Author |
Message |
LordZilch
Joined: Thu Sep 11, 2008 5:47 pm Posts: 127
Gender: Anime Girl
Skype: lordzilch
|
|
Wed Jul 16, 2014 4:17 pm |
|
|
Shaske
Joined: Tue Feb 03, 2009 5:43 pm Posts: 2848 Country:
Gender: Male
MGN Username: Shaske
Skype: I forgot. Shaske_pewpew ?
Currently Playing: smesh tri dee essu
|
Can you animate?... that's a stupid question
_________________
|
Mon Jul 21, 2014 2:46 am |
|
|
LordZilch
Joined: Thu Sep 11, 2008 5:47 pm Posts: 127
Gender: Anime Girl
Skype: lordzilch
|
Guess who's back
|
Mon Jul 28, 2014 4:47 pm |
|
|
LordZilch
Joined: Thu Sep 11, 2008 5:47 pm Posts: 127
Gender: Anime Girl
Skype: lordzilch
|
Ah silly me, forgot about this one in particular A retrospective of Zilch's spriting career, it's been years.
|
Tue Jul 29, 2014 3:29 pm |
|
|
Reix
Joined: Sun May 20, 2012 6:55 pm Posts: 914 Country:
Gender: Male
|
You missed a golden opportunity to have "Back again" as the only words on that post.
It's weird to see Arthur so dull. It's definitely been improving as time has gone on. The others are kinda hard to see all bunched up, though.
|
Tue Jul 29, 2014 4:44 pm |
|
|
rexos
Joined: Fri Feb 25, 2011 4:58 am Posts: 5785 Country:
Gender: Male
Skype: reXos.
Currently Playing: Boi, ffxiv and dbz fighterz.
Waifu: am lonely
|
i like the bear
|
Tue Jul 29, 2014 7:31 pm |
|
|
LordZilch
Joined: Thu Sep 11, 2008 5:47 pm Posts: 127
Gender: Anime Girl
Skype: lordzilch
|
If I had, one shot, or one opportunity. to seize everything I ever wanted. In one moment. Did I capture it, or did I just let it slip. Mom's spaghetti. I'll have you see them on their own at a given time. thank youuuuu
|
Wed Jul 30, 2014 10:47 am |
|
|
LordZilch
Joined: Thu Sep 11, 2008 5:47 pm Posts: 127
Gender: Anime Girl
Skype: lordzilch
|
Quick here.
|
Tue Sep 16, 2014 3:17 pm |
|
|
Shaske
Joined: Tue Feb 03, 2009 5:43 pm Posts: 2848 Country:
Gender: Male
MGN Username: Shaske
Skype: I forgot. Shaske_pewpew ?
Currently Playing: smesh tri dee essu
|
Do you plan on having a job in video games? Or being a mercenary like Sakurai? Because you shouldn't waste that talent at all.
_________________
|
Tue Sep 16, 2014 11:40 pm |
|
|
Medevenx
Joined: Sun Feb 13, 2011 6:13 am Posts: 212 Location: Philippines
Gender: Male
|
You're definitely one of the most talented artists here but let me give some critique. 1) Colors Refrain from using 0 Saturation pure black for hair, etc. The hero's color scheme is blue so you need to unify your palette with every color nearing going towards blue in the hue department. This is called hue-shifting. It gives your piece complexity and doesn't make it look like a kid colored the lines in with crayons. Example: You also used a 0 Saturation gray for the inner clothing which I gave a bluish-green (teal?) color instead, to complement the blue at least. Your sprites are very detailed but there is little contrast between colors that forces you to use multiple shades for a single form. Your gray inner clothing makes use of 4 shades which is very unnecessary. 2) Shading You should making it a point to differentiate the material of each form you are shading. So far everything seems to be of the same material, armor needs to be shiny so make it shine. 3) Facial Expression The face on the sprite looks bored and uninterested. You need to give him eyebrows as well. A detailed sprite like this deserves to have a nose as well. 4) Form, Shapes, and Proportions. Right now is very skinny and the body parts and limbs are all squeezing together. You need to give the character space to breathe and move. As you can tell, I only made some details in the top 1/4 of the sprite. I was just giving an idea on how to improve the sprite and correct its flaws. It is definitely good pixel art though and I commend you on your improvement as an artist. Note: The problem with these kinds of sprites without outlines and little contrast is they can NOT be grouped together in a piece like this: To be able to read them you need to put more contrast like in your previous spriting techniques.
