Better late than never as they say.
Today I wanna show up most of the discoveries I got from hitting the lab with Chibi today, since I've got some quite interesting ideas that might help Chibi now (and maybe even in Beta!).
But to explain it all, we need to talk about a certain move that Chibi Robo has, that's severely underused for understandable reasons.
His NeutralB.
It's slow, it barely causes hitstun, it does not cancel on landing and overall, it's just not very useful... That's what I thought for quite a while too, but after some experimentation, I think this move is
severely underdeveloped, and that it has tons of potential in the hands of a good player.
Let's start with what Skylar said earlier: FDHB is a very strong tool to pressure your opponent and annoy it. Reverse FDHB is extremely good to create pressure in your opponent, and it can even be used as a baiting tool (running up to act like you're going for it but instead go for a BAir and such). It's kinda hard to pull off at first, especially in online, but I think it's something that's very worth the practice.
In case people don't get the idea of how does it work, here it is:

So okay, Aerial Blaster does have
some usage, but only having FDHB wouldn't be enough to make the move super good so what else?
Many things.Let's start with one of the most common ones: Blaster can confirm in FAir and NAir!

This is very important since it makes approaching Blaster a very powerful tool. Confirming into two powerful aerials that could easily lead into even more combos and stuff.
But hey maybe it's not enough for you, maybe if it killed it would be go-
It does! DJ Blaster confirms into UAir, Chibi's most powerful aerial!Anything else that we should now?

Well, yes. Blaster can confirm into some aerial moves after landing a FAir. It's very DI dependant, since DI-ing up or in makes the setup start earlier, while DI-ing away from the FAir it's more likely to put your opponent in a disadvantage, which is also good. DAir is not true however, but a very powerful mix-up option (NAir and FAir are, I just didn't record it.)
And last but not least, something that for now it might not be very useful but maybe in Beta...

Right now, UpB is not a threatening move, but Beta's version actually kills, so we might have an extremely powerful mix-up here.
Alright, sorry for the lenght of this post, but this was a very fun and interesting experiment to do, and I hope the like, three Chibi mains out there can use it.
20CR is coming guys, I'm telling you
