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Lisnovski's sprite gallery 
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Joined: Thu Dec 23, 2010 12:16 pm
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Lisnovski wrote:
What the...!?

It isn't PillowShading!

And Yes, It is Traced because the 1st MM was Custom.

Image

There are more than one light sources here.

(Red circles indicating where pillow shading, there are more shading errors than the ones circled.)

If you don't accept this user criticism, or anyone else's I am done even caring/checking up on your work.

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Thu Jan 01, 2015 9:07 pm
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Joined: Wed Oct 15, 2014 8:03 pm
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That's the actual Shading the Actual SSF2 sprites are Using. (for some reason I'm still a dev by "Pillowshading" all of my sprites



Also, Pillowshading is when Lights come from the Front or the center.

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Thu Jan 01, 2015 10:57 pm
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Pillow shading is when there is inconsistent shading.

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Thu Jan 01, 2015 11:20 pm
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To my knowledge, pillow shading is what Lisnovski said; when it appears to have a light source from the centre radiating outward. However, pillow shading DOES make it seem like there is no consistent light source if you pillow shade different parts of the body. So technically your both right to a point.

Also, to that MegaMan sprite; why no light shine on helmet if there's light shines on arms and boots xD?

Maybe you can make the light source more consistent by doing something like this? (Left one)
Image

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Thu Jan 01, 2015 11:35 pm
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I'll take in mind

Next Up. Pac-Man, Kirby or MewTwo.

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Fri Jan 02, 2015 11:23 am
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I got bored.

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Fri Jan 02, 2015 2:10 pm
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Lisnovski wrote:
[ Image ]
I got bored.

I'm gonna sue you, you took my OC Metal Gear Man.

How come you didn't take Whaku's advice with shading? He even gave you a clear example.

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Fri Jan 02, 2015 2:35 pm
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I thin Whaku is a she...
And I agree, Pillow shading is getting pretty annoying.

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Fri Jan 02, 2015 2:43 pm
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TheRealHeroOfWinds wrote:
How come you didn't take Whaku's advice with shading? He even gave you a clear example.


Because That's actually a Palette and not an resprite, Also, I can't desize images with Photoshop (CS4, It Gets blurry)

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Fri Jan 02, 2015 2:51 pm
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Lisnovski wrote:
TheRealHeroOfWinds wrote:
How come you didn't take Whaku's advice with shading? He even gave you a clear example.


Because That's actually a Palette and not an resprite, Also, I can't desize images with Photoshop (CS4, It Gets blurry)

Actually it's both.

Yes, he did change the palette slightly, but if you look on the helmet you can see it is a resprite.

You want me to resize it for you? Then I'll send you the fix Whaku made.

Also why did you make the Metal Gear Man in the first place?

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Fri Jan 02, 2015 2:59 pm
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7u7

Don't expect parodies.

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Fri Jan 02, 2015 3:02 pm
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Lisnovski wrote:
7u7

Don't expect parodies.

Can you go more in depth?

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Fri Jan 02, 2015 3:11 pm
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Lisnovski wrote:
7u7

Don't expect parodies.

I wish you to take your job more seriously.

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Fri Jan 02, 2015 4:30 pm

Joined: Sat Apr 16, 2011 7:39 pm
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I remember when you could come here and see people serious about spriting. What has being a dev been reduced to?

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Fri Jan 02, 2015 4:32 pm
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Please mate, start taking some advice and stop making excuses. As some guy said: "take your job more seriously."

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Fri Jan 02, 2015 4:34 pm
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