"Expansion" Character Moveset Speculation
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Johnstir2
Joined: Sun Aug 24, 2014 8:22 pm Posts: 34 Country:
Gender: Male
MGN Username: Johnstir
Currently Playing: Super smash flash 2, Team Fortress 2
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| | | | spid3y916 wrote: Sorry guys, I been really busy recently. But let me address a few things: There he is. I was starting to wonder if someone was ever going to do it. Seems like a solid character. Personal question: why not just make him a monk? I like it, but I think N-Spec and S-Spec should be swapped. Sorry, but this character does not appear on a Nintendo game. On a side note, I'm running out of space to put suggested characters in the first post. So there's a chance I might need to reduce the current amount. Which character will stay in the op you may ask? You decide in the poll. Read the character's moveset and vote on who you would like to see as a real fighter. | | | | |
*grumble grumble* doesn't prevent me from trying to make her! don't really care if she's not from a nintendo game! I just want to play more characters! don't care if MG rejects her! ............... I should shut up before I screw up...... But what about Roxas from Kingdom Hearts?
_________________Reimu singing GoGoCarlito.....and they gave her a moustache....*shudders* (bet that if she could, she would start beating anyone who put her in that stuipid vid!
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Wed Aug 27, 2014 8:26 pm |
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Kirb-Star
Joined: Thu Jul 21, 2011 3:15 pm Posts: 6217 Location: Leafless Canada Country:
Gender: Male
Skype: Kirb-Star
Waifu: zero suit wario
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Most important rule about SSF2's roster: A character has to make at least 1 appearance in a Nintendo Console. Either way, I think Riku would make a better KH rep (at least more representative...)
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Wed Aug 27, 2014 8:32 pm |
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Johnstir2
Joined: Sun Aug 24, 2014 8:22 pm Posts: 34 Country:
Gender: Male
MGN Username: Johnstir
Currently Playing: Super smash flash 2, Team Fortress 2
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Well...I was originally going to suggest Riku but oh well....
_________________Reimu singing GoGoCarlito.....and they gave her a moustache....*shudders* (bet that if she could, she would start beating anyone who put her in that stuipid vid!
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Wed Aug 27, 2014 9:20 pm |
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Johnstir2
Joined: Sun Aug 24, 2014 8:22 pm Posts: 34 Country:
Gender: Male
MGN Username: Johnstir
Currently Playing: Super smash flash 2, Team Fortress 2
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Note: I posted this as a response to yoh
_________________Reimu singing GoGoCarlito.....and they gave her a moustache....*shudders* (bet that if she could, she would start beating anyone who put her in that stuipid vid!
Click to expand thumbnail RANDOM SCOUT PIC
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Wed Aug 27, 2014 9:24 pm |
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Shine-chan
Joined: Sun Aug 03, 2014 11:08 pm Posts: 1082 Location: Fuck 12 Country:
Gender: Female
MGN Username: Shine!
Currently Playing: Minecraft Bedrock & Roblox
Waifu: All guys from Free!
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You could've just edited your previous post
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Wed Aug 27, 2014 9:40 pm |
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Tomahawk164
Joined: Sun Aug 03, 2014 11:32 am Posts: 17 Location: somewhere making bad puns Country:
Gender: Male
MGN Username: Tomahawk
Currently Playing: Flash 2, SSB4, Guilty Gear Xrd, video games .......
