"Expansion" Character Moveset Speculation
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TSF.Strife
BR Member
Joined: Tue Jul 29, 2014 2:58 pm Posts: 1838 Location: Everywhere and Nowhere Country:
Gender: Male
MGN Username: CSWooly
Skype: CSWooly
Currently Playing: Fire Emblem Fates: Birthright, SSF2, SSB4, League of Legends.
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No review for Crono :'(
_________________Follow me on Twitter here.Youtube channel.
Click to expand thumbnailSSF2 Backroom Character Analyst and Labber Mains: :lucario:
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Mon Jan 11, 2016 4:35 pm |
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RagnorokX
Joined: Fri Aug 14, 2015 11:44 am Posts: 115 Location: California Country:
Gender: Male
MGN Username: RagnorokX
Currently Playing: ssf2, ssb4
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Okay, so i haven't posted a moveset long enough, so here is one(Its unique) Link and Doppels(From Triforce Heroes on the 3DS) Doppel Characteristics: doppels are stationary, and do not take damage. You may however throw them off the ledge. Doppels may die without you losing a stock. When picked up, they increase your weight, falling speed, and hitbox. You may not switch to a picked up doppel, as they are then synonymous with the the carrier. Various moves will be used by certain doppels in the stack only. If you switch to a grabbed doppel, the doppel will be dropped immediately. Specials: Neutral-B:Link switches to the next doppel in the list. You may not switch to picked up doppels, they are synonymous with the carrier. The order is green, red, blue. Switching when all links and dopppels are in one stack will disband the stack. Side-B:Totem. Link picks up a nearby doppel, or enters a force grab with an enemy. Stacking with a doppel increases weight, falling speed, and hitbox. Moves are only used by one link in the stack. You may move during the force grab, and forward throw by inputting attack. Up-B:Water Rod. Link uses the water rod to create a temporary pillar of water underneath him. This counts as a platform in every way except it does not replenish Up-special. This will be used by the top doppel, and raise them to that doppel. Down-B:Triforce Portal. Link raises his sword and summons all doppels to his side. This deals no damage to enemies, and has a rather long animation. Green link in the center, red in front and blue in back. Stacks will not be preserved. Ground Attacks: Jab: Link swings his sword in front of him, popping enemies hit up. This goes up the stack and combos in between link and his doppels. The higher the doppel, the more it pops up. Fixed knockback, and depeding on the stack can combo into a different move. F-Tilt: Link takes a side ways swing with his hammer. This action is take by the doppel closest to "layer" 2. It had decent knockback and can combo into aerials. D-Tilt: Link sets a bomb on the ground which immediately blows up. This, like f-tilt, is a combo starter. Used by the lowest doppel. U-Tilt: Link starts a flurry of fire over his head with the fire gloves. It deals good damage and can combo into itself at low percents. Used by the highest doppel. Dash Attack: Link throws a fire ball with the fire gloves which disappears after a short distance. Done by the lowest doppel. F-Smash: Link smashes the hammer down in a might blow. While slow, it kills the earliest of any of link and doppels moves. Used by all doppels, with the lowest starting charging first and the highest charging last. . D-Smash: Link does a spin attack in a multi hit move. While not a good kill option, it does do a lot of damage. Used by the lowest doppel. U-Smash:Link thrust his sword upwards, not in a thundercat but more in the same way as the triforce portal. Used by the highest doppel. Aerials: N-Air: A simple forward strike used by all doppels. F-Air: The doppel closest to "layer" 2 pulls out the gust jar and fires it. While the projectile is slow, it kills before an uncharged up-smash. B-Air: The doppel closest to "layer" 2 throws a boomerang behind himself. It is rather shortranged. D-Air: The bottom doppel throws a bomb that spikes all it hits into its blast. U-Air: The top doppel fires the gripshot upwards. This knocks all it hits down towards link/doppels. Throws: Grab: The lowest doppel fires the gripshot forward. Pummel: Link bashes, the second doppel fires an arrow, and the third one drops a bomb. In other words, it deals more damage the bigger the stack is. F-Throw: A forward slash sends the enemy flying. Arrows are shot from the others. B-Throw: A a backward throw, followed up with gust jar blasts from the others. If you are in a stack, this is a viable kill throw, but not better than F-air or even U-Smash. D-Throw: All links drop bombs. U-Throw: The captive is pushed up the stack and water rodded up in the air. Chain throws at low percents without a stack. Features: You may hit special to switch during a grab. However, it is much easier to escape from a doppel. You may not totem a grabbing doppel. Miscellanneous: Taunt1: Switches to kokiri outfit and shoots three(harmless) arrows into the air. Taunt2: A pedestal appears before link and doppels, empty. Taunt3: Link rapidly switches between all outfits. Win music: The jingle when the portal becomes active. Winning Animation: Link rapidly switches between doppels. Losing animation: Link hides behind a doppel. Idle: Link shows a friendly token. Entrance: Link And doppels appears through a triforce portal. Physics: Height:slightly bigger than kirby Weight:Light. Gains weight with each doppel, to med heavy Jump:Low Falling Speed: Higher than med high Air speed:high Run speed:Normal Sorry for the rushedness. I put this together in some thinking time at dinner yesterday and 30 minutes of typing. Well, lets see how this breaks the ice!
