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Zilch's Stylish showcase - Upto 10/28/14 
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Joined: Thu Sep 11, 2008 5:47 pm
Posts: 127
Gender: Anime Girl
Skype: lordzilch
Well then, time to alight dawn into the second generation.

ImageImage ImageImage ImageImage

I'll see you guys later, got things to work on, like Bears, Aliens, Black holes, Wizards, more Wizards, Satan... And of course, SSF2

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Bumps for Steven noticing bears


Wed Jul 16, 2014 4:17 pm
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Joined: Tue Feb 03, 2009 5:43 pm
Posts: 2848
Country: Canada (ca)
Gender: Male
MGN Username: Shaske
Skype: I forgot. Shaske_pewpew ?
Currently Playing: smesh tri dee essu
Can you animate?... that's a stupid question

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Mon Jul 21, 2014 2:46 am
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Joined: Thu Sep 11, 2008 5:47 pm
Posts: 127
Gender: Anime Girl
Skype: lordzilch
ImageImage

Guess who's back


Mon Jul 28, 2014 4:47 pm
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Joined: Thu Sep 11, 2008 5:47 pm
Posts: 127
Gender: Anime Girl
Skype: lordzilch
Ah silly me, forgot about this one in particular
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A retrospective of Zilch's spriting career, it's been years.


Tue Jul 29, 2014 3:29 pm
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Joined: Sun May 20, 2012 6:55 pm
Posts: 914
Country: United States (us)
Gender: Male
You missed a golden opportunity to have "Back again" as the only words on that post.

It's weird to see Arthur so dull. It's definitely been improving as time has gone on.
The others are kinda hard to see all bunched up, though.

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Commission info - http://reiforce.deviantart.com/journal/


Tue Jul 29, 2014 4:44 pm
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Joined: Fri Feb 25, 2011 4:58 am
Posts: 5785
Country: Kuwait (kw)
Gender: Male
Skype: reXos.
Currently Playing: Boi, ffxiv and dbz fighterz.
Waifu: am lonely
i like the bear

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sorry, I only listen to freshest jams from the youngest leans


Tue Jul 29, 2014 7:31 pm
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Joined: Thu Sep 11, 2008 5:47 pm
Posts: 127
Gender: Anime Girl
Skype: lordzilch
Reix wrote:
You missed a golden opportunity to have "Back again" as the only words on that post.

It's weird to see Arthur so dull. It's definitely been improving as time has gone on.
The others are kinda hard to see all bunched up, though.


If I had, one shot, or one opportunity.
to seize everything I ever wanted. In one moment.
Did I capture it, or did I just let it slip.

Mom's spaghetti.

I'll have you see them on their own at a given time.

rex wrote:
i like the bear


thank youuuuu


Wed Jul 30, 2014 10:47 am
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Joined: Thu Sep 11, 2008 5:47 pm
Posts: 127
Gender: Anime Girl
Skype: lordzilch
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Quick here.


Tue Sep 16, 2014 3:17 pm
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Joined: Tue Feb 03, 2009 5:43 pm
Posts: 2848
Country: Canada (ca)
Gender: Male
MGN Username: Shaske
Skype: I forgot. Shaske_pewpew ?
Currently Playing: smesh tri dee essu
Do you plan on having a job in video games? Or being a mercenary like Sakurai? Because you shouldn't waste that talent at all.

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Tue Sep 16, 2014 11:40 pm
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Joined: Sun Feb 13, 2011 6:13 am
Posts: 212
Location: Philippines
Gender: Male
You're definitely one of the most talented artists here but let me give some critique.

Image

Image Image

1) Colors

Refrain from using 0 Saturation pure black for hair, etc. The hero's color scheme is blue so you need to unify your palette with every color nearing going towards blue in the hue department. This is called hue-shifting. It gives your piece complexity and doesn't make it look like a kid colored the lines in with crayons.

Example: Image

You also used a 0 Saturation gray for the inner clothing which I gave a bluish-green (teal?) color instead, to complement the blue at least.

Your sprites are very detailed but there is little contrast between colors that forces you to use multiple shades for a single form. Your gray inner clothing makes use of 4 shades which is very unnecessary.

2) Shading

You should making it a point to differentiate the material of each form you are shading. So far everything seems to be of the same material, armor needs to be shiny so make it shine.

3) Facial Expression

The face on the sprite looks bored and uninterested. You need to give him eyebrows as well. A detailed sprite like this deserves to have a nose as well.

