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Tails 
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Joined: Sat Sep 15, 2018 2:03 am
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Zombie_Guy wrote:
Am I the only one who feels Tails is too mobile in the air? In the Sonic games tails could fly but always to a while to get up to speed. He was never able to turn on a dime in the air. Also I wish they brought back the ability to slow your descent by holding up, but I understand for balance reasons while they removed that.

no you aren't, it's just because tails is the SSF2 air mode bayonetta. he has to be overpowered

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Thu Oct 18, 2018 1:17 am
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I've reached a level where I don't think tails can possibly be a non-broken character, he ever was, since version 8A, and nobody can deny it, I don't know how he just got at rank S in the most recent tier list.

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Last edited by LeafarTrinitski on Mon Feb 17, 2020 7:46 pm, edited 3 times in total.



Thu Nov 22, 2018 7:53 am
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In the past people spammed rhythm twister, spindash and energy ball, now they spam back air and remote robot.
But the most important thing in that he needs more lag in a lot of his moves, especially in his aerials.

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Last edited by LeafarTrinitski on Mon Feb 17, 2020 7:47 pm, edited 2 times in total.



Thu Nov 22, 2018 8:04 am
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Don't double post

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Thu Nov 22, 2018 11:16 am
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Is it me or does Tails not feel broken anymore?

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Thu Nov 29, 2018 2:02 am
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The nerfs are enough to make :tails: not s tier anymore lol

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Thu Nov 29, 2018 4:42 am
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My boy's mid air jumps were nerfed but he still got some new sick animations

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Fri Feb 14, 2020 10:05 am
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idk if his fur is now a more yellowish color or my PC is just very bright.

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Fri Feb 14, 2020 10:32 am
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With those nerfs, Tails is for sure not high tier anymore, I never thought his biggest nerf would be making he unable to recover without using his jumps wisely, since the devs always said he was meant to be played in the air.
He got a Jigglypuff treatment :jigglypuff:, and of course I'm not complaining cuz at least he got a nerf.

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Sat Feb 15, 2020 4:49 pm
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As I saw in the changelogs, Tails now has a high gravity (around 1.09 or maybe a bit more) making him a fastfaller like the spacies but even worse, and you already know the next issues like being vulnerable to chaingrabs and receive an easy horizontal KO.

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Mon Feb 17, 2020 7:35 am
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Dust_the_1000 wrote:
As I saw in the changelogs, Tails now has a high gravity (around 1.09 or maybe a bit more) making him a fastfaller like the spacies but even worse, and you already know the next issues like being vulnerable to chaingrabs and receive an easy horizontal KO.

Honestly I miss his strong recovery. It's practically one of the weakest multijump recoveries now, especially with no up-b recovery.

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Mon Feb 17, 2020 4:26 pm
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I honestly think Tails is mid tier now.
His recovery is awful now, which kills the character.
He honestly just isn't that great anymore.
They didn't even need to nerf him, he was honestly pretty balanced.

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Mon Feb 17, 2020 4:51 pm
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BandanaDeeMain wrote:
I honestly think Tails is mid tier now.
His recovery is awful now, which kills the character.
He honestly just isn't that great anymore.
They didn't even need to nerf him, he was honestly pretty balanced.

He really needed a nerf, he was a spamming type character, the biggest in the game. Now people cannot spam back air and robots as they did before, his gravity nerf was actually a good balancing change, the problem is not having an up B recovery when you are this heavier, so everyone starts to SD very often, due to not being able to manage their jumps.

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Tue Feb 18, 2020 8:41 am
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tails' recovery is so awful every time a cpu plays him he just sds every stock.

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black keys will be removed in the future anyways

*sniff*


Sun Feb 23, 2020 7:26 am
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My biggest pet peeve about :tails: (and maybe even the entire game) is that he's slower than :sonic: .

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Tue Feb 25, 2020 2:05 am
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