: W :luigi: L :megaman: B :peach: O :sonic: X hours
who up :chibirobo:


Get out and don't come back.


Sun Jan 22, 2017 7:36 pm
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Nimbleo wrote:
Get out and don't come back.

i'm getting out but expect me to be back soon :chibirobo:

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Stay groovy, wherever your travels take you. :chibirobo:
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Sun Jan 22, 2017 8:13 pm
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Joined: Fri Dec 18, 2015 9:53 am
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Location: Either at home or at school
Country: Philippines (ph)
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Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
I expect you to be back... unlike the uniqueness of pummel and DA... RIP

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Mains:
:megaman: ; :lloyd: ; Image

Secondaries:
:bomberman: ; :wario:

For Fun:
:chibirobo: ; :blackmage: ; :ichigo: ; Image ; :isaac: ; :jigglypuff:

Hopefuls:
Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF)

tmanex2013 made the wonderful lyn sprite I used for Image


Mon Jan 23, 2017 5:24 am
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If we can sprite entire characters from scratch what makes you think we're removing things from custom-sprited characters just because we "rely on tracing"?

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Mon Jan 23, 2017 11:55 am
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Joined: Thu Jul 21, 2011 3:15 pm
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Location: Leafless Canada
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Waifu: zero suit wario
Yeah well, you guys have been ditching several perfectly viable moves for Wario in favor of the ones Sm4sh and Project M uses (his Shake-it pummel being ditched in favor of his Sm4sh pummel, his Dash Attack from Waio Land 4 being ditched for that weird trip from Brawl/Smash 4)
I can understand Down Air being ditched, I loved to use it but it was somewhat riskier than the safer Brawl/Smash D-Air.
Those other two I mentioned don't get any excuse.

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Mon Jan 23, 2017 12:09 pm
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Actually although the dash attack is similair in concept it is animated to resemble the slide in Wario Land: Shake It rather than his dash attack in Smash Bros.

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Mon Jan 23, 2017 4:24 pm
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Joined: Thu Jul 21, 2011 3:15 pm
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Location: Leafless Canada
Country: Peru (pe)
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Waifu: zero suit wario
His Wario Land 4 move looked prettier, though :chibirobo:

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Mon Jan 23, 2017 6:01 pm
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