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I was thinking about Riku but I felt that he would of been to much like a sora clone( I could be mistaken though with the darkness and dream eaters and stuff like that,etc.) To be honest I honestly wanted Neku Sakuraba from The World End With You but felt that his move set was too hard to come up with (if you played the game I'm talking about the partner system when your playing both characters from both screens in the DS)
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Wed Aug 27, 2014 10:32 pm |
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FriendAlias
SSF2 Developer
Joined: Wed Nov 24, 2010 11:11 pm Posts: 201 Location: Here. Country:
MGN Username: spid3y916
Currently Playing: SSF2
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I just realized that I never made one of these. So... Dr. Mario Source game: Dr. Mario (NES), Super Smash Bros. Melee (GC) Universe: Mario Relatively the same fighter as he appeared in Melee, but with some aspect to Mario in Project M. N-Spec: Megavitamins - Fires a pill with a different bounce compare to Mario's Fireball. Has less ending lag to act out from the attack. 8% S-Spec: Super Sheet - Flicks a white cape forward, reflecting projectiles and opponents. In the air it cause Dr. Mario to slightly move horizontally, but loses much of the stall after first usage. 10% U-Spec: Super Jump Punch - Jumping uppercut. Can be cancelled into a wall jump. 12% max. D-Spec: Dr. Tornado - A spinning tornado attack. Gain vertical height by mashing special. Compared to SSF2 Mario, Dr. Mario has less vertical recovery, but gains a bit more horizontal recovery. 12% total. Final Smash: Outbreak - The move starts with Dr. Mario absorbing/consuming an experimental Megavitamin. He then throw a capsule into the ground and a bunch of viruses (red, blue, and/or yellow) will spawned. Each one will have different effects: -Red Virus does 10% every hit with burning effect. Near the end of Final Smash, they explode dealing 20%. -Blue Virus does 10% every hit with 35% of freezing. -Now for the Yellow Virus was a bit hard to figure out since it's ability is morphing, but I think I got it. On contact, the character is turn into a different character that can only walk, jump once, shield with only half strength, and can only does one attack dealing 1%. The character that you transform: I have two ideas. First one is becoming a Goomba or a Koopa Trooper. The second one, which is more cooler but more complicated, is transforming an retro NES style version of themselves. Dr. Mario will have a 45% chance of being immune to the viruses. I haven't played much KH so I can't say much about Roxas vs Riku, but what I can tell is Roxas is visually a clone of Sora. But since I don't know how much different Roxas's fighting style to Sora's I can't make a good analyze. As for Neku Sakuraba, he could solo for most of his moves with his partners appearing during attacks like smashes or specials.
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Thu Aug 28, 2014 1:29 am |
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Johnstir2
Joined: Sun Aug 24, 2014 8:22 pm Posts: 34 Country:
Gender: Male
MGN Username: Johnstir
Currently Playing: Super smash flash 2, Team Fortress 2
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_________________Reimu singing GoGoCarlito.....and they gave her a moustache....*shudders* (bet that if she could, she would start beating anyone who put her in that stuipid vid!
Click to expand thumbnail RANDOM SCOUT PIC
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Thu Aug 28, 2014 8:22 pm |
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Kirb-Star
Joined: Thu Jul 21, 2011 3:15 pm Posts: 6217 Location: Leafless Canada Country:
Gender: Male
Skype: Kirb-Star
Waifu: zero suit wario
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| | | | spid3y916 wrote: I just realized that I never made one of these. So... Dr. Mario [ Image ] Source game: Dr. Mario (NES), Super Smash Bros. Melee (GC) Universe: Mario Relatively the same fighter as he appeared in Melee, but with some aspect to Mario in Project M. N-Spec: Megavitamins - Fires a pill with a different bounce compare to Mario's Fireball. Has less ending lag to act out from the attack. 8% S-Spec: Super Sheet - Flicks a white cape forward, reflecting projectiles and opponents. In the air it cause Dr. Mario to slightly move horizontally, but loses much of the stall after first usage. 10% U-Spec: Super Jump Punch - Jumping uppercut. Can be cancelled into a wall jump. 12% max. D-Spec: Dr. Tornado - A spinning tornado attack. Gain vertical height by mashing special. Compared to SSF2 Mario, Dr. Mario has less vertical recovery, but gains a bit more horizontal recovery. 12% total. Final Smash: Outbreak - The move starts with Dr. Mario absorbing/consuming an experimental Megavitamin. He then throw a capsule into the ground and a bunch of viruses (red, blue, and/or yellow) will spawned. Each one will have different effects: -Red Virus does 10% every hit with burning effect. Near the end of Final Smash, they explode dealing 20%. -Blue Virus does 10% every hit with 35% of freezing. -Now for the Yellow Virus was a bit hard to figure out since it's ability is morphing, but I think I got it. On contact, the character is turn into a different character that can only walk, jump once, shield with only half strength, and can only does one attack dealing 1%. The character that you transform: I have two ideas. First one is becoming a Goomba or a Koopa Trooper. The second one, which is more cooler but more complicated, is transforming an retro NES style version of themselves. Dr. Mario will have a 45% chance of being immune to the viruses. I haven't played much KH so I can't say much about Roxas vs Riku, but what I can tell is Roxas is visually a clone of Sora. But since I don't know how much different Roxas's fighting style to Sora's I can't make a good analyze. As for Neku Sakuraba, he could solo for most of his moves with his partners appearing during attacks like smashes or specials. | | | | |
To be honest, I'd prefer Dr. Mario having a more unique playstyle. Just making him a Mario Semi-Clone is just not enough for me.
