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[MP] Injustice: Gods Among Us 
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Joined: Mon Aug 11, 2008 8:41 pm
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Steven wrote:
He stomps people through a brick wall. There's architecture for you.

Ha, you know what, yeah, that's a damn good poimt

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Mon Jul 15, 2013 6:58 am
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Zatanna revealed;
YouTube Video:

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Fri Aug 09, 2013 3:02 am
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yo so i bought this and it's pretty fun

if anyone else has it for the PS3 let me know and we can play together :>


Fri Aug 09, 2013 7:43 am
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So, does this mean we should expect two more DLC characters? Because neither Zatanna nor Martian Manhunter are villains.

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I just got Kid Icarus.
And it is ridicarus.

I should warn you for that


Fri Aug 09, 2013 9:47 am
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Sir Raptor wrote:
So, does this mean we should expect two more DLC characters? Because neither Zatanna nor Martian Manhunter are villains.


I'm guessing so, yes. Here's hoping for Brainiac and Black Manta.

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Fri Aug 09, 2013 9:49 am
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Finishing move was a tad anticlimactic, otherwise really hyped.
... You know... When the Wii U finally gets these ;_;

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Fri Aug 09, 2013 7:35 pm

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Sir Raptor wrote:
So, does this mean we should expect two more DLC characters? Because neither Zatanna nor Martian Manhunter are villains.

Isn't Scorpion still on the hero side? They could easily move him to the villain side.


Fri Aug 09, 2013 8:13 pm
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Seventh wrote:
Isn't Scorpion still on the hero side? They could easily move him to the villain side.

Scorpion isn't a villain, though. Why would he be on the villain side?
Ziku wrote:
Finishing move was a tad anticlimactic, otherwise really hyped.
... You know... When the Wii U finally gets these ;_;

that's what you get ffor owning a s*** console lmao nintendo is dooomed


Fri Aug 09, 2013 8:16 pm
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Doesn't Wii U have all of them except for the last 2, though?

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Sat Aug 10, 2013 11:15 pm
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Okay, I accept that Scorpion isn't a villain, but why the hell is Zatanna?

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Dr.Geno wrote:
Sir Raptor wrote:
I just got Kid Icarus.
And it is ridicarus.

I should warn you for that


Sat Sep 07, 2013 2:12 pm
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Update: For those who still play Injustice: Gods Among Us, a patch is in the works.

So far, Ed Boon has revealed only 5 characters that received some changes in the upcoming patch. Lobo, Shazam, Bane, Joker, and Cyborg.

Bane: show
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Cyborg: show
Image

The Joker: show
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Lobo: show
Image

Shazam: show
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Fri Sep 13, 2013 12:32 pm
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So yeah, I wanted to put out, these months later, that ultimately, I think Injustice was a fun experiment that, unfortunately, was't either the wildly fun fighter or the glorious fanboy wetdream it could have been. I had fun, still play it once in a while, but really don't think it hit the mark.

That said, I'm REALLY game for another one. Iron out a few kinks, clean some stuff, give me a more diverse, expanded roster and we can have a really fantastic piece of work.

Also, I'm totally fine with including other characters via costumes like they did with Stewart. A Nightwing costume of Tim Drake's Red Robin and Stephanie Brown Batgirl woulda just felt real special to me =3

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Mon Feb 17, 2014 1:33 am
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I think its problem is mostly its emphasis on supermoves rather than actual combos. It made learning combos much more difficult for the casual fighting game player (me). Learning all the ways for each character to string together moves eventually began to feel more like a chore than a game. It forced you to either main a single character or dumb more hours into training with multiple. I do still think its a decent game, but yeah definitely not as good as it could have been.

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Mon Feb 17, 2014 2:05 am

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I don't think there's an emphasis to use Supers. I think casual players have an natural feeling of them needed to be used. For the majority of Supers in this game are useless. They're just for flash. The emphasis feels like it's more on the Meter-Burn specials and the Wager system. The Wager especially, for its a feature that sets Injustice apart from other fighters. I think a problem is managing super-meter as its a difficult concept to grasp for fighting game novices.

TheOneWhoKnocks wrote:
. . . Learning all the ways for each character to string together moves eventually began to feel more like a chore than a game. It forced you to either main a single character or dumb more hours into training with multiple. . .
I don't know, man. That sounds like what you have to go through with every other fighting game.

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Mon Feb 17, 2014 1:27 pm
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Zalo wrote:
For the majority of Supers in this game are useless. They're just for flash.


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Mon Feb 17, 2014 3:07 pm
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