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Ness 
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Joined: Tue Jul 04, 2017 2:07 pm
Posts: 170
Country: Brazil (br)
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MGN Username: MEGA12312
Currently Playing: MH3U SSF2
Waifu: My bed
PK Fire is great for shield pressure. Too great imo.

_________________
Honestly, i don't really have a main.
Tails is nice. And marth. So i guess i like... combos?
And floatyness i guess.

Wow they actually fixed Ness' throw. kinda

PICHU HYPEexcept not yet /:|


Sat Aug 12, 2017 12:08 pm
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Joined: Wed May 29, 2013 5:15 am
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Country: Bangladesh (bd)
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Currently Playing: games probably
Waifu: Speedwagon
Gudako's Insanity wrote:
Huh, didn't know you could DI up or down.
Maybe I really do suck at this game.
Brb gonna kms.

I couldn't DI at all till I decided to learn exactly why someone survived my Falcon Punch. Still have trouble remembering to sometimes.

On topic, did Ness' recovery get changed or something? I find myself flung the opposite direction more often than not.

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Sat Aug 12, 2017 12:28 pm

Joined: Tue Jul 04, 2017 2:07 pm
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Country: Brazil (br)
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MGN Username: MEGA12312
Currently Playing: MH3U SSF2
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They really should lower the frequency of Ness' damage scream.
It's really annoying.

_________________
Honestly, i don't really have a main.
Tails is nice. And marth. So i guess i like... combos?
And floatyness i guess.

Wow they actually fixed Ness' throw. kinda

PICHU HYPEexcept not yet /:|


Mon Aug 21, 2017 4:56 pm
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Joined: Wed May 29, 2013 5:15 am
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Location: The MG Discord
Country: Bangladesh (bd)
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Currently Playing: games probably
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Or at least give him more voice clips at low damage.

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Through plenty of determination, I've beaten I Wanna Be The Guy and so I am a The Guy. My save proves it.


Flash Card: show
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My thanks to Utah P. Teasdale (Harr) for the amazing Flash Card.


Tue Aug 22, 2017 3:37 am

Joined: Tue Jul 04, 2017 2:07 pm
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Country: Brazil (br)
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MGN Username: MEGA12312
Currently Playing: MH3U SSF2
Waifu: My bed
Sonario wrote:
Or at least give him more voice clips at low damage.

that also works.

_________________
Honestly, i don't really have a main.
Tails is nice. And marth. So i guess i like... combos?
And floatyness i guess.

Wow they actually fixed Ness' throw. kinda

PICHU HYPEexcept not yet /:|


Tue Aug 22, 2017 8:00 am

Joined: Tue Jul 04, 2017 2:07 pm
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Country: Brazil (br)
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MGN Username: MEGA12312
Currently Playing: MH3U SSF2
Waifu: My bed
Nstinct wrote:
Beta has pseudo Thundersliding from Brawl Lucas, which is basically when you use your character's momentum to slide into your PK Thunder prematurely. Only instead of sliding off ledges like in Brawl, you use the momentum from your full hop double jump. This allows you to do swift PK Thunder 2. To do the instant PK Strikes you press jump, then press and hold your double jump while simultaneously using pk thunder. From here you can:

1. Let go and you'll do a PKT2 instantly downward.
[ Image ]

This isn't a thing anymore right?

_________________
Honestly, i don't really have a main.
Tails is nice. And marth. So i guess i like... combos?
And floatyness i guess.

Wow they actually fixed Ness' throw. kinda

PICHU HYPEexcept not yet /:|


Last edited by Tailsis<3 on Sun Aug 27, 2017 3:42 pm, edited 1 time in total.



Tue Aug 22, 2017 5:35 pm
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Joined: Fri Nov 11, 2016 7:28 pm
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Location: Arizona
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Waifu: Aeris
As falco, how do I DI dthrow so I don't get hit by Fsmash? In 0.9b I was used to DI away so they don't get the regrab, but it seems like DI in or out, I still get hit, and I can't DI down to tech (but that may just be me being bad). It kills super early, especially with the bad DI down to tech.

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:falco:all the way. God tier tech skill, F tier actual skill.


Sun Aug 27, 2017 3:37 pm
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Joined: Sat Mar 22, 2014 2:14 pm
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Currently Playing: SSF2, MGS 3, Melee, Project M
At higher percents, you can DI in and Shine. Not sure about lower percents: I seem to recall DI down and out working, but that's chaingrabbable.

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Sun Aug 27, 2017 7:45 pm
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Joined: Thu Jul 24, 2014 10:15 am
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Currently Playing: The Beta
What I think needs to be changed for Ness after 1.0.3.2:

Up Tilt:
FAF Decreased by 2 Frames for better combo ability
Damage Increased: 7% -> 8%

Down Tilt:
Sweetspot added near Ness's body
Sweetspot Damage: 4%

Side Smash:
Non-Tipped Damage made Consistent: 17-21% -> 19%
Tipped Damage Increased: 24% -> 25%
Knockback Growth Increased by 10

Up Smash:
Charge hitboxes removed
First Hit Damage Lowered: 6% -> 3%
Second Hit Damage Increased: 13% -> 16%

Down Smash:
Charge hitboxes removed
First Back Hit Damage Lowered: 13% -> 10%
Second Hit Damage Increased: 10% -> 13%

Up Aerial:
Endlag Decreased by 5 Frames, due to it lasting too long and feeling clunky.

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Tue Oct 10, 2017 4:44 pm
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but why tho

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At this point, I use way too many characters.

ImageImageImageImage


Wed Oct 11, 2017 1:50 pm
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To make an essentially better Ness while also making him more true to his Smash 4 counterpart, somewhat. The changes aren't too big to make him overpowering, but they're just enough to actually make him worth playing more and more.

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Wed Oct 11, 2017 11:23 pm
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Joined: Sat May 14, 2016 9:56 pm
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Hey, did PK Missile (Ness' U-Special recovery) get nerfed in speed and distance? Prior to the current patch I'm pretty sure it went as fast and far as Lucas' version in the official Smash games. Now, it feels...different...


Thu Oct 12, 2017 2:58 pm
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Out of all the games to base Ness off of... You go with Smash 4 Ness... Thats extremely disappointing.

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Thu Oct 12, 2017 3:36 pm
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Joined: Tue Oct 10, 2017 4:40 pm
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Is it normal for Ness's PK Flash to be clanked? :pikathinking:


Attachments:
PK Flash.PNG
PK Flash.PNG [ 43.89 KiB | Viewed 2784 times ]

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thank you everyone
Fri Oct 13, 2017 1:20 am

Joined: Fri Aug 08, 2014 1:18 am
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no it is not normal.
Every projectile (actually just the majority) has the same level of priority and a very low priority at that. mario fireballs clank with bowser fireballs..

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Beta is finally coming ;-; (≧ω≦)
I take it back, beta is a 1.0.2 is trash


Fri Oct 13, 2017 6:24 pm
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