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SSF2 General Speculation 
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Joined: Tue Dec 30, 2014 4:03 pm
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IncredibleLuigi wrote:
Maybe they could have custom stages next to past stages.


Hopefully They Could , Id Like To See That Happen
- I Also Speculate Clearer Pixel-Art For Some Of The Characters In The Character Selection

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Tue Dec 30, 2014 5:38 pm
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Mr.Xenomega wrote:
Am I The Only One That Things There Should Be A Stage Just Based On Mcleodgaming?

I don't think so, the Developer Team already confirmed about no fan-characters in the roster (dunno if that applies to stages tho)
However, the Battlefield's design is completely original except for the layout, but I don't think they will add a Mcleodgaming Stage (Mostly because there's almost nothing to work with, and if it's done, it would feel waaaaaaaay too unnatural)

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Wed Dec 31, 2014 12:56 am
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Lol throwback ssf1 stages?

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Wed Dec 31, 2014 3:35 am
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I'm waiting a long time classic mode ....

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Wed Dec 31, 2014 8:41 am
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Welfare Wednesday wrote:
Lol throwback ssf1 stages?

That does sound good.

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Wed Dec 31, 2014 12:37 pm
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Yeah, that sounds good. Too bad there isn't much too choose:
-Emerald Hill
-Peach's Castle Melee's version Already in
-Dream Land Already in + Hazards
-Mushroom Kingdom II Replaced with Mushroom Kingdom III
-Hyrule Temple Melee's version already in
-Pokémon Stadium
-Battlefield
-Final Destination

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Wed Dec 31, 2014 2:03 pm
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I'm Talking Competitive But I Would Love To See Some (Omega Version) Stages
Like How The Have In Smash Wii U / 3DS For The Final Version

MAINS: Black Mage , Inchigo , Marth :333

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------> http://i.imgur.com/QjwRAoY.png <------
-Just A little poster I made of the Super Smash Flash 2! 10 Year Anniversary coming up!
Enjoy!! (P.S- Its not very big and probably add more to it.)


Wed Dec 31, 2014 3:24 pm
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I'd love to have Omega Mode too.
I know it would be redundant, considering we have Hazard Switch already.
But just look at some of the stages: Silph Co, Skyward Voyage, Skull Fortress.
They have great songs and visuals but I just feel them unplayable (Silph is a very irregular stage, Skyward Voyage has too little terrain to play on and Skull Fortress has waaaay too many platforms).
Also, for Mr. Xenomega, don't post your signature in your post.

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Wed Dec 31, 2014 6:06 pm
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Mr.Xenomega wrote:
I'm Talking Competitive But I Would Love To See Some (Omega Version) Stages
Like How The Have In Smash Wii U / 3DS For The Final Version

MAINS: Black Mage , Inchigo , Marth :333


I think Alpha Versions would be better. I am talking about transforming all stages into a Battlefield/PS3 version. I think this works better than just having everything FD style.

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Wed Dec 31, 2014 7:27 pm
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Considering Final Destination is (by far) the most neutral stage in the whole franchise (and considering that Dream Land, Yoshi's Story are already Battlefield style) I think Omega Mode is more fair.

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Wed Dec 31, 2014 9:57 pm
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Shiver-Star wrote:
Considering Final Destination is (by far) the most neutral stage in the whole franchise (and considering that Dream Land, Yoshi's Story are already Battlefield style) I think Omega Mode is more fair.

In addition, Final Destination should get an original music like battlefield. Maybe a redesign later.

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Wed Dec 31, 2014 9:59 pm
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IncredibleLuigi wrote:
Shiver-Star wrote:
Considering Final Destination is (by far) the most neutral stage in the whole franchise (and considering that Dream Land, Yoshi's Story are already Battlefield style) I think Omega Mode is more fair.

In addition, Final Destination should get an original music like battlefield. Maybe a redesign later.

We were talking about Omega Mode, not Final Destination itself lol

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Wed Dec 31, 2014 10:04 pm
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Shiver-Star wrote:
IncredibleLuigi wrote:
Shiver-Star wrote:
Considering Final Destination is (by far) the most neutral stage in the whole franchise (and considering that Dream Land, Yoshi's Story are already Battlefield style) I think Omega Mode is more fair.

In addition, Final Destination should get an original music like battlefield. Maybe a redesign later.

We were talking about Omega Mode, not Final Destination itself lol

I didn't see that

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Wed Dec 31, 2014 10:10 pm
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Shiver-Star wrote:
Considering Final Destination is (by far) the most neutral stage in the whole franchise (and considering that Dream Land, Yoshi's Story are already Battlefield style) I think Omega Mode is more fair.


I have to chime in here. This is a pretty common misconception, but it couldn't be farther from the truth. FD is easily one of the most polarizing stages (that is legal in competitive play). A lot of FF'ers get chaingrabbed and comboed to death (the classic example being Marth v Fox, but plenty of other MU's are polar on FD for this reason). Additionally, matchups with zoning characters, like Naruto and Link, are often also really polar on FD because it's harder to get in on camping opponents. Additionally, you have some characters that have specific things with platforms, like Goku's dair and Ichigo's fair, that are affected hugely by FD. There are just a ton of matchups (Marth v Fox, DK v Fox, Link v DK, etc., etc., etc.) that are some ratio on other stages, and a totally different one on FD/3DS.

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Thu Jan 01, 2015 1:34 am
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It lets you chaingrab opponents, but opponents can still chaingrab you.
It's stage based on skill, not luck. Also, it's the perfect stage to play without interruptions. No Hazards, No Camping. All you have is your skill.
That's the reason why I think Omega Mode would work better than Alpha Mode.
It may give advantage to more experienced players, but at least it's way more fair than most of the Game's Stages.

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Thu Jan 01, 2015 4:55 pm
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