_________________ I think I'm gonna main luffy and isaac.
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Mon Jan 11, 2016 7:14 pm |
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RagnorokX
Joined: Fri Aug 14, 2015 11:44 am Posts: 115 Location: California Country:
Gender: Male
MGN Username: RagnorokX
Currently Playing: ssf2, ssb4
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Oh come on, I go through all the trouble of creating a very unique character and no one even responds?
_________________ I think I'm gonna main luffy and isaac.
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Tue Jan 12, 2016 8:23 pm |
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Yoshiblaze
Joined: Fri Aug 07, 2015 5:42 pm Posts: 453 Location: "It's a Secret to Everyone" Country:
Gender: Male
MGN Username: Yoshiblaze
Currently Playing: Pokemon Ultra Sun, Kid Icarus: Uprising
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BTW, the poll winners' set is coming... I'm just lazy I've added Color Palettes for all of my movesets so far (maybe I should ask someone to sprite these): PM D Grovyle: http://imgur.com/a/wqwljNinten: http://imgur.com/a/S6vO2Blade: See Blade Post Bandanna Waddle Dee: http://imgur.com/a/2EtJGKoopa Troopa: http://imgur.com/a/55Fj2They're also in their respective posts (Grovyle's is in the 3rd Revision post with the large photo)
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Sat Jan 23, 2016 6:56 pm |
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RagnorokX
Joined: Fri Aug 14, 2015 11:44 am Posts: 115 Location: California Country:
Gender: Male
MGN Username: RagnorokX
Currently Playing: ssf2, ssb4
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GASP. I'm not the only one keeping this thread alive.
_________________ I think I'm gonna main luffy and isaac.
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Mon Jan 25, 2016 12:12 am |
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Danny
Joined: Fri Jun 17, 2011 4:12 am Posts: 2932 Location: The Schwarzwelt Country:
Gender: Male
MGN Username: ;Danny;
Skype: N/A
Currently Playing: Poker
Waifu: Gwyndolin
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No review for Young Link :'( viewtopic.php?f=96&t=39656&start=510#p1419008Anyway, going to do either Ashley, Knuckles or Dracula/Alucard soon, whichever one's more convenient.
