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Steven's Topic: hey how are ya 
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Understandable.
Still, it would be nice to know you acknowledge me everyone in a while.

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Mon Dec 05, 2011 4:41 pm
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Nicko wrote:
Understandable.
Still, it would be nice to know you acknowledge me everyone in a while.


Damian acknowledges you. ...Every once in a while.

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Mon Dec 05, 2011 6:08 pm
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Steven wrote:
Anyway, le combo:
[ Image ]
I have Evidence!
First off, nice work. However, I have a question, sir. I noticed in the first dev blog post that Ramsey mentioned this, "Characters were measured with an exact formula relative to brawl characters, and now all have fitting sizes. JUS is no longer the base of measurement, and is no longer the standard of quality for SSF2."

Now, from the looks of your fantastic Phoenix Wright sprite sheet it seems this character is based around those parameters. I'll understand if you are unable to answer this at the moment, but will the general public eventually gain access to this method of character measurement?

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Tue Dec 06, 2011 3:05 pm
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Friesnchip wrote:
Steven wrote:
Anyway, le combo:
[ Image ]
I have Evidence!
First off, nice work. However, I have a question, sir. I noticed in the first dev blog post that Ramsey mentioned this, "Characters were measured with an exact formula relative to brawl characters, and now all have fitting sizes. JUS is no longer the base of measurement, and is no longer the standard of quality for SSF2."

Now, from the looks of your fantastic Phoenix Wright sprite sheet it seems this character is based around those parameters. I'll understand if you are unable to answer this at the moment, but will the general public eventually gain access to this method of character measurement?


JUS is an sprite style wich is easy to pick up, gets the job done and looks good. Overall the style is not hard to pick up, and allows you to branch off into a more personalised style at later stages. This is exactly what happened. When I first started to get a little more serious with spriting, for a long time I used JUS style to sprite in, because it is very comfortable, however JUS-style lacks.

It lacks not in the area of presentation, because the characters look real cool and stylistic, but it lacks in (following is based entirely on personal opinion) animation. Personally, I hate using bright colours, so as soon as I went from JUS editing into JUS customing, I took care of that. This marked the beginning of my 'branching-off stadium', and I soon went on to personalise the style more to my own standards (this would be about a year ago or something?). After a long time, I still couldn't get the animations to look better, it then became clear, as the good gentlemen Dhragen, Suli and Neron showed me that I lacked in proper reference and preparation. Wich knowledge and programs derived from the gentlemen stated above, I was finally cpabale of moving on to a new stadia of branchin even further off the core style. Up to this day, I still feel like I'm utilising JUS style, albeit my animation style being sligthly different, as well as darker colour pallets.

With this, I try to make clear that I truly believe that 'JUS no longer being the standard' is a lie. The standards in the DEV Section are set up in a such a way that you at least need knowledge of utilising the style before getting to sprite there (personalising the style to be allowed to take on larger portion of work). The very core of JUS style also forms the fundamentalistic base of how we go about spriting; JUS used to be our standard, but right now 'personalised branched-off JUS style' is what would be our very standard. Compared to wall, the 'standard' would be bricks, whilst I truly believe JUS style to be the ground the wall and all the bricks stand upon.

For example, Ramsey's sig contains sprites depciting two characters, both are sprited in Ramsey's personalised JUS style; the anatomy and etc. are based on JUS, while Ramsey stylised the colours and the shading to fit him more.


I hope that this awnsers your question more or less. If not, please continue asking, because I'd really like to help you out.

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Tue Dec 06, 2011 4:04 pm

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Hey Damian, I just had a suggestion, about your phoenix wright sprites. Maybe for his down special, he can be searching for evidence, like in UMVC3. (I have no idea if that even is a down special, but im sure he has the move) And it can make his final smash or one of this moves stronger. (for example, when he's saying "OBJECTION!" he can have evidence to support it, like in the series.) (I still can't get over the fact that nick and toon link won't be expansions.)


Tue Dec 06, 2011 10:56 pm
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unknown8900 wrote:
Hey Damian, I just had a suggestion, about your phoenix wright sprites. Maybe for his down special, he can be searching for evidence, like in UMVC3. (I have no idea if that even is a down special, but im sure he has the move) And it can make his final smash or one of this moves stronger. (for example, when he's saying "OBJECTION!" he can have evidence to support it, like in the series.) (I still can't get over the fact that nick and toon link won't be expansions.)


Uhm, some other dude is making a Toon Link expansion, so he will be one.

Also, that Dspec is close to what I had in mind, but at the same time, kind of not. I'll explain later.

