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SSF2 Beta Developer Q&A Thread - PLEASE READ THE OP! 
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Joined: Fri Sep 26, 2014 1:33 pm
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Were there any changes regarding projectiles and "priority"? Because as of now, I have not been able to destroy a projectile by throwing a strong move out, making it collide with any other projectile or any other way. Kinda feels like they are all transcendent now. Was this intentional? And if so, may I ask what the thought process behind that idea was? Not meant to belittle you guys, Im actually curious about this one.

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Tue Jun 13, 2017 7:53 am
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Do you plan on making an ssf2 replay file converter?
Im getting sorta tired of only being able to see my replays in the game.

If not, Where can I request this Feature.

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Tue Jun 13, 2017 9:31 pm
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We have no plans. Replays only contain the buttons you/your foe presses. If you'd like a video, you need to record the game playing it.

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Tue Jun 13, 2017 10:47 pm
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What does Jirachi do?

Also, why do you guys think Bowser's chain-smoking alligator wheezing sounds better than his Kenny James voice?

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Wed Jun 14, 2017 9:13 am
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Sonario wrote:
Also, why do you guys think Bowser's chain-smoking alligator wheezing sounds better than his Kenny James voice?
Yeah basically this :chibirobo:

Also, I've noticed that the falling lava in Phase 8 hasn't changed. Will it get a makeover, or was it intentionally kept that way in order to represent them lava blocks in the original Phase 8?

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Thu Jun 15, 2017 2:25 am
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Does the event McLeodGaming Time reference something?


Thu Jun 15, 2017 8:47 am
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Our luck with release dates

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Thu Jun 15, 2017 9:11 am
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What moves for :bomberman: were taken from DreamMix TV: World Fighters?

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Fri Jun 16, 2017 12:20 am
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Kirb-Star wrote:
What moves for :bomberman: were taken from DreamMix TV: World Fighters?


On top of my head, the neutral air and forward smash were inspired by DreamMix TV World Fighters. His victory animation also comes from that game. Other than that we haven't really liften many moves straight of that game, but to a degree it did serve as an inspiration for the visuals of certain attacks in Bomberman's moveset.

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Fri Jun 16, 2017 6:47 am

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now when you throw links bombs it doesn't explode when it hits the ground and if u jump half through a platform u can place the bomb on it, so why does it still explode on contact with the ground when u release it regularly?


Fri Jun 16, 2017 7:59 am
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Something I'm a bit confused about. I know about the reasoning for choosing the Master Ball to use as an item, but why use Cherish Balls for the event instead?

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Fri Jun 16, 2017 11:22 am
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Where did the name "Lakitu Plains" come from?


Fri Jun 16, 2017 6:33 pm
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I didn't ask, what's the name of Sandbag's FS?

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Sat Jun 17, 2017 2:51 am
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Utah P. Teasdale (Harr) wrote:
Something I'm a bit confused about. I know about the reasoning for choosing the Master Ball to use as an item, but why use Cherish Balls for the event instead?


In the Pokémon series, you can only obtain Cherish Balls though Events, see the connection? Cherish Balls function kinda differently as well in that they KO your opponents, and it worked better for the pun. In general we sort of aim to give Events unique visual flair whenever possible too.

Densetsu wrote:
Where did the name "Lakitu Plains" come from?


The level the track first plays on. If I'm not mistaken this is the first level of Yoshi's Island.

Byllant wrote:
I didn't ask, what's the name of Sandbag's FS?


Will be revealed in due time.

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Sat Jun 17, 2017 3:36 am

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Are you working on the next version of SSF2 or just fixing Beta bugs?


Sat Jun 17, 2017 6:49 am
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