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Tue Jan 26, 2016 2:29 am |
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Jan_Solo
Joined: Fri Dec 18, 2015 9:53 am Posts: 649 Location: Either at home or at school Country:
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
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| | | | RagnorokX wrote: Okay, so i haven't posted a moveset long enough, so here is one(Its unique) Link and Doppels(From Triforce Heroes on the 3DS) Doppel Characteristics: doppels are stationary, and do not take damage. You may however throw them off the ledge. Doppels may die without you losing a stock. When picked up, they increase your weight, falling speed, and hitbox. You may not switch to a picked up doppel, as they are then synonymous with the the carrier. Various moves will be used by certain doppels in the stack only. If you switch to a grabbed doppel, the doppel will be dropped immediately. Specials: Neutral-B:Link switches to the next doppel in the list. You may not switch to picked up doppels, they are synonymous with the carrier. The order is green, red, blue. Switching when all links and dopppels are in one stack will disband the stack. Side-B:Totem. Link picks up a nearby doppel, or enters a force grab with an enemy. Stacking with a doppel increases weight, falling speed, and hitbox. Moves are only used by one link in the stack. You may move during the force grab, and forward throw by inputting attack. Up-B:Water Rod. Link uses the water rod to create a temporary pillar of water underneath him. This counts as a platform in every way except it does not replenish Up-special. This will be used by the top doppel, and raise them to that doppel. Down-B:Triforce Portal. Link raises his sword and summons all doppels to his side. This deals no damage to enemies, and has a rather long animation. Green link in the center, red in front and blue in back. Stacks will not be preserved. Ground Attacks: Jab: Link swings his sword in front of him, popping enemies hit up. This goes up the stack and combos in between link and his doppels. The higher the doppel, the more it pops up. Fixed knockback, and depeding on the stack can combo into a different move. F-Tilt: Link takes a side ways swing with his hammer. This action is take by the doppel closest to "layer" 2. It had decent knockback and can combo into aerials. D-Tilt: Link sets a bomb on the ground which immediately blows up. This, like f-tilt, is a combo starter. Used by the lowest doppel. U-Tilt: Link starts a flurry of fire over his head with the fire gloves. It deals good damage and can combo into itself at low percents. Used by the highest doppel. Dash Attack: Link throws a fire ball with the fire gloves which disappears after a short distance. Done by the lowest doppel. F-Smash: Link smashes the hammer down in a might blow. While slow, it kills the earliest of any of link and doppels moves. Used by all doppels, with the lowest starting charging first and the highest charging last. . D-Smash: Link does a spin attack in a multi hit move. While not a good kill option, it does do a lot of damage. Used by the lowest doppel. U-Smash:Link thrust his sword upwards, not in a thundercat but more in the same way as the triforce portal. Used by the highest doppel. Aerials: N-Air: A simple forward strike used by all doppels. F-Air: The doppel closest to "layer" 2 pulls out the gust jar and fires it. While the projectile is slow, it kills before an uncharged up-smash. B-Air: The doppel closest to "layer" 2 throws a boomerang behind himself. It is rather shortranged. D-Air: The bottom doppel throws a bomb that spikes all it hits into its blast. U-Air: The top doppel fires the gripshot upwards. This knocks all it hits down towards link/doppels. Throws: Grab: The lowest doppel fires the gripshot forward. Pummel: Link bashes, the second doppel fires an arrow, and the third one drops a bomb. In other words, it deals more damage the bigger the stack is. F-Throw: A forward slash sends the enemy flying. Arrows are shot from the others. B-Throw: A a backward throw, followed up with gust jar blasts from the others. If you are in a stack, this is a viable kill throw, but not better than F-air or even U-Smash. D-Throw: All links drop bombs. U-Throw: The captive is pushed up the stack and water rodded up in the air. Chain throws at low percents without a stack. Features: You may hit special to switch during a grab. However, it is much easier to escape from a doppel. You may not totem a grabbing doppel. Miscellanneous: Taunt1: Switches to kokiri outfit and shoots three(harmless) arrows into the air. Taunt2: A pedestal appears before link and doppels, empty. Taunt3: Link rapidly switches between all outfits. Win music: The jingle when the portal becomes active. Winning Animation: Link rapidly switches between doppels. Losing animation: Link hides behind a doppel. Idle: Link shows a friendly token. Entrance: Link And doppels appears through a triforce portal. Physics: Height:slightly bigger than kirby Weight:Light. Gains weight with each doppel, to med heavy Jump:Low Falling Speed: Higher than med high Air speed:high Run speed:Normal Sorry for the rushedness. I put this together in some thinking time at dinner yesterday and 30 minutes of typing. Well, lets see how this breaks the ice! | | | | |
