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Shaske
Joined: Tue Feb 03, 2009 5:43 pm Posts: 2848 Country:
Gender: Male
MGN Username: Shaske
Skype: I forgot. Shaske_pewpew ?
Currently Playing: smesh tri dee essu
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This game is made by the same guy who did that Shingeki no Kyojin pc game I showed you http://fenglee.com/game/pixelmaycry/The game is really good (I think it's still in progress too), it's like playing a pixel version of Devil May Cry...Well it is named Pixel May Cry..
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Thu Oct 17, 2013 8:06 pm |
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Ikuyo
Joined: Sun Nov 01, 2009 10:01 am Posts: 865 Country:
Gender: Female
MGN Username: 194
Currently Playing: most likely Celeste
Waifu: Curly Brace
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I read Pixel and was ready for a Cave Story/DMC game.
_________________Avatar and signature pics by Semicolon.
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Thu Oct 17, 2013 8:07 pm |
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stephenharper
Joined: Tue Oct 22, 2013 4:37 am Posts: 1 Country:
Gender: Anime Girl
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Nice game,i like this game,me and my friend play this game daily.
_________________ DSVHDJ
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Tue Oct 22, 2013 4:45 am |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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Played it for like 30 minute. It's pretty fun and the system is pretty well made. Everything fits well together for a 2D Action game.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
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Tue Oct 22, 2013 3:55 pm |
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Faceless Void
Site Moderator
Joined: Sat Sep 20, 2008 4:36 pm Posts: 2788 Country:
Gender: Male
Currently Playing: sports
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I played 5 levels. The control and battle system is nice, but the game itself is very boring
there should be more of an emphasis on exploration or something, because the sections where you're trapped in and have to sit for forever killing respawning enemies are very dull but also take up most of your time
_________________ Read this
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Tue Oct 22, 2013 6:54 pm |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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I did learn some better combos over time to kill enemies quicker by utilizing the jump-cancel to its full use, but having to come out with ways to shave time off a level felt more like a chore than the game actually being difficult. There are like 2-3 more waves than what many areas really need; which makes levels feel 5-10 minutes longer than they should be. This is just for the first 5 levels I'm describing (even the practice stage had this problem), so I'm predicting that the waves are going to be ever bigger on later levels. I wish the game also had far-range weapons too for more combo creativity.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
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Tue Oct 22, 2013 7:45 pm |
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Shaske
Joined: Tue Feb 03, 2009 5:43 pm Posts: 2848 Country:
Gender: Male
MGN Username: Shaske
Skype: I forgot. Shaske_pewpew ?
Currently Playing: smesh tri dee essu
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I think that the enemy waves in the tutorial were made on purpose, like a practice session… But yeah, sometimes I just wished it was over already.. I don’t know if it’s just me but the game seems to be set on hard difficulty (those enemies that block all the time…)
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Wed Oct 23, 2013 10:05 am |
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Michael
Joined: Tue Apr 06, 2010 4:47 am Posts: 2081 Location: At home, working and playing
Gender: Male
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Everything was good... Until the platforming sections came along. I stopped playing the game because of a near impossible platforming section and that the controls don't respond well when you're trying to maneuver in a diagonal direction.
I didn't know what i was doing for the first 5 levels until i realized that it toggled "Auto" on for me. When i toggled it off, mashing the J button was the strongest attack in the whole game. Never died once so the shop was basically useless. The new weapon was also useless because of how overpowered the sword is. Multiplier blocks aren't impressive because you'll be consistently mashing the same attacks until it reaches the wanted multiplier amount.
A nice idea but something that can be easily passed.
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Thu Oct 24, 2013 10:22 pm |
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