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Thu Aug 28, 2014 9:10 pm |
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Jason15877
Joined: Mon Oct 14, 2013 9:32 am Posts: 65 Location: Long Island NY Country:
Gender: Male
Currently Playing: SSF2, Final Fantasy 5
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| | | | spid3y916 wrote: I just realized that I never made one of these. So... Dr. Mario [ Image ] Source game: Dr. Mario (NES), Super Smash Bros. Melee (GC) Universe: Mario Relatively the same fighter as he appeared in Melee, but with some aspect to Mario in Project M. N-Spec: Megavitamins - Fires a pill with a different bounce compare to Mario's Fireball. Has less ending lag to act out from the attack. 8% S-Spec: Super Sheet - Flicks a white cape forward, reflecting projectiles and opponents. In the air it cause Dr. Mario to slightly move horizontally, but loses much of the stall after first usage. 10% U-Spec: Super Jump Punch - Jumping uppercut. Can be cancelled into a wall jump. 12% max. D-Spec: Dr. Tornado - A spinning tornado attack. Gain vertical height by mashing special. Compared to SSF2 Mario, Dr. Mario has less vertical recovery, but gains a bit more horizontal recovery. 12% total. Final Smash: Outbreak - The move starts with Dr. Mario absorbing/consuming an experimental Megavitamin. He then throw a capsule into the ground and a bunch of viruses (red, blue, and/or yellow) will spawned. Each one will have different effects: -Red Virus does 10% every hit with burning effect. Near the end of Final Smash, they explode dealing 20%. -Blue Virus does 10% every hit with 35% of freezing. -Now for the Yellow Virus was a bit hard to figure out since it's ability is morphing, but I think I got it. On contact, the character is turn into a different character that can only walk, jump once, shield with only half strength, and can only does one attack dealing 1%. The character that you transform: I have two ideas. First one is becoming a Goomba or a Koopa Trooper. The second one, which is more cooler but more complicated, is transforming an retro NES style version of themselves. Dr. Mario will have a 45% chance of being immune to the viruses. I haven't played much KH so I can't say much about Roxas vs Riku, but what I can tell is Roxas is visually a clone of Sora. But since I don't know how much different Roxas's fighting style to Sora's I can't make a good analyze. As for Neku Sakuraba, he could solo for most of his moves with his partners appearing during attacks like smashes or specials. | | | | |
Sora uses one Keyblade, while Roxas dual-wields.
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Mon Sep 01, 2014 10:35 am |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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If any other characters from KH end up in game id rather it be one that didnt use a keyblade honestly.
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Mon Sep 01, 2014 11:42 pm |
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Shine-chan
Joined: Sun Aug 03, 2014 11:08 pm Posts: 1082 Location: Fuck 12 Country:
Gender: Female
MGN Username: Shine!
Currently Playing: Minecraft Bedrock & Roblox
Waifu: All guys from Free!
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I'd rather not have anymore characters with a sword period.
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Tue Sep 02, 2014 5:24 pm |
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hICEnberg
Joined: Mon Aug 11, 2014 12:28 pm Posts: 151 Location: my mom's basement Country:
Gender: Anime Girl
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You spoke like a true hero!
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Tue Sep 02, 2014 5:47 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Hmmm, then I guess you guys probably don't want this next character lol. But don't worry, this character is more a utility swordsman like Link than a barebones fencer. Ready yourselves for character #2: Altaïr Ibn-La'Ahad, the Master Assassin. "None of the Assassin's Creed games have been on Nintendo consoles!" This is probably the superficial outlook on the subject, but I beg to differ. Look to the small Assassin's Creed: Altaïr's Chronicles, and we can see that it has appeared on the Nintendo DS. Next, this means that we have access to all of his abilities, even those not present in the specific game (Captain Falcon, for example, has a moveset that is completely made up because he has never appeared in a game outside of his vehicle). (okay now that I got my Ace Attorney fix, let's get to the character). Altaïr is a clever, resourceful fighter. His combat skills make him superior to the greatest knights of the Crusades, and he is able to take on many opponents at once (though he is only ever shown to engage one opponent at a time, perhaps this is a testament to his intelligence to only fight one-on-one, a classic way to fight multiple opponents). He has many tools at his disposal, including his sword, dagger, throwing knives, hidden blade(s), crossbow, explosive and smoke bombs, a grappling hook, poison blade, the hidden gun, and the all-powerful Apple of Eden. All of these, combined with his incredible combat skills combine to make a versatile fighter that focuses on varying ranges of combat. Attributes: Size: Tall, but not overly so. Height and stance is comparable to Marth. Altaïr stands erect, but he does not have any weapons in his hands (that we can see). Weight: Medium, but on the heavier end. Walk Speed: Normal, it is brisk. Run Speed: Fast, like in the games. Crawl Speed: Altaïr can crawl during his crouch, which looks like walking slowly along a beam. This speed is slower than his walk. Jump Height: Not that high, maybe Samus' short hop height. SH: Low. DJ: More height than his main jump, it looks like Altaïr takes a leap of faith. Fall Speed: On the higher end, but not near the level of Fox. Altaïr can wall jump.