Okay, I had to research about these stuff since I initially didn't know about Link and Doppels This won't be a really professional review, but I'll try to make my first review as professional as I can +Unique idea, I had to do a bit of research but I immediately knew what you meant about "Link and Doppels", this could replace the lack of Toon Link without making a Semi-clone of Link +I like the way that you will be able to "change" your attributes in mid-fight via Doppels +The Up-B of Link and Doppels is also cool, the ability to create platforms is a good recovery move. Also gave me an inspiration for my next Expansion Character... +Pummel is great, now you can use it to effectively rack up damage +^^^Same but for throws +He could have good combo game or good damage racking depending on certain variables -This could be hard to code if it was made -Could be OP depending on certain variables Hope this is a decent review for ya Imma continue making my expansion chars
_________________Mains: ; ; Secondaries: ; For Fun: ; ; ; ; ; Hopefuls: Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for
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Tue Jan 26, 2016 6:47 am |
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RagnorokX
Joined: Fri Aug 14, 2015 11:44 am Posts: 115 Location: California Country:
Gender: Male
MGN Username: RagnorokX
Currently Playing: ssf2, ssb4
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| | | | Jan_Solo wrote: | | | | RagnorokX wrote: Okay, so i haven't posted a moveset long enough, so here is one(Its unique) Link and Doppels(From Triforce Heroes on the 3DS) Doppel Characteristics: doppels are stationary, and do not take damage. You may however throw them off the ledge. Doppels may die without you losing a stock. When picked up, they increase your weight, falling speed, and hitbox. You may not switch to a picked up doppel, as they are then synonymous with the the carrier. Various moves will be used by certain doppels in the stack only. If you switch to a grabbed doppel, the doppel will be dropped immediately. Specials: Neutral-B:Link switches to the next doppel in the list. You may not switch to picked up doppels, they are synonymous with the carrier. The order is green, red, blue. Switching when all links and dopppels are in one stack will disband the stack. Side-B:Totem. Link picks up a nearby doppel, or enters a force grab with an enemy. Stacking with a doppel increases weight, falling speed, and hitbox. Moves are only used by one link in the stack. You may move during the force grab, and forward throw by inputting attack. Up-B:Water Rod. Link uses the water rod to create a temporary pillar of water underneath him. This counts as a platform in every way except it does not replenish Up-special. This will be used by the top doppel, and raise them to that doppel. Down-B:Triforce Portal. Link raises his sword and summons all doppels to his side. This deals no damage to enemies, and has a rather long animation. Green link in the center, red in front and blue in back. Stacks will not be preserved. Ground Attacks: Jab: Link swings his sword in front of him, popping enemies hit up. This goes up the stack and combos in between link and his doppels. The higher the doppel, the more it pops up. Fixed knockback, and depeding on the stack can combo into a different move. F-Tilt: Link takes a side ways swing with his hammer. This action is take by the doppel closest to "layer" 2. It had decent knockback and can combo into aerials. D-Tilt: Link sets a bomb on the ground which immediately blows up. This, like f-tilt, is a combo starter. Used by the lowest doppel. U-Tilt: Link starts a flurry of fire over his head with the fire gloves. It deals good damage and can combo into itself at low percents. Used by the highest doppel. Dash Attack: Link throws a fire ball with the fire gloves which disappears after a short distance. Done by the lowest doppel. F-Smash: Link smashes the hammer down in a might blow. While slow, it kills the earliest of any of link and doppels moves. Used by all doppels, with the lowest starting charging first and the highest charging last. . D-Smash: Link does a spin attack in a multi hit move. While not a good kill option, it does do a lot of damage. Used by the lowest doppel. U-Smash:Link thrust his sword upwards, not in a thundercat but more in the same way as the triforce portal. Used by the highest doppel. Aerials: N-Air: A simple forward strike used by all doppels. F-Air: The doppel closest to "layer" 2 pulls out the gust jar and fires it. While the projectile is slow, it kills before an uncharged up-smash. B-Air: The doppel closest to "layer" 2 throws a boomerang behind himself. It is rather shortranged. D-Air: The bottom doppel throws a bomb that spikes all it hits into its blast. U-Air: The top doppel fires the gripshot upwards. This knocks all it hits down towards link/doppels. Throws: Grab: The lowest doppel fires the gripshot forward. Pummel: Link bashes, the second doppel fires an arrow, and the third one drops a bomb. In other words, it deals more damage the bigger the stack is. F-Throw: A forward slash sends the enemy flying. Arrows are shot from the others. B-Throw: A a backward throw, followed up with gust jar blasts from the others. If you are in a stack, this is a viable kill throw, but not better than F-air or even U-Smash. D-Throw: All links drop bombs. U-Throw: The captive is pushed up