I'm always looking over my old videos, but man, I really miss Double Tap DI Momentum Buffing. It made the most hyped combos ever possible.
EDIT: I also miss how combos used to be more prominent in previous demos (v0.7 and onward mostly). v0.8 was almost Smash 64-like, which was actually kind of nice and fun. v0.9 had more reasonable combo potential that was still quality strong. Everyone could do something. Now, most Smash veterans at least, feel like have a slightly less version of Melee hitstun. Only specific characters maintain their higher combo potential, and it tends to be the non-Smash characters.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"