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Joined: Sat Jun 13, 2009 8:14 am
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Kuro Kagami wrote:
I can not stress how much I disliked Project M.

What's you're reason for that?
I prefered Project M since Pit doesn't suck and I find using DK to be more fun than Melee or Brawl.

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Tue Jul 23, 2013 3:06 am
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Joined: Mon Sep 05, 2011 8:44 pm
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Currently Playing: Fire Emblem Awakening, Kingdom Hearts 3D, Rayman Legends, Kingdom Hearts 2, Scaler, Kirby's Epic Yarn
Project M is great. They make useful movesets for each character without changing the character.

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im done


Tue Jul 23, 2013 5:01 am
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Joined: Sat May 16, 2009 1:44 pm
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Location: Florida
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yoh wrote:
Kuro Kagami wrote:
I can not stress how much I disliked Project M.

What's you're reason for that?
I prefered Project M since Pit doesn't suck and I find using DK to be more fun than Melee or Brawl.

Everything felt really clunky and it was just frustrating to play. I played a few matches with someone and most of our KO's were from suicides.
I actually disliked Project M Pit because the lack of his up-B, which I loved to use.

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Tue Jul 23, 2013 5:04 am
YIM
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Currently Playing: Playing the f*** out of Gundam Extreme VS. Full Boost
Waifu: Korra
Kuro Kagami wrote:
yoh wrote:
Kuro Kagami wrote:
I can not stress how much I disliked Project M.

What's you're reason for that?
I prefered Project M since Pit doesn't suck and I find using DK to be more fun than Melee or Brawl.

Everything felt really clunky and it was just frustrating to play. I played a few matches with someone and most of our KO's were from suicides.
I actually disliked Project M Pit because the lack of his up-B, which I loved to use.

I think it may because you are not used to the fast paced sysem P:M uses if most of your deaths are SD.
It was good that they removed it since it's not very useful unless you just want to stall I mean he had glide already.

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Tue Jul 23, 2013 5:19 am
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yoh wrote:
Kuro Kagami wrote:
yoh wrote:
Kuro Kagami wrote:
I can not stress how much I disliked Project M.

What's you're reason for that?
I prefered Project M since Pit doesn't suck and I find using DK to be more fun than Melee or Brawl.

Everything felt really clunky and it was just frustrating to play. I played a few matches with someone and most of our KO's were from suicides.
I actually disliked Project M Pit because the lack of his up-B, which I loved to use.

I think it may because you are not used to the fast paced sysem P:M uses if most of your deaths are SD.
It was good that they removed it since it's not very useful unless you just want to stall I mean he had glide already.

Fast-paced or not, the fact everything else felt really clunky and awkward to play is unenjoyable in itself. I just can't find it fun, except for the first, what, 5 minutes?
It's useful for a vertical recovery.

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Tue Jul 23, 2013 5:23 am
YIM
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Currently Playing: Playing the f*** out of Gundam Extreme VS. Full Boost
Waifu: Korra
Kuro Kagami wrote:
yoh wrote:
Kuro Kagami wrote:
yoh wrote:
Kuro Kagami wrote:
I can not stress how much I disliked Project M.

What's you're reason for that?
I prefered Project M since Pit doesn't suck and I find using DK to be more fun than Melee or Brawl.

Everything felt really clunky and it was just frustrating to play. I played a few matches with someone and most of our KO's were from suicides.
I actually disliked Project M Pit because the lack of his up-B, which I loved to use.

I think it may because you are not used to the fast paced sysem P:M uses if most of your deaths are SD.
It was good that they removed it since it's not very useful unless you just want to stall I mean he had glide already.

Fast-paced or not, the fact everything else felt really clunky and awkward to play is unenjoyable in itself. I just can't find it fun, except for the first, what, 5 minutes?
It's useful for a vertical recovery.

I guess it's a matter of preference.
But his recovery I found to be extremely unsafe and unrelyable considering you can get gimped easily using it.

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Tue Jul 23, 2013 5:30 am
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@Kuro Which version did you play? A new version came out a few days ago that you could try out.
And outside of recovery the old Wings of Icarus was useless. You couldn't attack out of it, it did no damage. Multiple jumps, a glide, AND the best recovery special in the game? He didn't really need it and P:M Pit is more balanced. It keeps the jumps and glide and makes the glide more useful if it makes up for anything.