the stack and water rodded up in the air. Chain throws at low percents without a stack. Features: You may hit special to switch during a grab. However, it is much easier to escape from a doppel. You may not totem a grabbing doppel. Miscellanneous: Taunt1: Switches to kokiri outfit and shoots three(harmless) arrows into the air. Taunt2: A pedestal appears before link and doppels, empty. Taunt3: Link rapidly switches between all outfits. Win music: The jingle when the portal becomes active. Winning Animation: Link rapidly switches between doppels. Losing animation: Link hides behind a doppel. Idle: Link shows a friendly token. Entrance: Link And doppels appears through a triforce portal. Physics: Height:slightly bigger than kirby Weight:Light. Gains weight with each doppel, to med heavy Jump:Low Falling Speed: Higher than med high Air speed:high Run speed:Normal Sorry for the rushedness. I put this together in some thinking time at dinner yesterday and 30 minutes of typing. Well, lets see how this breaks the ice! | | | | |
Okay, I had to research about these stuff since I initially didn't know about Link and Doppels This won't be a really professional review, but I'll try to make my first review as professional as I can +Unique idea, I had to do a bit of research but I immediately knew what you meant about "Link and Doppels", this could replace the lack of Toon Link without making a Semi-clone of Link +I like the way that you will be able to "change" your attributes in mid-fight via Doppels +The Up-B of Link and Doppels is also cool, the ability to create platforms is a good recovery move. Also gave me an inspiration for my next Expansion Character... +Pummel is great, now you can use it to effectively rack up damage +^^^Same but for throws +He could have good combo game or good damage racking depending on certain variables -This could be hard to code if it was made -Could be OP depending on certain variables Hope this is a decent review for ya Imma continue making my expansion chars | | | | |
He could be OP, but he would be a very difficult character to play. And I agree, it would be hard to code. especially on the 3ds
_________________ I think I'm gonna main luffy and isaac.
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Tue Jan 26, 2016 11:54 am |
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LilGuardianLuigi
Joined: Thu Oct 01, 2015 11:57 pm Posts: 49 Country:
Gender: Male
Currently Playing: with your heart, girl *booing ensues*
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sry im new here but i might as well try to make a moveset: Jack Frost (Megami Tensei) Stats: (still working on it lets just say clumsy walker with Mario's speed and jump, low power, decent range game, and freezer) Aesthetics/Animations: (i promise I'll comeback and re-edit this) As: (again im new here so im still refining my forum skills. The dmg and kb percentages of these moves will be insert when i re-edit these. For now i'll only describe the moves) N: 3 hit combo. Right jab, left, hdbutt, no rapid A Dsh: >T: Slaps while tilting body forward ^T: Raises hands upward while hopping vT: Holds out foot while crouching with a smug grin in face >S: Sonic's >S. Whirls arm before punching. Has a icy sparkle for aesthetics, no real ice effect, slow charge ^S: vS: NA: >A: <(Back)A: ^A: vA: Ldg: 100% Ldg: Flr: Bs: B: Bufu: Jack Frost casts a small ice magic circle in front of him vertically which last for a few frames. Opponents caught in the magic circle is dealt with dmg and 2 secs freeze. Charged version, Bufula, does more dmg and longer freeze, at the cost of 3 secs maximum charge time. <>B: Dream Punch: Thrust punch. Lil dmg, no kb but puts opponent to "sleep" (stuns them like Puff's ^B). Punishable at end frames. ^B: Ice Breath: Frost blows an icy breath that ranges from 2 Kirbys far, chip dmg, with lil % of freeze. Slowly propels him diagonally when used in air, same properties as with grounded variation. vB: Pyro Jack: Summons his/her/its bro/ally Pyro Jack from a small red magic circle. The circle stays for a few secs before the summoning, acting as sentry attack. Pyro casts Agi, a small fireball that fires straight in the direction its facing. FINAL SMASH: Cold World: Jack Frost shouts "Hee-HO!!!" then hops around panicking while King Frost is summoned form a large magic circle from the background. Jack Frost runs away (ala Black Mage) as King Frost casts Cold World, a widescale blizzard that slowly chip dmgs everyone. King then pounds his staff releasing a large wave of ice magic that OHKOs anyone above 120%. Jack Frost then runs back to the stage. This is just a prototype entry but i'll make sure i improve this Hope ya like it
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Fri Jan 29, 2016 6:51 am |
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RagnorokX
Joined: Fri Aug 14, 2015 11:44 am Posts: 115 Location: California Country:
Gender: Male
MGN Username: RagnorokX
Currently Playing: ssf2, ssb4
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Honestly you don't need to fret about percents so much. Just a basic overview of what kind of utility it has. Also, can you give the moves proper names instead of directions and letters? It just seems very hard to easily tell what im looking at. Also, his final smash should kill much earlier. Most final smashes kill at about ≈30-40%. 120 is waaay to high.