4) Form, Shapes, and Proportions.

Right now is very skinny and the body parts and limbs are all squeezing together. You need to give the character space to breathe and move.

As you can tell, I only made some details in the top 1/4 of the sprite. I was just giving an idea on how to improve the sprite and correct its flaws. It is definitely good pixel art though and I commend you on your improvement as an artist.

Note:

The problem with these kinds of sprites without outlines and little contrast is they can NOT be grouped together in a piece like this:

Image

To be able to read them you need to put more contrast like in your previous spriting techniques.

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ImageImage
Image


Wed Sep 17, 2014 7:55 am
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Joined: Thu Sep 11, 2008 5:47 pm
Posts: 127
Gender: Anime Girl
Skype: lordzilch
Medevenx wrote:
You're definitely one of the most talented artists here but let me give some critique.

[ Image ]

[ Image ] [ Image ]

1) Colors

Refrain from using 0 Saturation pure black for hair, etc. The hero's color scheme is blue so you need to unify your palette with every color nearing going towards blue in the hue department. This is called hue-shifting. It gives your piece complexity and doesn't make it look like a kid colored the lines in with crayons.

Example: [ Image ]

You also used a 0 Saturation gray for the inner clothing which I gave a bluish-green (teal?) color instead, to complement the blue at least.

Your sprites are very detailed but there is little contrast between colors that forces you to use multiple shades for a single form. Your gray inner clothing makes use of 4 shades which is very unnecessary.

2) Shading

You should making it a point to differentiate the material of each form you are shading. So far everything seems to be of the same material, armor needs to be shiny so make it shine.

3) Facial Expression

The face on the sprite looks bored and uninterested. You need to give him eyebrows as well. A detailed sprite like this deserves to have a nose as well.

4) Form, Shapes, and Proportions.

Right now is very skinny and the body parts and limbs are all squeezing together. You need to give the character space to breathe and move.

As you can tell, I only made some details in the top 1/4 of the sprite. I was just giving an idea on how to improve the sprite and correct its flaws. It is definitely good pixel art though and I commend you on your improvement as an artist.

Note:

The problem with these kinds of sprites without outlines and little contrast is they can NOT be grouped together in a piece like this:

[ Image ]

To be able to read them you need to put more contrast like in your previous spriting techniques.

Well this is pretty informative, Thanks. I'll take note of it when I start making them move.


Also I forgot my cactus, will be back.


Wed Sep 17, 2014 4:20 pm
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Joined: Thu Sep 11, 2008 5:47 pm
Posts: 127
Gender: Anime Girl
Skype: lordzilch
Image

Zilch Delivers


Mon Sep 22, 2014 4:08 pm
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Joined: Sun Feb 13, 2011 6:13 am
Posts: 212
Location: Philippines
Gender: Male
Image

A lot of the similar problems exist (short arms, idk what is going on with the hair) but I'll give you one of the simplest problems I saw immediately. He's off-balance. He's about to fall over.

The fastest way to check if the sprite is in balance is by flipping the sprite horizontally and see whether it still looks good. Moving his other leg a few pixels away would most probably solve this.

Here is the sprite after moving the other leg a few pixels. It probably needs to move more, or maybe make the upper body go the other way. You need to make sure his center of gravity is right in the middle of the sprite.

Image

Another type is to shade the other half of the body darker to show depth (which is a technique I use in ALL my sprites). That black area is the area that needs to be shaded darker. Anyway, I really see your talent and I do suggest you keep spriting and visit this forum: http://forums.tigsource.com/index.php?topic=167.28280 as well as posting your work there I guess. :)

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Image


Mon Sep 22, 2014 5:03 pm
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Joined: Thu Sep 11, 2008 5:47 pm
Posts: 127
Gender: Anime Girl
Skype: lordzilch
I am seriously noting that.

Again, thank you.

BTW I was experimenting with the hair since you know, cactus.


Wed Sep 24, 2014 3:45 pm
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Joined: Thu Sep 11, 2008 5:47 pm
Posts: 127
Gender: Anime Girl
Skype: lordzilch
So I took the bother to take those insights and make something good out of it
ImageImage

The improvements do get to notice. and I didn't get to footnote everything you said I took some liberties to it, I thank you for the advices but I'm too much of a jerk to be schooled. That or I'm just lazy

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And it's Green.


Mon Oct 06, 2014 4:21 pm
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