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SSF2 Beta Graphical Errors 
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Joined: Thu Jul 21, 2011 3:15 pm
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Attachment:
hyrule wario.png
hyrule wario.png [ 65.96 KiB | Viewed 3228 times ]

^Here's the above error in full detail.
Attachment:
off model luigi.png
off model luigi.png [ 18.72 KiB | Viewed 3228 times ]

Also, in Luigi's neutral taunt, his left arm it's incredibly long and disproportionate to his other arm.
Normally I wouldn't report these kind of things, given how a lot of the traced characters have their sprites in less detail in favor of the animation overall, but here Luigi's taunt has all of his sprites remain completely still, so this one stands a lot more than the others.

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Thu Jun 15, 2017 8:51 pm
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Bedoop wrote:
[ Image ]
There's also another animation where GDubb is missing a pixel on his foot, but I can't for the life of me remember what it is
I am searching valiantly :chibirobo:
(Also on Hyrule Castle 64 there's a little bit on the right side of the main platform that goes infront of fighters, I'm on Browser Version right now and don't have it unlocked so here's MSPaint Doodle)
[ Image ]

Those :gameandwatch: issues have been fixed! Thank you!

As for the Hyrule Castle, I'm afraid that's intentional. There is only so much you can do with a 2D image to make it appear 3D.

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[8/02/2014 5:54:06 PM] TAC3: On 2/7/14, at 11:51 PM, Ya Dad wrote:
> ElvisDitto has a Ditto Safari : O

prime example of life doing things right

I love Geno


Fri Jun 16, 2017 12:31 am
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:sora: 's side taunt has some odd pixels there.

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Fri Jun 16, 2017 7:02 am
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A quick question: does inconsistent model sizes count as graphical errors?

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So long, McLeodGaming Forums...


Sat Jun 17, 2017 2:54 am
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Byllant wrote:
A quick question: does inconsistent model sizes count as graphical errors?

Report them and we'll let you know


Sat Jun 17, 2017 3:15 am
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I'm not sure what caused it, but I was in a battle and one Kirby was suddenly invisible until I KO'd it (When it respawned, it was visible again) right after getting spat out of another Kirby, and the star effect was there for the whole battle.


Sat Jun 17, 2017 1:46 pm
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Geno wrote:
Byllant wrote:
A quick question: does inconsistent model sizes count as graphical errors?

Report them and we'll let you know

OK then, this is what I have noted:
Box with images: show
Image
Mario, compared to the other gaming icons, seems a bit short in terms of height. I mean, these characters, by Smash Bros. standards, are supposed to be the same size yet it is very evident Mario is missing some centimeters there (note that Bomberman is hunched when both of his feet are on the ground and looks smaller in this frame but he is otherwise still taller than Mario). We can see this if we compare it with this particular Smash for Wii U shot:
Image
Look how Mario's cap max height is on par with Mega Man's helmet max height, a bit more actually. This is because one of his feet is not totally grounded.
Image
Somehow, that isn't the case with SSF2 and the same feet is all grounded.
OK, if that wasn't convincing enough of inconsistent model sizes, let's take a look at Pikachu:
Image.
Holy! He is roughly the same size as Mario! its ears even surpassed the plumber's height! If my Smash Bros. memory doesn't fail me, Pikachu's ears should reach at least the height of Mario's cap flap, it is definitely not taller than Mario is any way. But that couldn't get worse, right?
Image
OH MY GOODNESS!
I also feel :bowser: and :donkeykong: could use bigger frames, but I guess that's a nitpicky of my part. Isn't Krillin too tall as well?

Changing the topic, I noted how this hit effect has a bad tendency of showing the wrong side:
Image
I'm pretty sure those points are supposed to be facing the other side to reflect the knockback's direction.
It's curious that these are issues I have spotted since v0.9.

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So long, McLeodGaming Forums...


Sat Jun 17, 2017 5:54 pm
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What happens after holding bomb too long


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bugggggg.png [ 108.87 KiB | Viewed 3062 times ]

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Sun Jun 18, 2017 2:02 am
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^Also happens to goku when charging the kamehameha too long :goku:


Sun Jun 18, 2017 4:43 am
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Goku's side taunt is so powerful, it makes his shadow jump to the right in a futile effort to escape.


Mon Jun 19, 2017 1:15 pm
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Peach's crown is facing the wrong way in some sprites. I went more into detail in her thread: https://forums.mcleodgaming.com/viewtop ... 7&start=15

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Mon Jun 19, 2017 9:42 pm
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the sword trails during mk's fsmash doesnt play sometimes.

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Tue Jun 20, 2017 5:03 am
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Opponenets. :sandbag:

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Tue Jun 20, 2017 3:04 pm
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YouTube Video:

So, as Zalozis puts perfectly in this video, there's a glitch with Zelda/Sheik's costumes. Basically if you pick a costume with Zelda and change to Sheik, you'll change to Sheik but with Zelda's hue values. The same glitch happens with Sheik, if you pick a costume for Sheik in the CSS and she swaps to Zelda she'll have Sheik's hue values.
Weirdly this wasn't an issue back in 0.9a/0.9b so I'm not sure what went wrong there.
Oh well, I hope it's just a tiny oversight.

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Wed Jun 21, 2017 11:19 am
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Sandbag for some reason has a bandage on him in one of his ending frames of his D-Tilt.

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Wed Jun 21, 2017 10:46 pm
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