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[MP] Injustice: Gods Among Us 
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Joined: Sat May 16, 2009 1:44 pm
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Seventh wrote:
(FINALLY! Someone points this out so I can explain!)
Yes, it reminds me of that in multiple ways:

- Superheroes turning into bad guys!
- Emphasis on the destructible environment!
- Emphasis on story mode!
- Developed by an American studio!
- Said studios were previously successful with a fighting game (NetherRealm with Mortal Kombat, EA with Def Jam: Fight for New York)
- Ugly aesthetics!
- Two different character types!
- Each character (type) interacts with the stage differently!
- ...Fatalities? (Well, Injustice hasn't been confirmed to have them... Yet. Muahahahahaman I hope I'm wrong)

Sounds terrible. I remember how bad The Imperfects was, and this sounds really similar. Let's hope it's not the same.

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Wed Jun 13, 2012 6:53 am
YIM

Joined: Thu Jan 06, 2011 2:38 pm
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Gameplay:
YouTube Video:


-Current character select screen looks like it can hold 24 characters. Maybe 22 non-DLC if it follows the MK9 format with DLC characters.
-Despite my adversity to the costume designs and to a lesser extent the animations, the game actually looks pretty fun to play
-Knocking a character to another part of the stage looks like it slows the action though
-I like how environmental stuff isn't randomized
-Batman's yelling is kind of annoying, and his stance is so weird
-Grundy looks really fun to play. Grapple chaining looks awesome

EDIT:
Nightwing and Jax- I mean Cyborg have been announced (via Twitter)
https://twitter.com/noobde/status/223232829117579265

Only available screens for now:
Image
Image

Playstyle:
Quote:
Nightwing is primarily weapons-based, wielding a staff that has a extended reach for sweeping and poking attacks. He's also noticeably nimbler than other fighters and can leap out of danger when backed into a corner.

Nightwing's staff can be split in two by pressing the special button — B on an Xbox 360 controller — increasing his speed and jump height, but decreasing his range. Nightwing's weapon stance change opens up a new set of attacks and special moves for the character

Cyborg's fighting style includes a series of powerful hand-to-hand attacks complemented with long-range attacks: lasers, fireballs and missile strikes. Using the game's mechanic of high, mid and low attacks, Cyborg can launch missiles straight into the air, shoot fireballs forward and emit energy blasts at an opponent's feet (then follow up with a pair of lobbed, shoulder-launched missiles).

Cyborg's special — again, with the Xbox 360 controller's B button — is a health regenerating move, ensuring that opponents must stay offensive when fighting him. His charged up super move consists of a hefty, oversized punch followed by a screen-filling energy blast a la Iron Man's super move from Marvel vs. Capcom 2.


Their costumes don't look too messed up... Then again the pics are pretty blurry.


Sun Jul 08, 2012 11:11 pm
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Gameplay footage of Nightwing and Cyborg thanks to Gamespot
YouTube Video:


Thu Jul 12, 2012 1:31 pm

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I can't see s***.

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Thu Jul 12, 2012 1:44 pm
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Nightwing: Awesome

Cyborg: Who f*** cares?


Thu Jul 12, 2012 7:11 pm
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People who like Cyborg.

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Thu Jul 12, 2012 7:14 pm

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Gameplay trailer:
http://www.g4tv.com/videos/59790/injust ... y-trailer/

Looks like they changed Batman's super to running the opponent over with a Batmobile.

A few pics

Click to expand thumbnail

Click to expand thumbnail
Yeah these costume designs look really bad too.


Thu Jul 12, 2012 8:45 pm
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This game feels too dark to feel DC.

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Thu Jul 12, 2012 8:59 pm
YIM
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Not a huge DC fan so the costumes don't really bother me.

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Thu Jul 12, 2012 10:45 pm
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Definitely looks like a fighter worth playing. Its something very new and fresh out of the box.
I would like to see something like this at EVO2013. See what crazy stuff people do with the obstacles and the combos


Fri Jul 13, 2012 2:29 am

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Iamhappykaboom

Cyborg from Teen Titans = Day-one purchase for me.


Sun Jul 15, 2012 12:02 pm

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From the sound of his voice, Cyborg sounds like he has his Teen Titans voice actor. (Khary Payton)

Kuro Kagami wrote:
This game feels too dark to feel DC.

Most comic heroes have very dark stories. It should feel dark.

But remember, this is a story about "What If" the heroes were or became villain. I think this makes a perfect story for a DC heroes fighting game because now they're in situation where they must fight and won't hold back on each other.

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Luigi Movement, Cancel, Tech, etc.
YouTube Video:
SSF2 Google Drive
". . . Emphasis . . . of players helping one-another"


Sun Jul 15, 2012 2:17 pm
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Oh, wait, they're villians? I wasn't reading too much to be honest.

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Mon Jul 16, 2012 11:32 pm
YIM

Joined: Thu Jan 06, 2011 2:38 pm
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It was heavily hinted at in the announcement trailer and the story teaser trailer... Which I don't think was posted here, by the way:
YouTube Video:

Yeah, it's very vague and boring


EDIT:
http://testyourmight.com/threads/injust ... age.24501/
No hazards. Flash only. Final Destination.
(aka NRS is considering putting in a traditional stage (no stage hazards or different areas) for competitive play.)


Tue Jul 17, 2012 12:14 am

Joined: Thu Jan 06, 2011 2:38 pm
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YouTube Video:

Yet another Batman character.

I'm surprised Netherrealms didn't sex up the costume design; in fact they went like the complete opposite. It still looks really bad though. The armor really clashes with what's already there.


Mon Aug 13, 2012 9:44 pm
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