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DJSKRELP
Joined: Mon Aug 25, 2014 5:20 pm Posts: 102 Country:
Gender: Male
MGN Username: DJSKRELP
Currently Playing: Super Smash Flash 2
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Kirby & Metaknight. Boomerange(spelling intended) combined with his smash range forces Kirby and MK to play defensive, when playing too defensive on Link like that leads to you racking up so much damage without much of an opportunity to combo or approach close without huge repercussions. This is on wide stages, though.
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Mon Sep 08, 2014 7:29 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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It's tough, but as Kirby or MK you just have to grit your teeth, powershield a few projectiles, and try to get past the onslaught by dodging and weaving. I think these aren't massacres, but are close: 70-30 would be a conservative estimate, and 80-20 would be a pessimistic one. Even on stages like WarioWare, you have trouble getting in.
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Mon Sep 08, 2014 7:53 pm |
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SirTundra_23
Joined: Fri Aug 22, 2014 2:17 pm Posts: 42 Location: Area 51 Country:
Gender: Male
MGN Username: Mr Tunra_23
Currently Playing: SSB64, SSBM, SSBB, Project M, SSF2, MK9, Pokemon Showdown
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I can agree with with the kirby matchup but for meta knight it honestly depends on the stage you're in.... If it's on a stage like battlefield, smashville, or really any stage that has platforms then link definitely has the advantage. However if its a stage like FD, 3DS, or TOS. Then it would be in Meta Knight's favor since link can't really camp around platforms giving metaknight a easier time being aggressive.
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Mon Sep 08, 2014 11:12 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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You all treat it like it's impossible. You won't win with that attitude. His camping game is perfectly bearable, you outclass in in aerial prowness brahs.
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Tue Sep 09, 2014 5:38 pm |
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scumbag
Joined: Mon Jul 28, 2014 8:29 am Posts: 114 Country:
Gender: Male
MGN Username: scum
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link feels really good this version although his grab game seems kinda meh. his grab has alot of start-up lag making it had to punish with or use out of shield. also his down and back throws seem to be the only throws worth using.
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Tue Sep 09, 2014 6:06 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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O meh gosh brah, it's fine. It's so fast, most don't see it coming. Besides, you should try Spin Attack as a mixup.
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Tue Sep 09, 2014 6:10 pm |
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sparty88
Joined: Mon Aug 04, 2014 12:30 am Posts: 510 Location: Michigan Country:
Gender: Male
MGN Username: sparty88
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Spin attack covers way too much ground for how fast it comes out. It's like DK's up B, and Link is like half his size.
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Tue Sep 09, 2014 6:49 pm |
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DJSKRELP
Joined: Mon Aug 25, 2014 5:20 pm Posts: 102 Country:
Gender: Male
MGN Username: DJSKRELP
Currently Playing: Super Smash Flash 2
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Tue Sep 09, 2014 6:56 pm |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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Spin-Attack has always been like that. The main thing is that Spin-Attack right now is that it doesn't have the ending-lag it should. It has like 7 frames of lag after the hit-box ends. So right after Spin-Attack, Link can act-out from the move almost immediately. It's extremely safe and low-risk for a reversal move that he can do out-of-shield.
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Tue Sep 09, 2014 7:01 pm |
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Ed415
Joined: Fri Jul 25, 2014 8:51 pm Posts: 90
Gender: Male
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Lots of moves in this game are like that.
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Tue Sep 09, 2014 7:57 pm |
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SoldierSunday
Joined: Wed Jul 10, 2013 3:23 pm Posts: 913 Location: Elgin, Illinois Country:
Gender: Male
MGN Username: SoldierSunday
Skype: soldiersunday
Currently Playing: Super Smash Flash 2
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I wouldnt say its pretty safe, you can sheild/spotdodge/jump/dashdance/roll to get out of it. Good players'll recognize when you do UpB and know how to punish it, Links online kinda do it excessively lol
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Tue Sep 09, 2014 10:01 pm |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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Doesnt make them any less broken
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Wed Sep 10, 2014 12:49 am |
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Ed415
Joined: Fri Jul 25, 2014 8:51 pm Posts: 90
Gender: Male
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Sorry, I wasn't implying that it did.
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Wed Sep 10, 2014 2:47 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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Spin Attack is a good move, but it is pretty punishable to just throw out: you'll get hit out of it. As long as you don't get in range and stay there, you have a pretty good chance of not getting hit with it.
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Wed Sep 10, 2014 3:06 pm |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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Really tho im fine with how utterly annoying link's boomerang is (lel) I just dont want my powershield to be wasted on it
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Wed Sep 10, 2014 4:29 pm |
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