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Wed Dec 07, 2011 8:04 am
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Hey Damian, I asked for that Don Patch sheet at the EF and you never gave it to me.
Would you be so kind to PM it to me either here or at the EF? I'd like to start animating more of it.

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Wed Dec 07, 2011 4:51 pm

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Steven wrote:
unknown8900 wrote:
Hey Damian, I just had a suggestion, about your phoenix wright sprites. Maybe for his down special, he can be searching for evidence, like in UMVC3. (I have no idea if that even is a down special, but im sure he has the move) And it can make his final smash or one of this moves stronger. (for example, when he's saying "OBJECTION!" he can have evidence to support it, like in the series.) (I still can't get over the fact that nick and toon link won't be expansions.)


Uhm, some other dude is making a Toon Link expansion, so he will be one.

Also, that Dspec is close to what I had in mind, but at the same time, kind of not. I'll explain later.


What do you mean? Like Nick presenting the evidence in some other move?


Wed Dec 07, 2011 6:50 pm
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Steven wrote:
Friesnchip wrote:
Steven wrote:
Anyway, le combo:
[ Image ]
I have Evidence!
First off, nice work. However, I have a question, sir. I noticed in the first dev blog post that Ramsey mentioned this, "Characters were measured with an exact formula relative to brawl characters, and now all have fitting sizes. JUS is no longer the base of measurement, and is no longer the standard of quality for SSF2."

Now, from the looks of your fantastic Phoenix Wright sprite sheet it seems this character is based around those parameters. I'll understand if you are unable to answer this at the moment, but will the general public eventually gain access to this method of character measurement?

I hope that this awnsers your question more or less. If not, please continue asking, because I'd really like to help you out.
That answers my question about the quality piece, thank you for the detailed response by the way, but I'm also wondering about the increased size portion. Ramsey also continues to say, "Not only does this appeal much more, graphically, it paves the way for diverse combos. Larger characters, larger hitboxes."

Well, resizing sprites in flash may be nice, but spriting to the correct size will look even better. Phoenix looks bigger than the standard JUS sprite so I assumed that he was made bigger with that in mind. I could be wrong about that, but if not I was wondering if we could find out what the new size for characters is going to be like. Us folks over at the Expansion Forums would be interested in that, so we can make our own characters accordingly.

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Wed Dec 07, 2011 6:54 pm
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Nicko wrote:
Hey Damian, I asked for that Don Patch sheet at the EF and you never gave it to me.
Would you be so kind to PM it to me either here or at the EF? I'd like to start animating more of it.

OK, I'll try to PM it this weekend.

Friesnchip wrote:
That answers my question about the quality piece, thank you for the detailed response by the way, but I'm also wondering about the increased size portion. Ramsey also continues to say, "Not only does this appeal much more, graphically, it paves the way for diverse combos. Larger characters, larger hitboxes."

Well, resizing sprites in flash may be nice, but spriting to the correct size will look even better. Phoenix looks bigger than the standard JUS sprite so I assumed that he was made bigger with that in mind. I could be wrong about that, but if not I was wondering if we could find out what the new size for characters is going to be like. Us folks over at the Expansion Forums would be interested in that, so we can make our own characters accordingly.


If we were to sprite everything with a different size base, it will look weird; half of the cast will have proper sprites at a set angle and the other half would be slightly pixelated, for example. I measured up Phoenix with average JUS characters, because that is still the size we made our sprites in.

IIRC, I made him slightly longer then Luffy and Naruto, because Pheonix is 24 and the other two are not. I believe Phoenix is still smaller then Kensiro and some others though.

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Thu Dec 08, 2011 6:49 am
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Updated first post with an update on the updated sheet.

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Fri Dec 09, 2011 4:13 pm
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Why does it look like he's grasping his chin when he starts his jump and lands?
I mean I understand what your trying to do but it looks odd IMO

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Fri Dec 09, 2011 5:16 pm
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Water_kelpi wrote:
Why does it look like he's grasping his chin when he starts his jump and lands?
I mean I understand what your trying to do but it looks odd IMO


grasping?


Anyway,
Image

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Wed Dec 14, 2011 12:35 pm
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The Pheonix Wright sprite sheet is looking great so far!
I'd love to see him become an expansion for SSF2.


Wed Dec 14, 2011 3:44 pm
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Steven wrote:
Water_kelpi wrote:
Why does it look like he's grasping his chin when he starts his jump and lands?
I mean I understand what your trying to do but it looks odd IMO


grasping?

In the start up and land frames he has a "pensive look" I'm not sure how to explain it
So instead look at this Image
You see how he holds his chin in the first three frames?
My question is why would you hold your chin when you jump and land?
Am I making sense?

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Wed Dec 14, 2011 6:06 pm
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