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Goku 
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Joined: Wed Jun 26, 2013 11:13 pm
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[TSON] wrote:
He's played basically the same tbh. Kamehameha is just useful now, and upB can KO, and fair is a little different.

Up-throw lost a lot of bits combo ability.
D-smash lost a lot of its knock back.
U-smash is now useless.

I guess I relied on these too much last demo.

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Fri Jul 25, 2014 7:10 pm
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Maniacal Hyena wrote:
Can Goku in Kaioken do a fully charged Kamehameha ? if not it would be cool if you guys added that but to make it fair goku should take a huge amount of damage if it succeeds.


I've done it against a training dummy CPU, but it's incredibly impractical in a match. Basically, you have to start charging the moment you activate the Kaio-Ken.

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Fri Jul 25, 2014 7:11 pm
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Saikyoshi wrote:
Maniacal Hyena wrote:
Can Goku in Kaioken do a fully charged Kamehameha ? if not it would be cool if you guys added that but to make it fair goku should take a huge amount of damage if it succeeds.


I've done it against a training dummy CPU, but it's incredibly impractical in a match. Basically, you have to start charging the moment you activate the Kaio-Ken.

Thanks i finally managed to pull one of but i think they should make it practical for in a match.

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Fri Jul 25, 2014 7:17 pm
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Saikyoshi wrote:
Maniacal Hyena wrote:
Can Goku in Kaioken do a fully charged Kamehameha ? if not it would be cool if you guys added that but to make it fair goku should take a huge amount of damage if it succeeds.


I've done it against a training dummy CPU, but it's incredibly impractical in a match. Basically, you have to start charging the moment you activate the Kaio-Ken.

Kaio-ken > Ftilt > 'fully' charge Kamehameha
- in 0.9a it was almost an indefinite stock crossup at mid-high percents due to neutral Bs power... IDK about 0.9b but that's a way to make fully charged Kaioken kamehameha work. in general

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Fri Jul 25, 2014 7:23 pm
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How good would you say a Goku player can be without using KaioKen and Ki Blasts?

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Sat Jul 26, 2014 9:40 pm
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SoldierSunday wrote:
How good would you say a Goku player can be without using KaioKen and Ki Blasts?

Not that great... he lost a lot of his combo ability with his U-throw nerf, and lost edge guarding ability with Dsmash nerf. Kaio Ken is the only thing that makes him viable right now.

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Sat Jul 26, 2014 10:19 pm

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SoldierSunday wrote:
How good would you say a Goku player can be without using KaioKen and Ki Blasts?

I think with both removed he would be a bad character overall, although if he had either of one he would be good, but moreso with Kaioken as it is a bigger part of his gameplay.


Sat Jul 26, 2014 10:31 pm
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Anyone else noticed that a fully charged kamehameha while SSJ doesn't work?
Goku makes the firing animation but the beam fails to fire and it gives 0 damage.


Sun Jul 27, 2014 9:14 am
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Please update to the patch release

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Sun Jul 27, 2014 10:22 am
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Ahh, much better, thanks :smile:


Sun Jul 27, 2014 10:33 am
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Well, it would be nice to launch it in kaio-ken mode.

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Sun Jul 27, 2014 12:21 pm
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Goku's roll should be replaced similar to Ichigo's roll since
Goku uses something like the flash step called instant transmission
also Goku's current roll looks awkward plus Naruto and Ichigo got a new roll so show some love to goku XD

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Sun Jul 27, 2014 8:59 pm
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I still prefer v7 Goku.. Goku just feels stiff and awkward now.


Sun Jul 27, 2014 11:22 pm

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OptimusG wrote:
I still prefer v7 Goku.. Goku just feels stiff and awkward now.

I feel that the current Goku is more balanced...well tbh the future iterations of Goku are much more balanced than version 0.7 Goku. He was outright unfair in that demo. Once he got a ki blast on anyone that person was done for. I also feel that with the current mechanics and his new Kaioken he really does feel smooth. Thats just me, though.


Mon Jul 28, 2014 12:51 am
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SoldierSunday wrote:
How good would you say a Goku player can be without using KaioKen and Ki Blasts?

This depends entirely on how well they've practiced. Goku still has plenty of tools at his disposal. All KK really does is make it easy-mode and up the power. Lack of Ki Blasts hurts his zoning a ton, and makes his aerial approaches less safe, but I think you could still be a relevant threat without them, depending on the MU maybe.

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[TSON] wrote:
devs!!!!!!!!!! im so mad how come u didnt fix every single bug in the history of bugs!!!!


Mon Jul 28, 2014 6:57 am
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