Neutrals: Jab1: A jab. Jab2: A haymaker. Jab3: An uppercut. DA: Altaïr braces himself and body checks all in his path. Ftilt: Altaïr stabs with his sword. Primarily a spacing move. Dtilt: Altaïr slashes low to the ground with his sword. Altaïr does a spin while swinging his sword, shifting himself forward. This comes out quickly, but has more endlag than ftilt. Utilt: Altaïr slashes high with his sword. The slowest of his tilts to come out and end. Fsmash: Altaïr sticks out his arm and fires his hidden gun without aiming. The shot hits in a cone in front of him. After he fires, he takes an instant to prime the next shot. This is his highest knockback smash attack. Dsmash: Altaïr raises his arm into the air, and slams his hidden blade into the ground in front of him. This dsmash only hits on one side. The knockback is strong to compensate, and the trajectory is fairly low. Usmash: Altaïr pulls out his dagger, and swings it in an arc above him starting in front of him.
Aerials: Nair: Altaïr spins midair, twirling his dagger. This hits on both sides. Fair: A vertical strike with his sword, hitting more slowly than Marth's fair but with more KB and a similar movement. Dair: Altaïr transitions into the free fall part of a leap of faith and lands in a wagon of hay appearing underneath him (this happens midair). This is a stall-then-fall type of dair where the stall occurs until Altaïr lands in the wagon (then it falls), and anyone caught directly underneath the wagon gets spiked and side hitboxes are strong. Altaïr cannot control his movement while he is falling, and when he lands he has to hop out of the wagon. While he is protected by the wagon's large hitbox on his way down, when he lands he is very vulnerable as he takes half a second or so to get out of the wagon. The wagon desynchronizes and disappears. It is also notable that while the wagon has a large hitbox beneath it (protecting Altaïr), he still has a hurtbox that can be reached from above during the move or when he lands (no wagon hitboxes). Bair: Altaïr stabs behind him with his dagger. Uair: Altaïr does a midair backflip, hitting with his legs. Very similar to Falcon's uair.
Specials: N-spec: Altaïr uses the weapon he currently has selected. Read his d-spec for more information. S-spec: Air-to-Assassinate. Altaïr jumps forward and lands on his opponent, assassinating them. If he misses and lands on the ground, he suffers lag in the form of a stumble. If this move is done midair, it gives horizontal and some slight vertical. If this move catches an opponent midair, Altaïr grabs them and carries them down with him (assassinating them when they hit the ground). This can be used as a suicide move, Altaïr is not afraid to die. If Altaïr does not grab an opponent midair, he will keep going with the jump (his trajectory if fixed). D-spec: Altaïr gets a weapon select. Similar to Megaman, Altaïr gets to select which item he uses (this is shown in a HUD-esque icon from the series). His choice affects his n-spec. His choices are:
No direction: Crossbow. The crossbow takes little time to aim, and fires straight. It does not lose height, and goes the same distance as Link's full charge arrow (it will despawn at this distance automatically if it does not hit). The knockback and hitstun is comparable to Link's arrows. Forward: Hidden Gun. The hidden gun charges, it flies further the longer it is charged, and it also flies straight. It has the same knockback no matter the charge, the charge just affects distance. The knockback is stronger than the crossbow, and its max range is noticeably shorter than the crossbow. At zero charge time, this can only reach right in front of Altaïr (maybe Falcon punch reach). After firing, Altaïr briefly primes the next shot. Down: Throwing Knives. These go out at an arc like Naruto's side special, and do not fly very far nor have much knockback (like Sheik's needles in both aspects). These can be thrown out very quickly, having low startup. The different trajectory allows for alternate methods of covering approaches, or sniping recoveries. Backward: Explosive Bombs. These can be thrown like an item, and if they connect with an opponent they will blow up. They will also detonate in Altaïr's hand if not thrown. The bombs do not blow up unless they hit a person, if they do not come in contact with an enemy they will blow up on their own. Altaïr cannot pull a bomb while another is still active. Upward: Smoke Bombs. These bombs operate the exact same way as the explosive bomb, except that it stuns the affected. The AoE is small, and the stun only affects those hit by the initial explosion despite the persisting smoke effect. Altaïr cannot pull a smoke bomb while another is still active (this includes the persisting smoke effect).