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Tue Jul 23, 2013 5:35 am

Joined: Sun Feb 12, 2012 9:51 pm
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arctic the fox wrote:
@Kuro Which version did you play? A new version came out a few days ago that you could try out.
And outside of recovery the old Wings of Icarus was useless. You couldn't attack out of it, it did no damage. Multiple jumps, a glide, AND the best recovery special in the game? He didn't really need it and P:M Pit is more balanced. It keeps the jumps and glide and makes the glide more useful if it makes up for anything.

what

yes you can
do a little research before talking s*** about a move


Tue Jul 23, 2013 5:59 am
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Currently Playing: Playing the f*** out of Gundam Extreme VS. Full Boost
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Lucina wrote:
arctic the fox wrote:
@Kuro Which version did you play? A new version came out a few days ago that you could try out.
And outside of recovery the old Wings of Icarus was useless. You couldn't attack out of it, it did no damage. Multiple jumps, a glide, AND the best recovery special in the game? He didn't really need it and P:M Pit is more balanced. It keeps the jumps and glide and makes the glide more useful if it makes up for anything.

what

yes you can
do a little research before talking s#%$& about a move

But he is right about the special move sucking though anyone with good aerials or a projectile will screw him over I am mainly know this from all the MK's and TL I fight with Pit.

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Tue Jul 23, 2013 6:04 am
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Lucina wrote:
arctic the fox wrote:
@Kuro Which version did you play? A new version came out a few days ago that you could try out.
And outside of recovery the old Wings of Icarus was useless. You couldn't attack out of it, it did no damage. Multiple jumps, a glide, AND the best recovery special in the game? He didn't really need it and P:M Pit is more balanced. It keeps the jumps and glide and makes the glide more useful if it makes up for anything.

what

yes you can
do a little research before talking s*** about a move

I'm talking about the original one from Brawl. If you could attack out of it I couldn't.

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Tue Jul 23, 2013 6:33 am
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Joined: Sun Feb 12, 2012 7:48 pm
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Currently Playing: super smash bros brawl
arctic the fox wrote:
Lucina wrote:
arctic the fox wrote:
@Kuro Which version did you play? A new version came out a few days ago that you could try out.
And outside of recovery the old Wings of Icarus was useless. You couldn't attack out of it, it did no damage. Multiple jumps, a glide, AND the best recovery special in the game? He didn't really need it and P:M Pit is more balanced. It keeps the jumps and glide and makes the glide more useful if it makes up for anything.

what

yes you can
do a little research before talking s#%$& about a move

I'm talking about the original one from Brawl. If you could attack out of it I couldn't.


lol you can attack out of it, you lose the wings ofc but if you do and you get hit you can use them again unlike getting hit with the wings out


Tue Jul 23, 2013 9:10 am
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igotnolife wrote:
arctic the fox wrote:
Lucina wrote:
arctic the fox wrote:
@Kuro Which version did you play? A new version came out a few days ago that you could try out.
And outside of recovery the old Wings of Icarus was useless. You couldn't attack out of it, it did no damage. Multiple jumps, a glide, AND the best recovery special in the game? He didn't really need it and P:M Pit is more balanced. It keeps the jumps and glide and makes the glide more useful if it makes up for anything.

what

yes you can
do a little research before talking s#%$& about a move

I'm talking about the original one from Brawl. If you could attack out of it I couldn't.


lol you can attack out of it, you lose the wings ofc but if you do and you get hit you can use them again unlike getting hit with the wings out

Well I guess it just never worked for me then. Whatevs I'll just take your word for it.

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Tue Jul 23, 2013 9:30 am
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I like most of the changes P:M made.

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ZERO_OR wrote:
Also their is no such things as GODS.


Tue Jul 23, 2013 10:31 am
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Joined: Thu Jun 11, 2009 6:34 pm
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Currently Playing: Project M, made by likable human beings, unlike another project...!
Kuro Kagami wrote:
yoh wrote:
Kuro Kagami wrote:
I can not stress how much I disliked Project M.

What's you're reason for that?
I prefered Project M since Pit doesn't suck and I find using DK to be more fun than Melee or Brawl.

Everything felt really clunky and it was just frustrating to play. I played a few matches with someone and most of our KO's were from suicides.
I actually disliked Project M Pit because the lack of his up-B, which I loved to use.

It's because you suck.
...Well, more like buffering in Brawl gives you more reaction time and you aren't used to being precise... Oh and you like floaty 100% chance of going to get back to the stage recoveries.
Which pretty much means you suck.

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Now bored of being a trolling a******, let's talk some games gents.


Tue Jul 23, 2013 3:59 pm
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talesoffan wrote:
Kuro Kagami wrote:
yoh wrote:
Kuro Kagami wrote:
I can not stress how much I disliked Project M.

What's you're reason for that?
I prefered Project M since Pit doesn't suck and I find using DK to be more fun than Melee or Brawl.

Everything felt really clunky and it was just frustrating to play. I played a few matches with someone and most of our KO's were from suicides.
I actually disliked Project M Pit because the lack of his up-B, which I loved to use.

It's because you suck.
...Well, more like buffering in Brawl gives you more reaction time and you aren't used to being precise... Oh and you like floaty 100% chance of going to get back to the stage recoveries.
Which pretty much means you suck.

i'm just too casual, you got me
back to COD because games like this are s***

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Tue Jul 23, 2013 4:02 pm
YIM
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