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December 26th, 2011 News (v0.8 Release / Download Only) 
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Joined: Mon Aug 11, 2008 7:14 am
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Location: A cold storage somewhere in the uninhabited part of Finland
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Currently Playing: Left 4 Dead 2, Super Meatboy, The Binding of Isaac, Amnesia: The Dark Descent, Terraria, Playing outside with snow featuring my idiotic friends
Wow. It's better than I thought. The Physics, better motion blurs, Stage revamps, Yoshi, And many other things.
Thanks for this once again.

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Mon Dec 26, 2011 2:28 pm
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Joined: Wed Oct 26, 2011 6:02 pm
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Currently Playing: Super Smash Flash 2 v.0.9, MegaMan Battle Network 3 White, MegaMan Battle Network 4 Blue Moon, MegaMan Battle Network 5 Team Colonel, and Final Fantasy II Anniversary Edition
How come Pikachu's Final Smash never stops? I hit Pikachu then he turns back to normal for a second but then just goes back into doing Volt Tackle.

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Mon Dec 26, 2011 2:36 pm

Joined: Mon Dec 26, 2011 9:17 am
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Oh, that happened to me too. It is either 1. You made him delay and he had to stop for a second, then go again to finish his time in Final Smash, 2. Glitch, or 3. It just part of his final smash.


Mon Dec 26, 2011 2:47 pm
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Joined: Wed Oct 26, 2011 6:02 pm
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Currently Playing: Super Smash Flash 2 v.0.9, MegaMan Battle Network 3 White, MegaMan Battle Network 4 Blue Moon, MegaMan Battle Network 5 Team Colonel, and Final Fantasy II Anniversary Edition
[quote="Zhoin"]Oh, that happened to me too. It is either 1. You made him delay and he had to stop for a second, then go again to finish his time in Final Smash, 2. Glitch, or 3. It just part of his final smash

It's probably a glitch because I was waiting on the platform and Pikachu never stopped, he kept on using Volt Tackle until the fight was over.

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Mon Dec 26, 2011 3:16 pm
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Joined: Sun Jul 05, 2009 10:11 pm
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Is it supposed to just stop at 33% loading?

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Mon Dec 26, 2011 4:50 pm
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Joined: Sun Nov 13, 2011 12:05 am
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iKinkajou~ wrote:
Is it supposed to just stop at 33% loading?

No.
When you download 0.8, it's supposed to have a data folder and a file called SSF2.
Apparently, some people don't have that file.


Mon Dec 26, 2011 4:59 pm
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Joined: Tue Dec 02, 2008 2:30 pm
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Excellent demo, I just can't stop playing it. Awesome job, Cleod and all the devs, you've made a great effort, and I can't wait to see what you have to us for future releases. Thank you!

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Mon Dec 26, 2011 5:00 pm
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Joined: Tue Sep 02, 2008 3:39 pm
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I like the physics of the game....and the AI is better too...although they tend to run in place at times :lol: ....but overall it was worth the wait :D

And i read in one of the dev blogs that naruto can make a clone that fights for its self??....or maybe something else....i'd like to know how to do that...

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Move.Meant


Mon Dec 26, 2011 5:05 pm
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Densetsu! wrote:
Densetsu! wrote:
Will v0.8b just be bug fixes and the like, or will it have more new content?


Could a dev answer this please?


Mon Dec 26, 2011 5:09 pm
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Joined: Mon Aug 11, 2008 8:40 am
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Densetsu! wrote:
Densetsu! wrote:
Densetsu! wrote:
Will v0.8b just be bug fixes and the like, or will it have more new content?


Could a dev answer this please?



It may or may not have content added, but for the most part it's mainly for bug fixes and more aesthetics.

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Mon Dec 26, 2011 5:12 pm
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Joined: Fri Sep 17, 2010 12:31 am
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I suggest someone uploading it to another link if they have it already, the download server is kinda slow. (Mediafire would be best)

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Mon Dec 26, 2011 5:26 pm

Joined: Thu Nov 20, 2008 2:34 pm
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So devs, will 0.8b have things other than bugfixes, like maybe... finishing work on giving Mega Man his voice? I know that you didn't have much time to add the clips (it was only a few weeks before the deadline and I SERIOUSLY underestimated the amount of time it would take to add all the voice clips), and that only two voices (Jump and Win pose) are in.

But take all the time you need. The only bug that urgently needs to be fixed is making Kaiō-ken usable. Other than that, we're very satisfied with 0.8 so there's no reason to rush toward a deadline. Take the necessary time to complete what you started but couldn't finish, we can wait.

Thanks, guys!!

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Mon Dec 26, 2011 5:37 pm
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Joined: Fri Oct 29, 2010 6:18 pm
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Country: Peru (pe)
Gender: Male
Currently Playing: SSF2 of course, and Ultimate
Thank you Cleod for the demo!!! It was AWESOME and even better than I expected!!! What I would have to complain is just some minor things>
-Sky Sanctuary's music is not quite fitting for Brawls, and I know from where is it, but still, Generations boost remix would be very appreciated in demo v0.8b.
-Landmaster doesn't crash on opponents, nor does a barrel roll. Also, I guess you will add better shoot effects later.
-Goku's Kaio-Ken is almost not useable.

And don't get me wrong, I LOVE THE DEMO!!!!
And I loved the unlockables!

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Mon Dec 26, 2011 5:44 pm
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Joined: Sat Sep 20, 2008 4:36 pm
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Guys, Kaio-Ken works properly. You have to keep attacking your opponent or you'll change back. If there's more than a second between attacks, you will exit Kaio-ken, so you need to keep the combo going to take full advantage of it.

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Read this


Mon Dec 26, 2011 5:48 pm
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Yes it's not totaly useless. It's in fact a great way to rack up opponents damage.
Oh and one last thing to say: THIS DEMO IS EPIC!!!!!!!!! Thanks Cleod and the Devs!
Good luck on 0.8b and 0.9!

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Pochiman wrote:
Frank stretches his dick to the other side and asks his son to grab it. Then he ties his balls into a rock, and after that he cuts off his dick with his knife. Then he crosses by his dick.


Mon Dec 26, 2011 5:56 pm
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