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[MP] SkullGirls 
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baron von puffpuff wrote:
how much different do you think Robo-Fortune will be attacks wise

"Robo-Fortune would obviously have a lot of animations in common with Ms. Fortune, but an all-new play-style, as well as other touches to make her her own character."
so, probably pretty different

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Thu Mar 28, 2013 12:17 pm
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so I actually looked at those characters and lmao

"inspirations"

I guess saying "what we copied because we can't into originality" would be too honest, huh?


Sat Mar 30, 2013 11:13 pm
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King Kyuubit wrote:
so I actually looked at those characters and lmao

"inspirations"

I guess saying "what we copied because we can't into originality" would be too honest, huh?

Inspiration doesn't always mean

"we copied it lol"


I mean take Isaac for example. What are they going to take from Doc Brown?

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Sun Mar 31, 2013 6:11 pm
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When this baby does 88 hits, you're gonna see some serious s***.


Watch Back to the Future™ today!

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Sun Mar 31, 2013 6:46 pm
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Nott A. Bot wrote:
When this baby does 88 hits, you're gonna see some serious s***.


Watch Back to the Future™ today!


dude i was so convinced u were a bot

but then i saw your sig and name

def not a bot

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SasukeSharingan wrote:
go jerk off somewhere else gook


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Sun Mar 31, 2013 11:03 pm
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Gookclicker wrote:
Nott A. Bot wrote:
When this baby does 88 hits, you're gonna see some serious s***.


Watch Back to the Future™ today!


dude i was so convinced u were a bot

but then i saw your sig and name

def not a bot

i was convinced too until i realized how many posts there were
anyway inb4 the max combo is exactly 88

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Mon Apr 01, 2013 12:06 am
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No April Fool jokes here...

5 Videos have arrived for SkullGirls characters DLC. These are mechanic of possible 3rd DLC characters executed as samples in SkullGirls.

Each with a description of their mechanic:

Feng: show
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Mechanic Concept Sample (Feng)
YouTube Video:


Feng's proposed mechanic is her two avian helpers, which she would be able to place on the stage to control her air trajectory.

In this example the grey one attracts her toward it when she presses Punch, and the red one repulses her when she presses Kick. Each bird changes color so you can see when it is in use.

In a real version of this, they would only be able to be used for a limited amount of time before becoming tired and returning to Feng to recharge.

Molly: show
Image

Mechanic Concept Sample (Molly)
YouTube Video:


One of Molly's proposed mechanics is "support DHCs".

In this example, rather than coming in with her super, Molly's super provides support for the point character in the form of adding life steal or extra damage to their move!

In a real version of this there would be other options, such as an air raid, and of course Molly will have supers she can come in with, like everyone else.

Scythana: show
Image

Mechanic Concept Sample (Scythana)
YouTube Video:


One of Scythana's proposed mechanics is interacting with KO'd bodies.

In this example, she picks up Filia and whacks the opponent with her. Holding Filia gives Scythana's standing Hard Punch much more range and a ground bounce, allowing her to combo into an attack she normally couldn't.

In a real version of this, there would be substantially more Scythana could do, such as gaining access to completely new attacks or throwing the body. Additionally, she can pick up her own teammates after they are KO'd.

Issac: show
Image

Mechanic Concept Sample (Issac)
YouTube Video:


Isaac's proposed mechanic is time travel.

In this example, a double appears from the future with an attack, and after five seconds have gone by Isaac returns to the past to deliver the attack. If the double is hit, Isaac takes the damage when he returns to the past, and if Isaac is prevented from returning to the past the enemy regains any life they lost from the attack. The double's attack has no startup or recovery on Isaac himself and hits instantly, allowing it to be used completely without fear.

In a real version of this, Isaac might have a super where he disappears into time then reappears. He could use this to travel forward in time, giving himself a "free" double later. Or perhaps he could use it during the countdown, to eliminate the forced trip to the past.

Eliza: show
Image

Mechanic Concept Sample (Eliza)
YouTube Video:


One of Eliza's proposed mechanics is control of her, uh, catsup.

In this example, Eliza produces...catsup...when she is hit, and she can perform a super to command the blobs to attack her opponent.

Fair warning - it may end up being sand.

In a real version of this Eliza would have many other things she can command her blobs to do, such as create creatures, grab the opponent, or possibly even heal herself.


Mon Apr 01, 2013 7:08 am
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http://zone-sama.tumblr.com/post/468520 ... ls-news#_=

please tell me this wasn't another april fools joke

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Tue Apr 02, 2013 3:00 am
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of course it was, you idiot


Tue Apr 02, 2013 9:52 am
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TT_TT i just so badly wanted to refuse to believe it. i forever hate that day for lots of reasons and this just adds to it.

oh well first round of voting started, who do you all think wont make it pass this round?

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Tue Apr 02, 2013 11:03 am
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I think for an April Fools joke, the least they could have done was to place her on the 3rd DLC character poll and announce that everyone can vote for her to be in Skullgirls. Saying "OhMyGosh, i have $225,000 and i'll give it all to Lab Zero Games to put Zone-Tan in the game" was a very poor April Fools joke and and also a obvious one at that.

First off, i think there are some very obvious choices who won't make it past round 1. The first one that definitely comes to mind is Samson. It looks more like a final form that should have been in the game rather than making him a completely individual character.

Other choices would be ones that don't sound or look any unique. Adam, Yu-Wan, Beatrix, Regina, Hubrecht, Andy, Ileum, D. Violet, Ms. Victoria, and Marie are my suggestions for who won't make it past the 1st round.

Beowulf and Annie do still have a chance.

As for those with mechanics, i think both Molly and Issac would be cut off at round 1 or round 2. Issac's mechanic is tiresome and not something i would see players feeling enjoyed with. It'll still be confusing no matter how much you know on how he works.

Molly on the other hand is an unfair enhancer. Her mechanic is giving a free boost/assist to any supers/attacks. Take a look at her description:

Quote:
In the spirit of switchboard operators assisting soldiers on the field, she could have supportive abilities that give her team bonuses when she’s not on point. For example, she might allow her teammates to gain more meter, heal red life faster, or experience shorter hitstun or blockstun in specific cases. She may even have attacks and supers that can only be performed when she’s not the active character like an air strike, medevac, supply drop, or a damage boost during the point character’s supers.


Definitely something i would not like to see in Skullgirls


Wed Apr 03, 2013 2:19 am
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Remember that it is all speculation, spitballing if you will. Nothing is set in stone and therefore it shouldn't be treated as a finalized gameplay proposal.

Personally, I'm getting the idea they have no clue what they'll do with Molly, because they're not sure if she will be Tron Bonne or her usual Wobbufett self. I don't find her to be a very appealing design in any kind of form anyway. She just lacks.

But who cares aout Molly when you could get PANZERFAUST!!

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Wed Apr 03, 2013 11:29 am
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Thu Apr 04, 2013 4:04 pm
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it'd HUUUGE who's stage is that

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Thu Apr 04, 2013 6:25 pm
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Squigly's stage, Obviously.


Thu Apr 04, 2013 10:04 pm
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