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Joined: Wed Nov 12, 2008 4:13 pm
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Country: Netherlands (nl)
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Shouldn't the back foot also raise a bit during the animation?

Also, I think the tie(?) is a bit on the thick side.

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Mon Jun 18, 2012 3:22 pm
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i forgot about raising feet and stuff cos i haven't done much larger spritework in the past year

get off my balls lol. you know it's good that you and i have been really active lately. we been giving good crit in and out i just noticed that

ANYWAY MY FIRST SPRITE EVER (like, custom) as of July 2008

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Nostalgia.

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Mon Jun 18, 2012 6:49 pm
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It kind of needs a transition frame from attacking to non-attacking I'll do that tomorrow. I'll update the static hair in the idle soon too :)

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Sat Jun 23, 2012 1:26 pm
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Image (sucks) -> Image (rotateless sword) -> Image (shineless sword) -> ImageImageImageImage

I didn't like it so..

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Sat Jun 30, 2012 10:20 am
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Should I use my powers of invisibility to fight crime or for evil?

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Mon Jul 02, 2012 7:31 pm
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Joined: Sat Oct 01, 2011 2:28 am
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Location: Los Angeles & San Luis Obispo, California
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ooh ooh... fight crime!

I like the simplicity of the slime. I feel that is a skill people seem to overlook.


Tue Jul 03, 2012 12:58 am
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Thank you for that. :)

Image -> Image

Here's something

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Tue Jul 03, 2012 5:43 am
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Currently Playing: Ball Breaker with your sister. it's a real game...
Um.....I need to get my mind out the gutter. It looks nice thought

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Tue Jul 03, 2012 10:16 am
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More frames to everything please. They're nice but they're choppy.

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Tue Jul 03, 2012 10:47 am
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Are you sure it isn't just your computer? Nobody's ever said anything about frame count before. (and I've posted this on multiple sites too)

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Tue Jul 03, 2012 12:01 pm
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They're a bit choppy
you could try some other stradegies rather then adding more frames
like transitions or motion blurs xD (which are lazy but can get the job done)

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Tue Jul 03, 2012 12:03 pm
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get to the choppa

WHERE IS THE CHOPPINESS

nobody is really saying anything

uhm hello the attack is all about motion blur

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Tue Jul 03, 2012 12:18 pm
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It might be the browsers/computers slowing them down
If they get sped up ingame it might be better, but I can't say with certainty.

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Tue Jul 03, 2012 12:26 pm
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IronClad wrote:
They're a bit choppy
you could try some other stradegies rather then adding more frames
like transitions or motion blurs xD (which are lazy but can get the job done)


Motion blurs aren't always lazy, given that they are used to strenghten the motion rather then replace it (wich isn't the case here).

Personally I'd suggest adding 1 or 2 more frames to the start, but even without, the animation looks good and I still think the red dude looks cool.

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Tue Jul 03, 2012 12:57 pm
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Added four frames to the hair quickly:
Image -> Image
I'd add another eight.

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Wed Jul 04, 2012 5:09 pm
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