_________________ I think I'm gonna main luffy and isaac.
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Fri Jan 29, 2016 11:13 am |
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LilGuardianLuigi
Joined: Thu Oct 01, 2015 11:57 pm Posts: 49 Country:
Gender: Male
Currently Playing: with your heart, girl *booing ensues*
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Tnx. Again sry if my skills in moveset making aren't that polished. Ll try my best to improve this even. Ill reedit my entry from time to time so if u want u can check bak. Once i finalize my moveset ill repost a cleaner one so ill look devent enough.
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Sat Jan 30, 2016 11:05 am |
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Jan_Solo
Joined: Fri Dec 18, 2015 9:53 am Posts: 649 Location: Either at home or at school Country:
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
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I'm Gonna Post one of my completed movesets here, even though I already edited my old post I want to bump this thread anyway The Battle catsSource Game: The Battle cats (Nintendo DS) (Also Available for Android and IOS) Size: A bit smaller than Donkey Kong in height Idle: Looks around Weight: Somewhere around 110 – 120 Dash speed: Same as DK Air attributes: Same as DK Entrance: Pops out of a wormhole, a Doge tries to get out too but the wormhole closes Jumps: Same as Lloyd Since the Cat Base in The Battle cats doesn’t actually move, the Cat Base Jr. (a cat Unit from The Battle cats) will be the actual character controlled. It attacks by “summoning” or “deploying” the different cat units in The Battle cats (which will be abbreviated to TBC from now on). Since all of its attacks involves ‘summoning’ or ‘deploying’ different cats, all of its attacks have disjointed Hitboxes. A downside to this though is that all of his attacks have at least a small amount of Startup. On another note, even though some of its attacks are projectiles, none are Reflectable. Jab – Macho cat 1: Macho cat appears from the ‘mouth’ of the Cat Base and headbutts – 3% 2: Macho cat bites – 2% – Can be held to continue biting 3: Macho cat does a back flip before going back inside the Cat Base – 4% F–Tilt – Sexy Legs cat A Sexy Legs cat appears and attacks the same way it does in TBC, a sideways Kick. Damage – 12% Knockback – Med – High U–Tilt – Brave cat A Brave cat appears, jumps, and does an Upwards Stab. Damage – 11% Knockback – Low D–Tilt – Wall cat A Wall cat Appears and Slams itself onto the ground like in TBC, has the same range and Startup as Black Mage’s Dash Attack, also grants Super Armor to the Cat Base and Buries the opponent. Damage – 9% Knockback – None Dash Attack – Giraffe cat A Giraffe cat Appears and does a Downward Headbutt and an Upward Bash afterwards. Damage – 7% for Downward Headbutt, 6% for Upwards Bash, 13% If both hits Connect Knockback – Low – Downwards, High – Upwards F–Smash – Whale cat A Whale cat will appear and Bite the opponents like in TBC. Damage – 18-27% Knockback – Med U–Smash – Brah cats Brah cats will appear and will jump Diagonally Upwards then fall down Quickly. Has Two hits upwards and Two hits Downward. Can Meteor Smash when going downwards. Damage – 4–6% Each Hit Upwards (8–12% if both hits connect), 3–5% Each Hit Downwards (6–10% if both hits connect), 14–22% if all hits Connect. Knockback – High – Upwards, Med – Downwards D–Smash – MISS Moneko MISS Moneko will appear and Bows Down, hitting opponents in front of her. Can destroy 50% shield damage. Has a longer startup time. Charging animation is her surprised look. Damage – 17-28% Knockback – High N–Air – Brave Cat A Brave cat appears and Does it’s attack from TBC, a forward slash with its sword. Damage – 14% Knockback – Med F–Air – Sexy Legs cat A Sexy Legs cat Appears and does two Forward Kicks (Like ZSS’ F–Air) dealing two hits. Damage – 7% for First Hit, 11% for Second Hit, 18% if both hits Connect Knockback – Med-High B–Air – Giraffe cat A Giraffe cat Appears and kicks with its hind legs. Damage – 8% Knockback – Med U–Air – cat Cannon Shot Fires a small Shot from the cannon upwards like Mega man’s