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Super Smash Bros for Wii U/3DS 
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Joined: Mon Dec 06, 2010 9:39 pm
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Kuro Kagami wrote:
Just gonna point out; There's one specific Kamek in North American releases and I'd assume PAL releases. In Japan, all Magikoopa are called "Kamek."

I already said that lol

Thundaga_T2 wrote:
Actually i just looked it up, Kamek gets his name from the species name in Japanese: Kamekku, so in a sense he's the same as the Yoshi and Toad species in that they are named after their species.

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Tue May 01, 2012 9:26 pm
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Thundaga_T2 wrote:
Kuro Kagami wrote:
Just gonna point out; There's one specific Kamek in North American releases and I'd assume PAL releases. In Japan, all Magikoopa are called "Kamek."

I already said that lol

Makes me wonder WHY they did that.

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Wed May 02, 2012 6:13 pm

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Personally, I'd LOVE to see extra palette swaps as DLC...that is, if they don't make a customizable palette mode.


Thu May 03, 2012 4:26 pm
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Prince Marth wrote:
Personally, I'd LOVE to see extra palette swaps as DLC...that is, if they don't make a customizable palette mode.

seeing problem
Don't you mean costumes?

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Thu May 03, 2012 5:40 pm
YIM

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I guess since they did that with Wario it could work. It'd probably be DLC since an entirely new costume for each character would take a while.


Thu May 03, 2012 5:42 pm
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Prince Marth wrote:
I guess since they did that with Wario it could work. It'd probably be DLC since an entirely new costume for each character would take a while.

Speaking of Wario, I hated how he had 12 colors. It was nice from the selection, but it bothered me that he had 2x (or 3x) as many as everyone else.

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Thu May 03, 2012 5:48 pm
YIM

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They should work to give every character more or less the same amount of costumes/palettes in the next game.


Thu May 03, 2012 5:52 pm
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Prince Marth wrote:
They should work to give every character more or less the same amount of costumes/palettes in the next game.

Yeah, exactly. It drove me insane on how there were more for some and less for others.

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Thu May 03, 2012 6:04 pm
YIM

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Kuro Kagami wrote:
Prince Marth wrote:
They should work to give every character more or less the same amount of costumes/palettes in the next game.

Yeah, exactly. It drove me insane on how there were more for some and less for others.

I don't like Wario that much to be honest, I thought there were like 20 people who deserved an extra costume more than he did. Yes, hopefully they'll balance it next time.


Thu May 03, 2012 6:07 pm

Joined: Fri Apr 27, 2012 9:48 am
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A 'costume' is nothin more than texture changes, with the exception of wario/pikachu/jigglypuff.

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Thu May 03, 2012 6:44 pm
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No, costumes are what pikachu, wario and jigglypuff have. Palette swaps are the texture changes.


Thu May 03, 2012 6:47 pm
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Ramsey wrote:
No, costumes are what pikachu, wario and jigglypuff have. Palette swaps are the texture changes.

This. But even so, palette swaps are often referred to as costumes. If you know the game, you will know what we're talking about.

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Thu May 03, 2012 7:02 pm
YIM

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I understand the difference, (I have been hacking brawl lately anyway.) I just assumed you mixed the two :/

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Thu May 03, 2012 7:06 pm

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Hopefully they work on the AI in this game.
There were times in Brawl where they either acted like morons (ex. Running into a FS) or teamed up against you.


Thu May 03, 2012 7:18 pm
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Iirc, if you were playing against AI, they would target the human player more. If there were 2-3 players, the AI would target the player closest to slot 1 (If I'm player 1, I have a higher chance of being attacked by the CPU, even though the other human players have a high chance of being attacked than a AI vs AI situation)

Moght be tl;dr, but that was the way it was coded =\


Thu May 03, 2012 10:26 pm
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