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[v0.9b] SSF2 Bugs 
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CreepyBuildPl wrote:
If Zelda's Final Smash will hit the wall before attacking anyone she will freeze just like Link in last version.

Can't seem to reproduce. Have a replay?

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Sun Jul 27, 2014 1:34 pm
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So I understand that replays that were saved on the .1659 version don't work on the .1748 version (replays on the latter work great, btw), but I was never able to get replays working on the .1659 version to begin with. Does that mean that those replays that I've saved on the .1659 version are duds? This is what I get when I try to load a replay on the old version, if you guys still care. The main menu music still plays while I stare at the black screen: http://puu.sh/arvi9/ad408bdb9b.png

If the replay issue is just me...well, it is what it is, I guess. Thanks in advance.


Sun Jul 27, 2014 1:49 pm
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Stars appear when Pikachu swings the Star Rod normally, but not when he smashes.


Sun Jul 27, 2014 2:03 pm
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Shrev64 wrote:
So I understand that replays that were saved on the .1659 version don't work on the .1748 version (replays on the latter work great, btw), but I was never able to get replays working on the .1659 version to begin with. Does that mean that those replays that I've saved on the .1659 version are duds? This is what I get when I try to load a replay on the old version, if you guys still care. The main menu music still plays while I stare at the black screen: http://puu.sh/arvi9/ad408bdb9b.png

If the replay issue is just me...well, it is what it is, I guess. Thanks in advance.

That's an occasional issue, not really sure what happened (we didn't change anything to fix it) but it seems to be improved. It may be a bug that came from one of the other bugs that we fixed that ended up ruining the replays altogether.

Densetsu wrote:
Stars appear when Pikachu swings the Star Rod normally, but not when he smashes.

Whoops!

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Sun Jul 27, 2014 2:08 pm
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Lloyd's FS still doesn't work.

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Sun Jul 27, 2014 2:15 pm

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SSJ Goku's sprites fluctuate in quality during his animations, like they're incomplete

The lifebars for Marth's FS still flip upside down and twist when he uses it while facing left

Weird pixels still pop up when someone is attacked while blocking.

Mega Man's aerial Black Hole Bomb still doesn't work (it fires, travels across the screen but never activates)

Srsly, is Sheik's side special supposed to pull the opponent behind her when she doesn't touch him/her with the tip of it? I don't use Sheik/Zelda often, but I found it really odd that it put the opponent behind her.

I won't complain too much, seeing as these problems aren't really game breakers and the game still works fine, so
gud job ssf2 teem

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Last edited by BrawlerNinja on Sun Jul 27, 2014 3:26 pm, edited 2 times in total.



Sun Jul 27, 2014 2:18 pm

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Zelda had a Smash Ball and I was Mega Man. I sent her flying and this happened. NOTE: I don't know what it's called when you are outside the boundary and start taking 1% damage. This has happened to me before, not just on this stage.


Sun Jul 27, 2014 3:14 pm
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Link's Bomb Arrow doesn't change at all based on how much it is charged.


Sun Jul 27, 2014 3:24 pm

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Just would like to reconfirm the Clock Town bug:
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Attempting a ledge attack doesn't work. Instead of getting back on the stage and attack, your character just falls down.

Btw great job on the latest patch! My friends and I are freakin loving this game!


Sun Jul 27, 2014 5:26 pm

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That also happens in target test stage 2


Sun Jul 27, 2014 5:52 pm
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I thought this would be worth a mention. I'm assuming that it's a Warioware event that's responsible for this because I wasn't able to replicate it even in Warioware. Maybe it's the timing of the event.

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Sun Jul 27, 2014 6:04 pm

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Trying to use tap jump along side non tap jump could cancel out the other(try spamming the two buttons to see what I mean). It makes it really difficult to air juggle as metaknight with the non tap jump button for example.


Sun Jul 27, 2014 6:12 pm
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Attacks will not come out after you land and use it again. I don't know if it's a Turbo Mode bug or something, but this didn't happen on the last patch, it's happening on this new patch.

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Sun Jul 27, 2014 6:14 pm

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Not sure if this was a known issue. Was practicing my BM against lvl 9 tails on hylian skies. Sometimes tails will spindash of the starting ledge, and freeze time. It completely breaks the game with the camera not moving and all projectiles freezing on the screen when created. I used this to cast a bunch of maxed out smashes and meteors, then hit tails with haste(only thing I could hit tails with) and then suddenly it goes again(although the level's changes and the actual visual effect and completely desynched).

I have a replay, but it's also completely screwed up(in the replay the haste doesn't hit, so it just sorta sits there and completely screws up and then idles into infinity).


Sun Jul 27, 2014 8:04 pm

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Also, weird momentum issues with Marth being randomly launched in the air don't seem to be fixed. (not sure if it's just Marth but it happens with him the most)
Mega Man's Crash Bomb seems to attach to the very edge of Marth's sprite on the other side of where Mega Man is facing, to the point where it's not even on his sprite. (again, not sure if just Marth)

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Sun Jul 27, 2014 8:32 pm
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