And by that I mean are they all square or are you trying to get funky
uhh i guess they are square if that is the default when using hitTestPoint(); i kinda got it to work but it looks bad and there is a bug that makes the character go to the highest y coordinate of the stage. i dont know what causes is
And by that I mean are they all square or are you trying to get funky
uhh i guess they are square if that is the default when using hitTestPoint(); i kinda got it to work but it looks bad and there is a bug that makes the character go to the highest y coordinate of the stage. i dont know what causes is
Did you use "=" when checking something instead of "=="?
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