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Lite2Key
Joined: Fri Jul 25, 2014 9:54 am Posts: 345 Country:
Gender: Male
MGN Username: Lite2Key
Currently Playing: SSF2, M.U.G.E.N., One Piece A-Edition
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Yeah, doesn't seem like the pound is even needed as it's easier to lift him (BBM) higher and rack damage with uairs then rest. Fox's faster falling speed and frame 1 shine make him a different story.
edit: talking about fox?
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Wed Jul 20, 2016 7:18 pm |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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Fox and DK. Not sure it will work on any of the other fast and high fallers.
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Wed Jul 20, 2016 8:34 pm |
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Lite2Key
Joined: Fri Jul 25, 2014 9:54 am Posts: 345 Country:
Gender: Male
MGN Username: Lite2Key
Currently Playing: SSF2, M.U.G.E.N., One Piece A-Edition
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Hitting an opponent lying on the ground with two hits of dair>rest seems very reliable, worked for me many times
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Tue Aug 02, 2016 10:15 pm |
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ByeOrDie
Joined: Sat Aug 02, 2014 5:45 pm Posts: 231 Country:
Gender: Male
MGN Username: ByeOrDie
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Pretty hard to get someone on the ground as Jiggly though (well, except heavy characters I guess)
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Tue Aug 02, 2016 11:39 pm |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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You mean fast and high fallers, but its not really that hard as some people make it out to be. Frankly at mid percents or sometimes at high percents, low knockback attacks can lead to tech chasing.
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Tue Aug 02, 2016 11:53 pm |
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Jan_Solo
Joined: Fri Dec 18, 2015 9:53 am Posts: 649 Location: Either at home or at school Country:
Gender: N/A
Currently Playing: SSF2, Paladins, TF2, Skullgirls
Waifu: m'Lady Lyndis
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What changes did the Puff get in the Smash Con build?
Nevertheless, I have some possible changes for Puff to make her better in the future: Melee Puff, Melee Rest, or Melee Everything but Rest
_________________Mains:  ;  ;  Secondaries:  ; For Fun:  ;  ;  ;  ;  ; Hopefuls: Lyn(FE); Ike(FE); Zero(MM); Andy(AW); Gilgamesh(FF) tmanex2013 made the wonderful lyn sprite I used for 
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Fri Aug 19, 2016 10:16 pm |
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GBomber465
Site Moderator
Joined: Sat Mar 21, 2015 9:05 pm Posts: 209 Country:
Gender: Male
MGN Username: GBomber465
Currently Playing: SSF2, Project M and Phoenix Wright
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Well, the most notable changes I saw were her B-air being stronger and having more range, Rest being buffed and she having a Melee-esque Side B.
_________________-----------------------------------------------    ----------------------------------------------- Check out my sprite gallery: http://forums.mcleodgaming.com/viewtopic.php?f=11&t=41157
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Sat Aug 20, 2016 9:34 am |
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Lite2Key
Joined: Fri Jul 25, 2014 9:54 am Posts: 345 Country:
Gender: Male
MGN Username: Lite2Key
Currently Playing: SSF2, M.U.G.E.N., One Piece A-Edition
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Things that prob work but I haven't tested: sdi down out of samus upb>rest shield lloyd fsmash>jump back>rest
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Sat Aug 20, 2016 11:09 am |
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MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
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You'd have to be careful with SDI down, to the closest side would be more safe. SDI down can just bump you straight back into samus' Upb for the final hit sometimes
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
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Sat Aug 20, 2016 3:02 pm |
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ByeOrDie
Joined: Sat Aug 02, 2014 5:45 pm Posts: 231 Country:
Gender: Male
MGN Username: ByeOrDie
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I know you can F-air faster.
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Sat Aug 20, 2016 6:07 pm |
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Lite2Key
Joined: Fri Jul 25, 2014 9:54 am Posts: 345 Country:
Gender: Male
MGN Username: Lite2Key
Currently Playing: SSF2, M.U.G.E.N., One Piece A-Edition
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Yeah but things into rest are cooler and more powerful
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Sat Aug 20, 2016 6:14 pm |
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Lite2Key
Joined: Fri Jul 25, 2014 9:54 am Posts: 345 Country:
Gender: Male
MGN Username: Lite2Key
Currently Playing: SSF2, M.U.G.E.N., One Piece A-Edition
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Also niayre, surprisingly upward pound after a di'd uthrow works kinda nicely in a real match against fox or falcon, but in most cases a utilt is good after the pound to followup into rest or uair rest
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Sat Aug 20, 2016 6:40 pm |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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Oh okay, cool. Yeah up tilt into up air into rest is always better. So now we have another fast faller joining us in the form of Falco, so we have 3 already(  ,  and  ). Hmmm more combos into rest is always a welcome on these guys and high fallers. Lite, what other options would you like to see improved? I want to see down throw be a little better.
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Sat Aug 20, 2016 6:43 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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I like dthrow the way it is: it's not useless, but not useful either, and gives Jiggs options when uthrow doesn't work.
Melee Pound would be super cool. I'd also like to see some sort of grounded approach option in her kit, which would I think really help to make her unique to SSF2. Right now, her dash attack, fair, ftilt, dtilt, and even reverse utilt all sorta suck as an approach. Perhaps Brawl-'s sliding dtilt or something like that could give her a unique option to approach against characters with aerial space control just a little more effectively.
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Sun Aug 21, 2016 3:17 pm |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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No one asked you. I agree or else give more range on her aerials or make her ground game better. I would like d smash to have less ending lag, along with down tilt and f tilt should have more range.
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Sun Aug 21, 2016 3:23 pm |
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