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Sora 
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Joined: Thu Jan 17, 2013 5:32 pm
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I'm thinking of picking Sora up as a main. I really hope that he isn't so terrible that he is not worth using at all until Beta. His lack of kill power besides his U/S-Smash is annoying though. Is there anything important that I should know if I plan to use him?


Tue Jul 12, 2016 4:58 pm
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Jump to around Page 23 of the topic. I wrote a few guides there.

As another point, Sora's matchups are pretty bad. Be prepared for losses.

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Tue Jul 12, 2016 5:52 pm

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I just read the guides right now, thanks a lot for the information. Seeing the MU chart Sora has made me cringe, but thankfully secondaries are an option if necessary. At least his horrible MUs increase the satisfaction of winning?


Tue Jul 12, 2016 6:16 pm
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battlejump wrote:
At least his horrible MUs increase the satisfaction of winning?

You are correct.

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Tue Jul 12, 2016 6:25 pm

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Bruh. I didn't Sora was in this game. He's kind of garbage though. I wasn't able to kill a Naruto player until like 150%. Still a cool discovery. Hopefully he gets some buffs in beta. Also, side-b needs end lag if it doesn't hit. I beat Chibi-Robot player by just spamming it over and over again. I was also able to carry the Chibi player into the blastzone by doing this. It seems to be an infinite. New tech???

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Sun Jul 24, 2016 5:45 pm
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0_ZeroSuitUser_0 wrote:
Bruh. I didn't Sora was in this game. He's kind of garbage though. I wasn't able to kill a Naruto player until like 150%. Still a cool discovery. Hopefully he gets some buffs in beta. Also, side-b needs end lag if it doesn't hit. I beat Chibi-Robot player by just spamming it over and over again. I was also able to carry the Chibi player into the blastzone by doing this. It seems to be an infinite. New tech???

someone already find this and it is not an infinite ,depends of the weight of the character

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Sun Jul 24, 2016 7:43 pm
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DSwift wrote:
List of characters that Sora can't perform the Stairway to Heaven (Neutral Flowmotion "Infinite") on:
:link: (Sent too low)
:kirby: (Sent too high)
:megaman: (Sent too low)
:fox: (Sent too low)
:pikachu: (Sent too high)
:jigglypuff: (Sent too high)
:captainfalcon: (Sent too low)
:bomberman: (Sent too low)
:metaknight: (Sent too high)
:zelda: (Sent too high)
:wario: (Sent too low)
:peach: (Sent too high)
:yoshi: (Sent too low)
:ichigo: (Sent too low)

The following characters require stricter timing:
:donkeykong:
:goku:

The combo can only be done on :sheik: if the direction of the Flowmotion is changed (i.e. Use it left, then right, etc.)

The infinite can easily be performed on the following characters:
:blackmage:
:chibirobo:
:lloyd:
:mario:
:marth:
:naruto:
:ness:
:samus:
:sonic:
:sora:
:tails:
:zerosuitsamus:

At some point soon, I will be making a video tutorial on the Stairway to Heaven.

You probably knew this, but it's not a new tech.

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Mon Jul 25, 2016 4:00 am
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The only reason I main Sora in SSF2 is because im a Kingdom Hearts fanboy :sora:

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Sun Jul 31, 2016 11:36 am
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That's something refreshing to hear. People choosing mains based on the series they like is something you don't hear much of anymore these days.

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Sun Jul 31, 2016 1:16 pm
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Harr Turnpike wrote:
That's something refreshing to hear. People choosing mains based on the series they like is something you don't hear much of anymore these days.

But the only series I like is Smash!

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Sun Jul 31, 2016 1:22 pm
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ByeOrDie wrote:
Harr Turnpike wrote:
That's something refreshing to hear. People choosing mains based on the series they like is something you don't hear much of anymore these days.

But the only series I like is Smash!


T H E N . B E C O M E . T H E . B A G

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Sun Jul 31, 2016 1:50 pm
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My opinion on how Sora should be buffed/nerfed:
- F-Tilt has more end lag.
+ Up Air does 1% more damage.
- Back Air overall does 2% less damage.
+ Forward Smash does 3% more damage.
+ Nair does 3% more damage.
+ Nair has more knockback growth.
+ Dash Attack does 2% more damage.
- Side Special does 2% less damage.
+ Down Special does 2% more damage overall (1% more each hit).
+ Down Special has more Knockback Growth
+ Fair has more knockback growth (now killing at around 130-150%).
+ Down Smash has MUCH more knockback growth (I'm using it in training mode and for some reason the final hit does not even kill at around 200% percent)

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Sun Jul 31, 2016 2:10 pm
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Suggesting changes to his down special isn't going to do much good considering it's being swapped out entirely.

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Sun Jul 31, 2016 4:33 pm
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Harr Turnpike wrote:
Suggesting changes to his down special isn't going to do much good considering it's being swapped out entirely.

Oh yeah i forgot about that. But it's still in his moveset technically even it it is going to be changed..

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Mon Aug 01, 2016 12:54 pm

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"This move is being swapped out, but since it still has a slight resemblance to the original it's still technically the same thing"
Lets change Shiek Fair to always hit backwards and down. Its still the same move though.
///
Thunder is being changed into a totally different type of Thunder, and not only that, but with the addition to 2 other moves. Its not 'technically' going to still be in his moveset. It will be completely changed. Hitbox, use, animation. Pretty much the only thing that carries into beta about DownB is the name of Thunder(while still it will be 1/3 of the move BetaDownB)

Rage ends.

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Mon Aug 01, 2016 2:22 pm
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