|
Wed Sep 17, 2014 7:55 am |
|
|
LordZilch
Joined: Thu Sep 11, 2008 5:47 pm Posts: 127
Gender: Anime Girl
Skype: lordzilch
|
| | | | Medevenx wrote: You're definitely one of the most talented artists here but let me give some critique. [ Image ] [ Image ] [ Image ] 1) Colors Refrain from using 0 Saturation pure black for hair, etc. The hero's color scheme is blue so you need to unify your palette with every color nearing going towards blue in the hue department. This is called hue-shifting. It gives your piece complexity and doesn't make it look like a kid colored the lines in with crayons. Example: [ Image ] You also used a 0 Saturation gray for the inner clothing which I gave a bluish-green (teal?) color instead, to complement the blue at least. Your sprites are very detailed but there is little contrast between colors that forces you to use multiple shades for a single form. Your gray inner clothing makes use of 4 shades which is very unnecessary. 2) Shading You should making it a point to differentiate the material of each form you are shading. So far everything seems to be of the same material, armor needs to be shiny so make it shine. 3) Facial Expression The face on the sprite looks bored and uninterested. You need to give him eyebrows as well. A detailed sprite like this deserves to have a nose as well. 4) Form, Shapes, and Proportions. Right now is very skinny and the body parts and limbs are all squeezing together. You need to give the character space to breathe and move. As you can tell, I only made some details in the top 1/4 of the sprite. I was just giving an idea on how to improve the sprite and correct its flaws. It is definitely good pixel art though and I commend you on your improvement as an artist. Note: The problem with these kinds of sprites without outlines and little contrast is they can NOT be grouped together in a piece like this: [ Image ] To be able to read them you need to put more contrast like in your previous spriting techniques. | | | | |
Well this is pretty informative, Thanks. I'll take note of it when I start making them move. Also I forgot my cactus, will be back.
|
Wed Sep 17, 2014 4:20 pm |
|
|
LordZilch
Joined: Thu Sep 11, 2008 5:47 pm Posts: 127
Gender: Anime Girl
Skype: lordzilch
|
Zilch Delivers
|
Mon Sep 22, 2014 4:08 pm |
|
|
Medevenx
Joined: Sun Feb 13, 2011 6:13 am Posts: 212 Location: Philippines
Gender: Male
|
A lot of the similar problems exist (short arms, idk what is going on with the hair) but I'll give you one of the simplest problems I saw immediately. He's off-balance. He's about to fall over. The fastest way to check if the sprite is in balance is by flipping the sprite horizontally and see whether it still looks good. Moving his other leg a few pixels away would most probably solve this. Here is the sprite after moving the other leg a few pixels. It probably needs to move more, or maybe make the upper body go the other way. You need to make sure his center of gravity is right in the middle of the sprite. Another type is to shade the other half of the body darker to show depth (which is a technique I use in ALL my sprites). That black area is the area that needs to be shaded darker. Anyway, I really see your talent and I do suggest you keep spriting and visit this forum: http://forums.tigsource.com/index.php?topic=167.28280 as well as posting your work there I guess.
|
Mon Sep 22, 2014 5:03 pm |
|
|
LordZilch
Joined: Thu Sep 11, 2008 5:47 pm Posts: 127
Gender: Anime Girl
Skype: lordzilch
|
I am seriously noting that.
Again, thank you.
BTW I was experimenting with the hair since you know, cactus.
|
Wed Sep 24, 2014 3:45 pm |
|
|
LordZilch
Joined: Thu Sep 11, 2008 5:47 pm Posts: 127
Gender: Anime Girl
Skype: lordzilch
|
So I took the bother to take those insights and make something good out of it The improvements do get to notice. and I didn't get to footnote everything you said I took some liberties to it, I thank you for the advices but I'm too much of a jerk to be schooled. That or I'm just lazy And it's Green.
|
Mon Oct 06, 2014 4:21 pm |
|
|