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Super Mario Bros. 
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Joined: Sat Aug 30, 2008 7:41 pm
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it was announced a while back and yes i am, i hope its something as creative as sunshine was, also with that same scale of exploration

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Tue Apr 09, 2013 3:48 am
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baron von puffpuff wrote:
it was announced a while back and yes i am, i hope its something as creative as sunshine was, also with that same scale of exploration

Cool, though i hope when you say as creative as Sunshine, you dont mean you're totally dependent on a tool that makes you feel like you're playing as it rather than Mario. (Curse those anti FLUDD segments!)

Well thats my experience anyway. If that didnt make any sense, let me know :P

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Tue Apr 09, 2013 5:38 am
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no i mean like in sunshine where in the level you could go anywhere and just mess around with the environment a bit. to me galaxy just felt way to linear unlike its predecessors where you could just run around

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Tue Apr 09, 2013 12:02 pm
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baron von puffpuff wrote:
no i mean like in sunshine where in the level you could go anywhere and just mess around with the environment a bit. to me galaxy just felt way to linear unlike its predecessors where you could just run around

Okay then yes, i agree with you 100%. Though Galaxy did have a few wide open stages, even if the objective was still linear.

Im kinda hoping that they make a Mario game (doesnt have to be this one but hoping...) that has the wide open areas from the mission based games (64, Sunshine, Galaxy), combined with the platforming elements of a standard Mario game. Basically, Super Mario 3D Land, with open environments.

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Tue Apr 09, 2013 2:52 pm
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Super Mario Office

I'm telling you son, it could be great.

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Tue Apr 09, 2013 3:01 pm
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Joined: Wed Aug 20, 2008 11:41 pm
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New info regarded to:

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  • All levels for the original game will be replaced with all-new levels.
  • All levels have a 100 second time limit.
  • Luigi comes with his very well-known characteristics: jumps higher, the scuttle jump, he slips after running.

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So long, McLeodGaming Forums...


Tue Apr 23, 2013 8:28 pm
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Byllant wrote:
  • All levels have a 100 second time limit.

Really? hm..

That seems like a way of saying "the levels are all shorter"..

Replacing every level in the game was pretty f***' impressive, but if they're all bite-sized levels that's a bit less impressive

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Tue Apr 23, 2013 11:07 pm
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apparently because of luigi's physics and play style they want to make all the levels speed runnish type

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Wed Apr 24, 2013 1:37 am
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Joined: Fri Jan 27, 2012 7:11 pm
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What if Weegee is on a journey to train hard to be as good as Mario, that time limit must be pushing him to work hard.

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Thu Apr 25, 2013 9:03 am
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BluePikmin11R wrote:
What if Weegee is on a journey to catch his train, that time limit must be pushing him to work hard.

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Dr.Geno wrote:
Sir Raptor wrote:
I just got Kid Icarus.
And it is ridicarus.

I should warn you for that


Thu Apr 25, 2013 9:09 am
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BluePikmin11R wrote:
What if Weegee is on a journey to train hard to be as good as Mario, that time limit must be pushing him to work hard.

:| mmm ok...

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So long, McLeodGaming Forums...


Mon May 06, 2013 7:33 pm
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BluePikmin11R wrote:
What if Weegee is on a journey to train hard to be as good as Mario, that time limit must be pushing him to work hard.


Nope.
Luigi's already better than Mario.

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Mon May 13, 2013 3:48 pm
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Joined: Thu Oct 04, 2012 1:16 am
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number of times Mario saved the gaming industry from dying: 1
number of times Luigi saved the gaming industry from dying: 0

checkmate


Mon May 13, 2013 3:54 pm
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King Kyuubit wrote:
number of times Mario saved the gaming industry from dying: 1
number of times Luigi saved the gaming industry from dying: 0

checkmate


Or so you thought

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Tue May 14, 2013 3:23 pm
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Joined: Thu Oct 04, 2012 1:16 am
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what

Nintendo and Mario saved the gaming industry. That is a fact. Do you have an actual point, or are you just trying to argue with me for the sake of arguing with me?


Wed May 15, 2013 12:59 am
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