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Crawle 
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Update!

Crawle 0.6.0 has been released! Along with a whole list of bug fixes and tweaks, we're introducing a new load of content including a whole set of armour and a new weapon. Finally, this patch brings the stablest multiplayer experience yet!

Major highlights

We've focused a lot on improving the overall dungeon experience this patch. First, we've added a whole new set of armour and a weapon: the "rusted armour" set.

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Sanity has always been a problem in dungeons. There has never been a way to recover sanity - until now. Standing next to a bliss statue will slowly recover sanity.

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Another much requested addition is removing opened holes to avoid "random" deaths. With this patch, holes need to be opened up using right-click first (whilst having someone equipped in the main hand) before ladders can be placed on them. You can now find them as cracks in ground much like the one below.

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A much smaller addition that we've attempted to add since 2011 is emotes. We plan to add more over the next few patches so be sure to suggest any you wish to see in the future.

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Finally, you can now pick locks on locked chests. This is done by having Lockpicks in your inventory and attempting to unlock chests the same way you usually would.

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Make sure to read the changelog for a full list of changes and remember to post bugs here.

Changelog
Crawle 0.6.0 Changelog

Dev Log
The ninth dev log is here explaining all these changes in video format!
http://www.youtube.com/watch?v=a08clpalrxw

Join the community
Sleepy Studios Forums
Crawle Sub-Reddit
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I just wanted to update everyone on the state of the patch (0.8.0) since I haven't been very active lately. We're still working on it as best we can but as you all know September is a busy month for those still in full time education. I can't promise a date still but I know it'll be worth it. On top of the new item guide and new updater the patch currently looks like this: http://pastebin.com/ffjBrGg4

That's a lot of stuff and is most certainly the largest Crawle update to date. So please be patient with us and keep sharing your ideas, suggestions and bugs with us on the forums.

Can't make a dev log without some sort of proper content so:

A lot of people have been complaining about rivers being the only source of drinking water - this is troublesome since rivers are sort of hard to find (if you don't know the technique).

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To help with this we've added water to swamps. It'll work just like river water but will have a higher chance of causing a disease.

Thanks for all your support so far. If you want to support us even further why not get involved on our forums or follow us on twitter @sleepystudios

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Last edited by Nick on Tue Sep 10, 2013 3:36 am, edited 4 times in total.



Sat Jun 02, 2012 12:18 am
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this game looks amazing can't wait till its done

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I AM APPLE

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Sat Jun 02, 2012 12:44 am
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what is this programmed in?


Sat Jun 02, 2012 4:16 pm
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Visual Basic, why?

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Sat Jun 02, 2012 5:12 pm
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IronClad wrote:
Visual Basic,why?

dayum! O.O

For a second, I thought it looked like it uses game maker


Sat Jun 02, 2012 5:44 pm
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Michael M wrote:
IronClad wrote:
Visual Basic,why?

dayum! O.O

For a second, I thought it looked like it uses game maker

Never xD

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Sat Jun 02, 2012 6:02 pm
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what michael said, but a more advanced programming language


Sat Jun 02, 2012 11:27 pm
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I feel it's worth reintroducing Crawle since Nick's post is now extremely outdated:

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Hello all! Just wanted to stop by and mention that the game is still very much alive. There've been a lot of changes since Nick first posted this topic. We launched Crawle Beta on 12/12/12 and we've been pushing out updates since. If you're interested you can buy the game for as little as $1 here. Today we've released yet another update that you can check out here.

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Crawle is a sandbox dungeon crawler with a focus on realistic survival using mechanics such as hunger, thirst, diseases and wilderness survival such as creating your own tools, skinning animals for meat and fur and using the resources around you to stay alive. The game is currently in beta meaning that the game is very subject to change in the next few months before full release.

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Make sure to follow the development blog here!

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Sun Feb 17, 2013 3:36 pm

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C'mon Sekaru... That picture is outdated.. It's been forever since we could salvage crap from baskets...


~Sazhchocobo

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Sun Feb 17, 2013 3:52 pm
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Nick wrote:
Remember the good ole days when games used to be challenging?

lmao

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Sun Feb 17, 2013 4:03 pm
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Crimson Wolf wrote:
C'mon Sekaru... That picture is outdated.. It's been forever since we could salvage crap from baskets...


~Sazhchocobo


0.5.4 wasn't released -that- long ago :P.

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Sun Feb 17, 2013 4:09 pm

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It was a joke, lol.

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Trying my best to better myself as a programmer! Please visit my programming blog, any and all tips are welcome!: https://conceptsexplained.wordpress.com


Sun Feb 17, 2013 4:14 pm
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aw, it costs money now? :C


Mon Feb 18, 2013 2:07 am
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There we go

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Mon Feb 18, 2013 4:08 am
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Nick wrote:
There we go


<3

Skythe wrote:
aw, it costs money now? :C


There's a demo! http://www.indiedb.com/games/crawle/dow ... rawle-demo

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Mon Feb 18, 2013 2:59 pm
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