B-air. KOs at 50% but has the startup of Goku’s Neutral Special Damage – 5% Knockback – High D–Air – Wall cat A Wall cat appears and Slams itself towards the ground, meteor smashing opponents in the way. Will also deal Damage once Wall cat hits the Ground. Damage is dealt on initial impact with opponent and another hit for the Ground impact. Wall cat will fall at Twice the Fall Speed of Cat Base. Damage – 6% for Initial Hit, 12% for Ground Impact, 18% if both hits Connect Knockback – Low Grab Range – High A M. Titan will Appear and grab the enemy with one hand, while holding the Cat Base on the other Pummel – Macho Cat Macho Cat bites grabbed enemy Damage – 1% F–Throw – Giraffe Cat Titan Cat releases the grabbed enemy and a Giraffe Cat will appear and unleash 7 downward Head bashes like it does in TBC and finishes of with a forward Headbutt. Damage – 2% per Head bash, 3% for Headbutt, 17% in total Knockback – High U–Throw – Sexy Legs Cat Titan Cat releases the grabbed enemy and a Sexy Legs cat will appear and kick the grabbed enemy upwards. Damage – 14% Knockback – High B–Throw – Brave Cat Titan Cat releases the grabbed enemy and a Brave cat will appear and do a Spin Attack dealing 5 hits and knocking the enemy backwards. Damage – 3% per hit, 15% in total Knockback – High D–Throw – Wall Cat Titan Cat releases the grabbed enemy and a Wall cat will Appear and Slam itself onto the ground, knocking the enemy down. Damage – 10% Knockback – Low
[box=Ledge Attacks] Ledge Attack – A Macho Cat appears and Headbutts, hitting anyone near. Damage – 6% Knockback – Med Getup Attack – A Macho Cat appears and does a Back flip, hitting anyone near. Damage – 6% Knockback – Low 100% Ledge Attack – A UFO cat appears and fires it’s laser diagonally-downwards like in TBC. Damage – 11% Knockback – Med Neutral Special – cat Cannon: Shoots from the cat Cannon on its “head”. Chargeable and charge can be stored. Charging increases Range and Damage. Uncharged looks like this: https://www.youtube.com/watch?v=qhqjNV0cv4w , while fully charged looks like this: https://www.youtube.com/watch?v=5w40RChenbg . Has four charge stages, each one increases range by ¼ of FD with uncharged having ¼ of FD Range while Fully charged has the range of the whole FD. Charge times is same with Goku’s Neutral Special. Though when released, there will be some startup and will warn opponents about the range of the Cat Cannon as a guide laser will appear (see second youtube link in this paragraph) like in TBC. Also, there is a slight delay on the hits of the cannon (again, see second youtube link in this paragraph) like in TBC, but it will be sped up a bit in SSF2. The four stages will KO at 80%, 60%, 40%, and 20% respectively. Damage – 4-5% , 11-12% , 20-21% , 31-32% Knockback – Med , Med-High , High , Very High Side–Special – Dragon cat: A Dragon cat Appears and breathes out a Fireball not unlike the Fire Orb custom special for Mario’s Fireball. Leaves a Fire effect. 3 hits. Damage – 6% per Hit, 18% if all hits Connects Knockback – Med Up–Special – UFO cat: A UFO cat Appears and Starts carrying the Cat Base ala Beat Call minus the One-Hit-Death Sentence. The Cat Base can’t attack while being carried. Will not leave Cat Base helpless but wouldn’t be able to use UFO cat again. Deals Slight damage to opponents if they come into contact with UFO cat. Pressing Up Special while being carried will make UFO cat release Cat Base but UFO cat will still continue flying upwards until reaching the blast zone. Damage – 2% Knockback – Low Down–Special – Mythical Titan cat: A Mythical Titan cat Appears and punches the ground like in TBC. Has an Area Effect and launches people up like DK’s Hand Slap. Cannot be used in Midair Damage – 15% Knockback – Med CRAZED CATSFinal Form Most cats will turn into their crazed counterparts ( https://www.youtube.com/watch?v=c46SeOxoIKs ). Others will be replaced by other stronger cats. Macho Cat -> Crazed Macho Cat 1% Damage Increase for Jab and Pummel, Less Startup Wall Cat -> Crazed Wall Cat 2% Damage Increase for D-Tilt, D-Air, and D-Throw, Less Startup Brave Cat -> Crazed Brave Cat 2% Damage Increase for U-Tilt, N-Air, and B-Throw Sexy Legs Cat -> Crazed Sexy