U-spec: Altaïr uses his grappling hook to grab a ledge. The angle he throws it at is a 45 degree angle above and in front of him, but it will grab the ledge between about 30 degrees and 90 degrees. It is a tether. If he uses this move and it does not grab a ledge, its hitbox extends out. It can weakly hit on its way out, but the final hit is a strong knockback (when the hook reaches max distance).
Throws: Grab: Altaïr grabs with one hand. Pummel: Altaïr stabs his opponent with his hidden blade. Fthrow: Altaïr weakly pushes his opponent away. This has very low KB scaling, base KB around a shine's I would say. Dthrow: Altaïr assassinates his opponent, and gently places them on the ground. They stay on the ground, but neither one has frame advantage in this situation. Bthrow: Similar to his fthrow, Altaïr throws his opponent behind him. This has more base KB but the same scaling as his fthrow. It is also a slower throw. Uthrow: Altaïr lifts his opponent up, and slashes them with his sword, sending them up.
Taunts: Taunt1: Altaïr says "Requiescat in pace," immediately afterwards saying "What did I just say?" Taunt2: Altaïr says "Nothing is true. Everything, is forbidden." Taunt3: Altaïr pulls out the Apple and watches it glow.
Final Smash: The Apple of Eden Altaïr channels the power of the Apple, and runs around. In this pseudo-transformation, he can run around and jump like normal, however presses of the attack buttons do different things. The neutral attack button triggers a pulse around Altaïr, stunning those right next to him and knocking back opponents slightly further away. Pressing the special attack button sends out an electric shot in front of Altaïr and it crosses the map. It explodes on the first target and passes through terrain. If you use the grab, Altaïr grabs an opponent in front of him with the Apple's power, and immediately throws them forward. The Apple also has a large AoE slow and reduction in gravity around it. The knockback pulse has good knockback, the blast has less knockback, and the grab has the knockback of the Falcon Punch. He cannot create more than one projectile, and using the AoE pulse makes Altaïr stop moving.
Grade: C-. Altaïr comes from a very violent game. While the character makes good for the alternative kind of swordsman, his background does not fit into the rest of the game. He also has had a grand total of 1 game on a Nintendo console, not even the game he is known from. It cannot be denied, however, how awesome he would be.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Wed Sep 03, 2014 8:09 pm |
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TSF.Strife
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Joined: Tue Jul 29, 2014 2:58 pm Posts: 1838 Location: Everywhere and Nowhere Country:
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Currently Playing: Fire Emblem Fates: Birthright, SSF2, SSB4, League of Legends.
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Kratos (Tales of Symphonia): Kratos fights with a slowish speed with long range. Jab - Six hits S-Tilt - Thrust with sword. U-Tilt - Half-Circle Slash D-Tilt - Low slash Dash Attack - Fast Slash Grab Range: Medium-High Pummel - Sword Thrust F-Throw - Stone Blast: Throw with two stones as a projectile B-Throw - Throw similar to Lloyds U-Throw - Slash followed by Upwards Slash. Does not chain throw. D-Throw - Down Slash with minor horizontal knockback. Good Chain Throw. S-Smash - Sonic Thrust: Similar to Lloyds, but with less start-up and damage+knockback U-Smash - Light Spear Cannon: Slash followed by a multi-hit. Has similar knockback to Wario's final smash. D-Smash - Guardian Field: (Similar to Ichigo's D-Smash) N-Air - 6-hit slash that keeps him stalled in the air. F-Air - Forward Slash like Lloyd's F-Air B-Air - Backwards slash U-Air - Upwards slash in a forwards direction. D-Air - Downwards slash that meteor smashes (like Marth's) Neutral Special: Fierce Demon Fang - Chargeable with much more power than Lloyd's Demon Fang, but with less range. Side Special: Lightning Blade - Two hits, one with no knockback (can't be broken free from), and another stuns, which allows for improved follow-ups Up Special: Light Spear/Victory Light Spear - A move which involves him spinning in the air quickly that propels him higher than Link's Spin Attack. If the special/attack button is pressed, he will extend the move with a final hit. Down Special: Judgement - Chargeable move that summons multiple beams of light, the number increase the longer it is charged. Final Smash: Shining Bind: Traps the enemies and inflicts repeating damage (see this video http://www.youtube.com/watch?v=rKRZHElsTgw) Taunts: Up - Says "Blame your fate" Down - Shows his angel wings, and then they disappear. Side - Starts casting a spell, and then cancels it. With thanks to yoh for the suggestions I will be doing a post for Luke Fon Fabre, involving the FOF mechanic from Abyss
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Last edited by TSF.Strife on Sun Nov 23, 2014 1:28 pm, edited 2 times in total.
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Sun Sep 14, 2014 2:49 pm |
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