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Tier List Discussion 
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Joined: Sun Aug 17, 2014 12:46 pm
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playridise wrote:
Manta wrote:
But here's the thing; on paper that may appear true, but I simply don't encounter that in practice. His high ground/aerial speed/acceleration makes fading bomb throws really effective, and mixing up bomb toss directions can ruin an opponent actually winning neutral. I don't really care to get P-bombs out except when I close a stock or the opponent is off the edge/high and far away. Medium bombs are simply exceptional and don't take terribly long; Bomberman's great throws help create this space.

It is actually rather surprising how tossing bombs can help clear space; and bomb kick's ability to combo on its own and extend Bomberman's neutral presence shouldn't be underestimated. I don't think he's nearly as dire as you point out. Even with bomb throw taking time, his tilts and aerials are really fast. I don't think Bomberman should be either campy nor aggressive; both don't fully capture what he's good at. He's a hit-and-run kind of character. Playing a bit campy/evasively until one of his staple tools stick and he can begin tech chasing and closing off neutral with bigger/more bombs.

His recovery is meh, that's not up for debate.

He's seriously rewarding to a cerebral playstyle and players who can dictate pace.

thank you for discussing this with me, i'll think about bumping :bomberman: to mid-tier.


Thanks for being responsive!!


Wed Aug 09, 2017 6:31 pm
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I feel like he really loses to rushdown though, especially when said rushdown has a projectile and/or a reflector

Common examples being Spacies and Goku

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Thu Aug 10, 2017 8:32 am

Joined: Sun Aug 17, 2014 12:46 pm
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Jan_Solo wrote:
I feel like he really loses to rushdown though, especially when said rushdown has a projectile and/or a reflector

Common examples being Spacies and Goku


I think it may come down to a strategy issue, rather than innate character issue. Against rushdowns, BBM has some really solid tilts and devastating grab game. So braindead rushing is actually favorable for BBM because his OoS options are solid, especially with Nair being as fast as it is.

When playing rushdowns, I am very selective about bombs. Typically I throw one up at match start to dissuade that early rush, then only throw when there is space (i.e. my opponent is playing a more patient neutral, has been hit/thrown, or is offstage).

The key is holding center stage to prevent an edge guard situation that isn't favorable; this is most challenging against the likes of Goku more than anything.


Thu Aug 10, 2017 8:39 am
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I'm pretty sure that BBM can still get outcamped by Fox and maybe Falco due to their lasers actually travelling the whole stage

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tmanex2013 made the wonderful lyn sprite I used for Image


Thu Aug 10, 2017 8:53 am

Joined: Sun Aug 17, 2014 12:46 pm
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Jan_Solo wrote:
I'm pretty sure that BBM can still get outcamped by Fox and maybe Falco due to their lasers actually travelling the whole stage


You shouldn't be camping, anyways. BBM's main focus should be playing a mid-ranged neutral with bombs, solid ground/aerial speed, and quick aerials/tilts.


Thu Aug 10, 2017 9:10 am
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I mean, you have to approach with BBM sometime, and even if you're using bombs, couldn't they just be shined?

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For Fun:
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Hopefuls:
Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF)

tmanex2013 made the wonderful lyn sprite I used for Image


Fri Aug 11, 2017 7:50 am

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Jan_Solo wrote:
I mean, you have to approach with BBM sometime, and even if you're using bombs, couldn't they just be shined?


Yes, which is why in a Spacies MU, bombs become a much more selective tool. Thankfully, BBM has relatively fast and safe aerials which combo Spacies very well, so if Fox wants to sit and press B all day, we have a strong/fast approach game just as much as he does. The key is dictating flow. If my opponent feels like he must be the one to approach, I'm free to throw bombs straight up to break his approaches with no risk of shines. It's about constraining optimal options to something more favorable for us.

Typically, against Spacies I get medium bombs in strategic spots and focus more on grab game, fast-falling Uair/Nair, and tossing them around with Up tilt and Down tilt. Because of our exceptional ground/aerial speed, control, and acceleration, we can play a really strong footsies game whether they are approaching or camping. That combination of fast speed and quick normals with bomb stage control is what gives BBM that mid-range playstyle that can flex back to defensive or forward to offensive as the situation dictates.

On a final note, bombs are free in tech chase situations, so feel free to throw 1 after spacing with Fair/Bair. If the opponent wants to walk up and shine it, you can just detonate it to no loss and move on from there.


Fri Aug 11, 2017 8:30 am
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Well, got nothing better to do, so here's my first tier list for beta. It's based solely on experience while playing with friends. Still subject to change, so keep that in mind.

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Tell me why my opinions are absolute garbage.

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give sonic a buff you clods


Mon Aug 14, 2017 6:38 pm
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Is :kirby: actually better than :yoshi: ? cause I don't know lol.

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Mon Aug 14, 2017 7:15 pm
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Lemme guess- None of your friends main Sandbag.

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Mon Aug 14, 2017 7:16 pm
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snidbert64 wrote:
Lemme guess- None of your friends main Sandbag.


You would be right. Although, we did try him out for a few games. None of us were remotely impressed.
He could probably go even lower.

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give sonic a buff you clods


Mon Aug 14, 2017 7:20 pm
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Sandbag, I suspect, would be competitively viable (definitely not low-tier) in the hands of anyone who actually knows how to play him. I bet none of your friends even know that he can recover with his Down-B.

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Mon Aug 14, 2017 7:37 pm
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snidbert64 wrote:
Sandbag, I suspect, would be competitively viable (definitely not low-tier) in the hands of anyone who actually knows how to play him. I bet none of your friends even know that he can recover with his Down-B.


No, we figured that out. We're just so unimpressed with him as a character that we find it hard to see him as anything better than low tier at the moment.

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give sonic a buff you clods


Mon Aug 14, 2017 7:43 pm
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darkrinorex wrote:
Is :kirby: actually better than :yoshi: ? cause I don't know lol.

Most people think :kirby: is better than :yoshi:. However I know someone who thinks :yoshi: is better than :kirby:

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Mon Aug 14, 2017 7:52 pm
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SonicDriver wrote:
Well, got nothing better to do, so here's my first tier list for beta. It's based solely on experience while playing with friends. Still subject to change, so keep that in mind.

[ Image ]

Tell me why my opinions are absolute garbage.

Eh, your opinions are not absolute garbage like mine.

But there are a few questionable placements.
:sonic: Is too high and should be bottom 10 imo. While he did get buffed his moves get easily beaten out and he has troubble killing.
:gameandwatch: Is also too high. He isn't super amazing in anything.
:luigi: Is also too high. Sure, his fireballs last long and can lead to combos, but they arent hard to avoid. Luigi can struggle to kill at times and his mobility isnt amazing.
:falco: and :fox: should swap places. Fox simply is better than Falco in pressuring, killing, and is much faster and has a significantly better recovery.

But a lot of the placements are actually pretty good tbh

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Mon Aug 14, 2017 8:00 pm
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