Legs Cat F-Tilt, F-Aerial, and U-Throw will create a Level 2 Cat Cannon shot from Crazed Sexy Legs Cat’s toe Giraffe Cat -> Crazed Giraffe Cat Increased Hitbox Size for Dash Attack, B-Air, F-Throw Whale Cat -> Crazed Whale Cat F-Smash gains a sweetspot at the teeth, dealing 3x Damage and Knockback Dragon Cat -> Crazed Dragon Cat 2x Range, 5% Damage Increase UFO Cat -> Crazed UFO Cat Flies 2x as Fast and 2x the Distance M. Titan Cat -> Crazed M. Titan Cat Will Create a Level 3 Cat Cannon Shot from the place where the Fist made Impact U-Smash and D-Smash gains a 2-5% Damage increase Cat Cannon has Less Startup and Charges Faster Taunts and Other Poses: show Taunt – Sits Down and then stands up Victory Pose – Cat Base, along with some other cat, Jumps up and down repeatedly. Defeated Pose – Sits down with head bent down, while Macho Cat/Mythical Titan Cat is clapping Macho cat (Jab, Pummel): http://vignette1.wikia.nocookie.net/battle–cats/images/2/29/Imageedit_2_6366572361.gif/revision/latest?cb=20150318012223 Wall cat (D–Tilt, D–Aerial, D-Throw): http://vignette2.wikia.nocookie.net/battle–cats/images/1/19/Imageedit_2_3383124660.gif/revision/latest?cb=20150316051624 Brave cat (U–Tilt, N–Aerial, B-Throw): http://vignette4.wikia.nocookie.net/battle–cats/images/8/84/Imageedit_2_7609248030.gif/revision/latest?cb=20150318013121 Sexy Legs cat (F–Tilt, F–Aerial, U-Throw): http://vignette3.wikia.nocookie.net/battle–cats/images/d/d8/Imageedit_2_4433830332.gif/revision/latest?cb=20150316060342 Giraffe cat (Dash Attack, B-Air, F-Throw): http://vignette3.wikia.nocookie.net/bat ... 0318185757UFO cat (U-Special): http://vignette3.wikia.nocookie.net/bat ... 0318011447Whale cat (F-Smash): http://vignette1.wikia.nocookie.net/bat ... 0318193926Dragon cat (S-Special): http://vignette3.wikia.nocookie.net/bat ... 0317004559Mythical Titan cat (D-Special, Grab): http://vignette2.wikia.nocookie.net/bat ... 0318134600Brah cats (U-Smash): http://vignette2.wikia.nocookie.net/bat ... 0711180236MISS Moneko (D-Smash): http://vignette1.wikia.nocookie.net/bat ... 0710131444I also have 3 WIP movesets coming soon...
_________________Mains: ; ; Secondaries: ; For Fun: ; ; ; ; ; Hopefuls: Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for
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Wed Feb 24, 2016 8:17 am |
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mariofan3ds
Joined: Wed Feb 24, 2016 5:09 pm Posts: 26 Location: Tatsumi Port Island Country:
Gender: Male
MGN Username: mariofan3ds
Currently Playing: Anything that isn't Super Smash Bros. 3DS/Wii U
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Don't know if they have been said, but Yu Narukami and Minato Arisato from Persona Q: Shadow of the Labyrinth (3DS). Both their movesets can be quite unique. Yu moveset: Izanagi B- Zio Up B- Side B- Cleave Down B- Persona Change Final Smash: All-Out Attack
Minato moveset: Orpheus B- Agi Up B- Side B- Bash Down B- Persona Change Final Smash: All-Out Attack
Basically, they're like the Pokemon Trainer but with Personas.
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Wed Feb 24, 2016 6:08 pm |
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Danny
Joined: Fri Jun 17, 2011 4:12 am Posts: 2932 Location: The Schwarzwelt Country:
Gender: Male
MGN Username: ;Danny;
Skype: N/A
Currently Playing: Poker
Waifu: Gwyndolin
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Dammit, I was about to do something Persona related (probably involving the Velvet Room Siblings). Oh well.
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Thu Feb 25, 2016 12:51 am |
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Jan_Solo
Joined: Fri Dec 18, 2015 9:53 am Posts: 649 Location: Either at home or at school Country:
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
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I'm actually wondering what happened to some of the "planned" or "promised" movesets?
_________________Mains: ; ; Secondaries: ; For Fun: ; ; ; ; ; Hopefuls: Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for
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Thu Feb 25, 2016 8:22 am |
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